Undead spell: disease

Post Reply
User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Undead spell: disease

Post by Sunrise Samurai » Wed Jul 26, 2017 8:17 pm

Inflicts target living unit with disease. Disease is essentially poison, but attempts to spread to 6 squares in range 2 each turn. (13 available squares, so 50%ish chance for any individual square) any unit in one of those squares catches​ the disease, and can spread it further next turn, but all infected units also gain immunity to further infection for 10 turns.

Obvious use for infected units is to deliberately​ spread it to other enemies, if you don't suicide or quarantine them.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Puss_in_Boots
Posts: 2516
Joined: Fri Apr 21, 2017 1:23 am

Re: Undead spell: disease

Post by Puss_in_Boots » Wed Jul 26, 2017 8:34 pm

This spell should be renamed to plague.

It would work well with the upcoming plague doctor.
I think this infecrion rate should vary across races. Orcs are most likely to get effected by it (70%) each turn. Humans are more clean, so (50%). They can develop immunity tech's or something to keep them more clean and reduce infection chances. Elves have (20%) infection chance. While the Undead are completely immune.
RED, WHITE and BLUE!

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Undead spell: disease

Post by Lynx Shafir » Sat Jan 05, 2019 7:36 am

Can be done an aura with chance infection???
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
General Brave
Posts: 4534
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Undead spell: disease

Post by General Brave » Sat Jan 12, 2019 7:24 pm

Having chances in aura can bring new possibilities.
Wise, Might, Loyalty. Forever stands Warfell.

Post Reply

Return to “Undead Technologies”