All-seeing skull

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desatixix
Posts: 25
Joined: Sun Nov 03, 2019 11:52 am

All-seeing skull

Post by desatixix » Mon Nov 04, 2019 8:00 am

I got an idea for a new unit or technology for units.
The idea is that either the skeleton will have a spell that causes a skull on the adjacent cell, which has 1 HP, cannot move and has invisibility.
Creates an overview with a range of 4-6.
If this is a new unit, then I can try to draw it a little later.
Russian fighter samye silnye :pirate: :twisted: '-'

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