Combined Bones

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samuelch
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Combined Bones

Post by samuelch » Fri Nov 10, 2017 3:14 pm

Liches or necromancers get a new spell called combine bones.
Effect= Turns 3 or 2 adjacent skeleton units (not corpses) to a skeleton monster. (the one that can be animated after researching animation mastery)
I think it's usefull to turn 3 or 2 normal skeleton warrior/archer/spearman into something better.
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LordOfAles
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Re: Combined Bones

Post by LordOfAles » Fri Nov 10, 2017 3:18 pm

Maybe we can research this after animation mastery is researched

What about this stats?
Cost: 8
Researched At: Crypt
Depends On: Animation Mastery
Gem Cost: 6
Effect: Transforms Skeleton Workers into Skeleton Monsters
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LordOfAles
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Re: Combined Bones

Post by LordOfAles » Fri Nov 10, 2017 3:19 pm

I said "Workers" because all other skeletons wield a weapon, which monster doesnt
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Fri Nov 10, 2017 3:30 pm

Nice idea
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LordOfAles
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Re: Combined Bones

Post by LordOfAles » Fri Nov 10, 2017 3:31 pm

Plus they get kinda useless when they finish their work
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Sunrise Samurai
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Re: Combined Bones

Post by Sunrise Samurai » Fri Nov 10, 2017 3:32 pm

Try this: makes summon skeleton dragon able to use skeletons in addition to/instead of corpses.

The big problem with getting skeleton dragons is the requirement to line corpses up perfectly. This would be much easier.
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Fri Nov 10, 2017 3:33 pm

I mean the whole spell. Since you don't generally heal skeletons (it is better to raise a new one that wasting a corpse healing) it might be a good way to recycle units with a few hp less.
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LordOfAles
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Re: Combined Bones

Post by LordOfAles » Fri Nov 10, 2017 3:33 pm

OP in my opinion
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Fri Nov 10, 2017 3:34 pm

Don't think so. The skeleton monster isn't too strong after all.
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LordOfAles
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Re: Combined Bones

Post by LordOfAles » Fri Nov 10, 2017 3:41 pm

ok maybe dragons anyway?
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Fri Nov 10, 2017 3:49 pm

It is mostly for necro and the dragon require corpses, not units.
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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Wed Nov 29, 2017 7:47 pm

I like the idea, it could employ the use of these skeletons more efficiently.

I support this tech!
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Thu Nov 30, 2017 1:03 pm

image
Attachments
Skeleton fusion.png
Skeleton fusion.png (16.54 KiB) Viewed 2587 times
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Re: Combined Bones

Post by DoomCarrot » Tue Dec 19, 2017 3:17 pm

Sorry for this... but this reminds me of another thing from elder scrolls lol. Maybe some good inspiration

Image
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Tue Dec 19, 2017 8:40 pm

The image was an Easter egg for dragon ball fusion
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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Thu Dec 21, 2017 7:10 am

I like this idea though... It can be extremely useful.
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Re: Combined Bones

Post by Ayush Tiwari » Wed Dec 27, 2017 10:12 am

I like that idea.
Also,the skeleton dragon,is very uncommon,just because there are only and only two qays,that is,
1.By summoning him with 3 corpse lining,which is practically very rare.
2.Animating the bones of a dragon,which is still somehow rare,because you only get them after killing a dragon.

And skeleton monsters are useful undead unit,since,if you have a single knight or another strong mounted unit,most of the undeads disappear in one or two shots.
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Typhoon
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Re: Combined Bones

Post by Typhoon » Wed Dec 27, 2017 11:23 am

Don't forget about bone towers you can build them transform them kill them and you have corpses in right position
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Ayush Tiwari
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Re: Combined Bones

Post by Ayush Tiwari » Wed Dec 27, 2017 12:26 pm

Typhoon wrote:Don't forget about bone towers you can build them transform them kill them and you have corpses in right position
Well,to say this,I've always seen them dissapearing but never dying out,so consider me not known to this fact
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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Tue Jan 23, 2018 6:44 pm

Nevertheless, This tech is useful and can be a means to employ a unit that is already in the game, not to mention that effective siege undead is difficult to come across as it is.

And the Skeleton Monster is balanced and approved, I say that this should be implemented.

It works just like the summon dragon effect for the orcs.
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Ayush Tiwari
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Re: Combined Bones

Post by Ayush Tiwari » Wed Jan 24, 2018 2:50 am

In my opinion it should be implemented,with cooldown,3turns cooldown for lich,4turns cooldown for necromancer.Undeads can with skills,if we add this,undeads will gain more power,so it would be useful
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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Tue Feb 13, 2018 2:45 pm

We need more people to look into this for approval...

It can be advantageous. What does the big forumers think???
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Tue Feb 27, 2018 11:53 pm

What about a new ability for all skeletons instead? So you won't need a lich to make a skeleton monster. You get two dying skeletons and combine them into a monster using this ability.
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Ayush Tiwari
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Re: Combined Bones

Post by Ayush Tiwari » Wed Feb 28, 2018 6:08 am

Alexander82 wrote:What about a new ability for all skeletons instead? So you won't need a lich to make a skeleton monster. You get two dying skeletons and combine them into a monster using this ability.
Nice idea.Could we call it 'skeletal alloy'
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patroid
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Re: Combined Bones

Post by patroid » Wed Feb 28, 2018 10:18 am

Hi,
wasnt there already a big skeleton monster in the game? just use its image.

patroid

(or did daniel remove it already?)

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Re: Combined Bones

Post by Ayush Tiwari » Wed Feb 28, 2018 12:44 pm

patroid wrote:Hi,
wasnt there already a big skeleton monster in the game? just use its image.

patroid

(or did daniel remove it already?)
Sir Patroid,we are discussing about the same monster,but a new way to summon it.......
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Thu Mar 01, 2018 2:37 am

Yes Patroid. It is a nice sprite and we have no use for it in normal games right now (since now every skeleton has its specific corpse).

The monster should become something you make by combining skeletons.
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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Wed Mar 07, 2018 3:35 pm

It only makes sense...

Either add this or find a way to incorporate Skeletal Monsters via graveyard... 3 turn cost

But I like this tech better.
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Alexander82
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Re: Combined Bones

Post by Alexander82 » Wed Mar 07, 2018 4:14 pm

StormSaint373 wrote:It only makes sense...

Either add this or find a way to incorporate Skeletal Monsters via graveyard... 3 turn cost

But I like this tech better.
We might add both
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StormSaint373
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Re: Combined Bones

Post by StormSaint373 » Wed Mar 07, 2018 11:16 pm

NICE!!!! SOO PUMPED!!!

Ahem, that would be highly beneficial, I would appreciate it.
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