Firetight Armor

Post Reply
User avatar
Typhoon
Posts: 515
Joined: Thu Mar 16, 2017 3:28 pm

Firetight Armor

Post by Typhoon » Wed Jul 25, 2018 3:35 pm

Tech Decreases chance to be set aflame for skeletons by 25% for every upgrade (armored,golden)
While they already start with 20-25% which means after upgrading to golden they will have 75%burning resistance

I think that could really balance things out because skeletons are like it is said spine of undead army when attacking they have to deal with towers fortresses fireballs catapults vulcano towers and other sources of fire as well as with enemy's army and by that undead army can melt very quickly because of just fire and we're not yet talking about army defending your enemy base
Making undead more resistance to fire can let them survive fireball and let them keep striking enemy
Im not coming. Im impending

User avatar
LordOfAles
Posts: 3617
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Firetight Armor

Post by LordOfAles » Wed Jul 25, 2018 7:16 pm

This sounds good.
The Crusade never ends...

User avatar
makazuwr32
Posts: 4199
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Firetight Armor

Post by makazuwr32 » Wed Jul 25, 2018 11:25 pm

Only problem i see here is that elves than will be completely owned by basic undeads: they already can rely only on fire archers (sentinels are owned by knights because suddenly knights have bonus to them and deal full counter always! And dragons are pretty late for elves due to slow construction rate of ent workers) and with this they will be owned even by ai-hard.

If you want this reduce chances to 0/10/20% per tier to not burn.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Typhoon
Posts: 515
Joined: Thu Mar 16, 2017 3:28 pm

Re: Firetight Armor

Post by Typhoon » Thu Jul 26, 2018 3:21 pm

In this case we can limit this to volcano towers and fireballs
Im not coming. Im impending

User avatar
makazuwr32
Posts: 4199
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Firetight Armor

Post by makazuwr32 » Thu Jul 26, 2018 3:24 pm

no we can't. it will affect all units
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Post Reply

Return to “Undead Technologies”