Jump - FINALIZED

Stratego (dev)
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Re: Jump - FINALIZED

Post by Stratego (dev) » Sat Oct 21, 2017 7:44 pm

that can jump over only walls. also not tru hills

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Alexander82
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Re: Jump - FINALIZED

Post by Alexander82 » Sat Oct 21, 2017 10:02 pm

Is it too complicated? I thought it was just some sort of teleport

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Puss_in_Boots
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Re: Jump - FINALIZED

Post by Puss_in_Boots » Sat Oct 21, 2017 11:49 pm

It does sound more like basic teleport to me. :roll:
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Stratego (dev)
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Re: Jump - FINALIZED

Post by Stratego (dev) » Thu Oct 26, 2017 7:07 pm

yes, but coding needed.

Midonik
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Re: Jump - FINALIZED

Post by Midonik » Thu Oct 26, 2017 7:26 pm

Pls add it,I will want to see it in AoU.
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Stratego (dev)
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Re: Jump - FINALIZED

Post by Stratego (dev) » Thu Oct 26, 2017 7:28 pm

ok, but i dont know how it would work exactly.
if you can define maybe i can guess how much time to code it.

i mean i dont have a clue how to make a teleport how to designate target location and stuff like that.

so please give me a deatiled events or steps to use this teleporting thing.

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Re: Jump - FINALIZED

Post by Midonik » Thu Oct 26, 2017 7:33 pm

Its like move unit to target and visionable (I mean location that you see terrarian and units-to avoid teleporting in obstacles and other units) location in range x.
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Alexander82
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Re: Jump - FINALIZED

Post by Alexander82 » Thu Oct 26, 2017 7:50 pm

Stratego (dev) wrote:ok, but i dont know how it would work exactly.
if you can define maybe i can guess how much time to code it.

i mean i dont have a clue how to make a teleport how to designate target location and stuff like that.

so please give me a deatiled events or steps to use this teleporting thing.
I think there is a trigger with a similar effect. It should basically "remove" the unit from the place it is and "recreate" the same unit (with every status it had) in another tile in range.

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Re: Jump - FINALIZED

Post by Stratego (dev) » Thu Oct 26, 2017 8:22 pm

ok. but how?? :)

i mean what clicks you do to have this?

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Alexander82
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Re: Jump - FINALIZED

Post by Alexander82 » Thu Oct 26, 2017 8:48 pm

1) use button
2) the movement range (2) appear on the screen
3) movement conditions are that you can't be blocked by obstacles and or enemy units and must click a free tile
4) click a tile
5) the unit move to that tile

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Re: Jump - FINALIZED

Post by Stratego (dev) » Thu Oct 26, 2017 8:57 pm

ok, this for the jump, but i thought in general it will be like:
a caster casts teleport
somehow selects unit to tleport
somehow selects the target location

for jump, yet seems similar to siegetower effect but you should be able to jump tru obstacles (even hills) that is a "walkability" that you can not currently change.

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Alexander82
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Re: Jump - FINALIZED

Post by Alexander82 » Thu Oct 26, 2017 9:28 pm

can't we simply give it an effect that last only until next movement?

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Re: Jump - FINALIZED

Post by Stratego (dev) » Fri Oct 27, 2017 4:42 am

we can, for the jump is good, but as a "teleport" spell of a caster as you said in some other thread for that is what is said.

so yes jump can be simple ability button, but currently can not jump over obstacles.

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makazuwr32
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Re: Jump - FINALIZED

Post by makazuwr32 » Fri Jul 20, 2018 7:08 am

I suggest to only able to jump through units only. And can use either jump ability or movement - not both.
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Alexander82
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Re: Jump - FINALIZED

Post by Alexander82 » Wed Aug 01, 2018 8:39 am

Is it ok for teleport then?

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