Resting in peace

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LordOfAles
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Resting in peace

Post by LordOfAles » Tue Aug 08, 2017 11:21 pm

Cost:8
Builders:Crypt
When this tech is researched,no unit can step on any corpse on map(they still can be reanimated and can still vanish)
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Sunrise Samurai
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Re: Resting in peace

Post by Sunrise Samurai » Wed Aug 09, 2017 1:06 pm

Unless every race gets a spell to destroy corpses, this is simply too op. Currently, stepping on corpses is the only way to keep undead from being too numerous.
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Sunrise Samurai
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Re: Resting in peace

Post by Sunrise Samurai » Wed Aug 09, 2017 1:36 pm

Try making it an aura a few of the undead get, 3-5 turns research, and it prevents corpse decay.
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Re: Resting in peace

Post by LordOfAles » Wed Aug 09, 2017 1:57 pm

Preventing decay was requested before.And the idea for each race to get anti corpse spell is a good idea.Those should be core spells
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Re: Resting in peace

Post by Sunrise Samurai » Wed Aug 09, 2017 3:53 pm

Maybe a standard ability, burial, that can be done by most standard units. A spearman would probably have ditch digging as part of basic training, and it stands to reason that this is how most armies would remove corpses. With this added, we then remove corpse decay entirely.
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LordOfAles
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Re: Resting in peace

Post by LordOfAles » Wed Aug 09, 2017 3:55 pm

Not a bad idea!Would make spearmen more useful
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Alexander82
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Re: Resting in peace

Post by Alexander82 » Wed Aug 09, 2017 7:44 pm

I don't like much this idea. To begin with a corpse can't defend in any way, i can't see how those corpses could avoid destruction. Other than that the corpses after a hard fight start occupying a good portion of the map. That would just make impossible for other players to even move their units unless they already researched a way to destroy corpses.

Alternatively they might just attack corpses but in some cases you would have your entire army doing that.
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LordOfAles
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Re: Resting in peace

Post by LordOfAles » Wed Aug 09, 2017 8:05 pm

But i though about spearmen,when using ability "shovel" clear all corpses in all 4 tiles next to him
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Sunrise Samurai
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Re: Resting in peace

Post by Sunrise Samurai » Wed Aug 09, 2017 8:35 pm

Might make corpses able to be stepped on, just not deleted when something​ walks on it.
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LordOfAles
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Re: Resting in peace

Post by LordOfAles » Wed Aug 09, 2017 8:37 pm

Can game engine even do that?Sir Daniel?
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Re: Resting in peace

Post by Stratego (dev) » Thu Aug 10, 2017 8:33 pm

not really, or we could do it like a carrier like the bridge.

but i suggest smth else: this tech could be a tech meaning all corpses do not vanish ever
or
this could be a magic staff stabbed into ground and 10 tiles around it no corpses vanish
or
...

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LordOfAles
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Re: Resting in peace

Post by LordOfAles » Thu Aug 10, 2017 9:33 pm

Yeh 1st opinion is best
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Re: Resting in peace

Post by Sunrise Samurai » Thu Aug 10, 2017 9:58 pm

Just have a tech to remove vanishing from all corpses. We can still step on them, but it's honestly necessary to have some way to prevent overcrowding, or else a 6 player free for all would have way too many corpses for an undead player to possibly lose.
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LordOfAles
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Re: Resting in peace

Post by LordOfAles » Thu Aug 10, 2017 10:03 pm

Well yes corpses can be destroyed but cant decay
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Alexander82
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Re: Resting in peace

Post by Alexander82 » Sun Aug 13, 2017 8:23 am

there is already a tech that increases the corpses vanishing. That tech (that removes vanishing) might be the 2nd step.
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LordOfAles
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Re: Resting in peace

Post by LordOfAles » Sun Aug 13, 2017 11:51 am

Agreed
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Alexander82
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Re: Resting in peace

Post by Alexander82 » Tue Feb 27, 2018 11:59 pm

Ok. This tech will require corpse guardian (so it can't be voted until corpse guardian is)
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