Age of Galaxy

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Midonik
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Age of Galaxy

Post by Midonik » Mon Jan 08, 2018 5:17 pm

Age of Galaxy is placed in a universe were few advanced races exist and interact. It hasn't got a strict fable,we will let it for a map designers.
"Planetary" units are units that are used on a planets (infantry,vehicles,airships etc.) and "space"-on space maps (spaceships,spaceforts,spaceports,etc.)
Hope it help you in understanding about what is this variant of AoS.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Ayush Tiwari
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Re: Age of Galaxy

Post by Ayush Tiwari » Thu Jan 11, 2018 7:04 am

I like the concept.Much different.I am ready to help.
love to walk in Fog, Because nobody knows i am Smoking

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Savra
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Re: Age of Galaxy

Post by Savra » Tue Aug 28, 2018 10:43 pm

Midonik wrote:
Mon Jan 08, 2018 5:17 pm
Age of Galaxy is placed in a universe were few advanced races exist and interact. It hasn't got a strict fable,we will let it for a map designers.
"Planetary" units are units that are used on a planets (infantry,vehicles,airships etc.) and "space"-on space maps (spaceships,spaceforts,spaceports,etc.)
Hope it help you in understanding about what is this variant of AoS.
Exactly what are the catagorys?
My suggestion:
Space:

Buildings:
Planet- tc
Moon-small tc counts as .5 of a tc.
Space station- acts like a tc but does not count as one. You can't research or get certain things you could get from a planet or moon.
Space port/docks-trains basic ships
Mother ship- mega building can move.
Space defence grid- you know turrets

Ships:

Scout- meant for scouting
Fighter-basic flyer
Bomber-anti building
Interceptor-anti ship
Cruiser- big anti ship
Destroyer-big anti building
Dreadnaught- super units
Carrier-transporter for capturing.

Ground:

Infantry: all infantry can capture.
Trooper-basic foot soldiers
Scout- scouting this group covers snipers as well
Heavy- for those units who specialize in destroying specific things
Mech- big infantry
Medic- healer

Vehicles:
Tanks- Heavy vehicles that specialize in destroying both infantry and buildings
Recons- basic vehicles
Transport-transport
Artillery- long range version of tank with lower life and armour.

Air:
Gunship- main ground ships
Dropship-transport
Fighter-anti ship
Bomber- anti building
Drone-scout

Naval:
We could make this category be amphibious units only.

Buildings:
Shield generator or walls depends on the race.
Tower- defence structure
HQ- mega building
Barracks- trains infantry
City- tc
Factory- builds vehicles
Airport- builds air vehicles
Bunker- defensive structure that can resist explosives.
Outpost- mini mega.

So does space and planetary battles co-inside with each other so you can alternate between the two or are you doing what I'm thinking your doing and making them seperate?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Age of Galaxy

Post by Savra » Tue Aug 28, 2018 11:01 pm

Are units supposed to be in squads that take up 4 spaces or singular? I would like to start working on some of these units images.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

Midonik
Posts: 3017
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Location: Poland

Re: Age of Galaxy

Post by Midonik » Wed Aug 29, 2018 7:29 am

Savra wrote:
Tue Aug 28, 2018 11:01 pm
Are units supposed to be in squads that take up 4 spaces or singular? I would like to start working on some of these units images.
Squads of three for combat infantry, of two for non-combat. Planes, ships, vehicles, and big creatures (brutes) single. Basic size of unit images tech icons is 64×64.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Midonik
Posts: 3017
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Age of Galaxy

Post by Midonik » Wed Aug 29, 2018 8:01 am

Savra wrote:
Tue Aug 28, 2018 10:43 pm
Midonik wrote:
Mon Jan 08, 2018 5:17 pm
Age of Galaxy is placed in a universe were few advanced races exist and interact. It hasn't got a strict fable,we will let it for a map designers.
"Planetary" units are units that are used on a planets (infantry,vehicles,airships etc.) and "space"-on space maps (spaceships,spaceforts,spaceports,etc.)
Hope it help you in understanding about what is this variant of AoS.
Exactly what are the catagorys?
My suggestion:
Space: (I don't have very specialised ideas about space battles and I want to let it to last stage of development)

Buildings:
Planet- tc (yes)
Moon-small tc counts as .5 of a tc. (maybe... Wait, how do you imagine "0.5 tc"?)
Space station- acts like a tc but count as one. You can't research or get certain things you could get from a planet or moon. (maybe)
Space port/docks-trains basic ships (yes)
Mother ship- mega building can move. (Maybe, but rather not for all races...)
Space defence grid- you know turrets (yes)

Ships:

Scout- meant for scouting
Fighter-basic flyer
Bomber-anti building
Interceptor-anti ship
Cruiser- big anti ship
Destroyer-big anti building
Dreadnaught- super units
Carrier-transporter for capturing.
My version:
Squadrons:
(small, spawned by space carriers with vanishing, 3 per image)
Bombers - anty - ship, also anty - buliding can deal nice amount of damage to them given how much they can be spammed and their mobility.
Fighters - anty - squadron, mainly to defend from bombers
Ships:
Smaller:
Corrvet - fastest and weakest vehicle, scouting, patroling, perhaps anty - squadron, but also armed with anty - line vessels torpedoes
Frigate - little heavier and slower corrvet. Similar in function, also maybe anty - corrvet in some cases
Line vessels (big, tanky ships, hard to destroy, big range, and nice damage):
Destroyer - anty - smaller ships, maybe anty - saqadrons sometimes, also, as line vessels it's quite tanky
Crusier (yes, crusiers are heavier than destroyers) - anty - destroyer mainly
Battleship - strongest of all line vessels, devastating weapon against all ships.
Space carriers - spawns squadrons, can carry them and perhaps light ships (delaying vanishing, healing)

Ground:

Infantry: all infantry can capture. (yes)
Scout- scouting this group covers snipers as well (yes)
Heavy- for those units who specialize in destroying specific things (well there surely will be such units)
Mech - big infantry (acctualy I would call it "bigger creatures and it will cover both mechs and natural/biologicaly created creatures like mutons)
Medic- healer

Vehicles:
Tanks- Heavy vehicles that specialize in destroying both infantry and buildings (not buildings, but ground unit, also tanks, some have specialized roles like anty - infantry and anty - tank)
Recons- basic vehicles (recon ones are mainly for fast tc capturing and scouting)
Transport-transport (yes)
Artillery- long range version of tank with lower life and armour. (That's self - propelled artillery, but that category covers also versions pulled by mens, their role is anty - buliding and anty ground)

Flying (flying so low that can be shooted with standard gun):
Drones - (weak combat, non - combat roles, scouting... Various purpose)
Flying big creatures - probably will be some
Flying infantry - Avians, some insectoids, jetpack infantry
Hovering vehicles - like vehicles (also tanks) but flying

Air (oftenly called high - flying here):
Gunship- main ground ships (ee... No)
Dropship-transport (something like that yeah)
Fighter-anti ship (yes)
Bomber- anti building (mainly, but also ok against ground units and naval)
Naval planes (anty - ship)


Naval:
We could make this category be amphibious units only.
(No way, at least humans should have navy, classes pretty similar to space ones, but amphibious units will exist too)
Buildings:
Shield generator or walls depends on the race.(yes)
Tower- defence structure ( I would rather call it stationery artillery, but basically yeah)
HQ- mega building (idk, but probably there will be some megas, still need to think about that)
Barracks- trains infantry (yes)
City- tc (yes)
Factory- builds vehicles (yes)
Airport- builds air vehicles (yes)
Bunker- defensive structure that can resist explosives. (Err...)
Outpost- mini mega. (Maybe)
Also shipyard from ships.

So does space and planetary battles co-inside with each other so you can alternate between the two or are you doing what I'm thinking your doing and making them seperate?
I think I will separate them. It won't look good and make sense. Also in SWS it was unbalanced as heck. But I will make map makers able to make such, however I wouldn't accept random (camping/skimrish can be) with mixed.
Added my changes. Those aren't names we always use, but that should give you idea how is the game supposed to work. It's first time I list them, especially space.
Also please post in right section (planetary units in planetary, space in space) and rather halt with space units ideas as, as I said, I want to leave to for last development stage (or at least not now, first humans and reptilians planetary units)
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Savra
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Re: Age of Galaxy

Post by Savra » Wed Aug 29, 2018 2:27 pm

I can understand all these, plus those units I missed. I these units and ships, buildings I suggested added to be what we should go by when making units.
Oh yes the moon idea I got when Makazuwru suggested a way the Insectoids could play. The suggestion was that they be able to build certain buildings that count as half the tc so you end up with 2 buildings from one tc.
My idea is we should keep this for the Insectoids so they can fulfill their role as swarmers. I saw each races strengthen as this.
Human- buildings. Plus tactics.
Reptilian- brute force.
Avian- good with ships.
Mycinoids- I take it they infect things but strength could be they can regenerate. All of them.
Insectoids- swarm
Robots (if added)- vehicles
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

Midonik
Posts: 3017
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Location: Poland

Re: Age of Galaxy

Post by Midonik » Wed Aug 29, 2018 2:37 pm

1.Ok
2. Needs Daniel's coding and we have easier way to do that (spawning troops queens) so no.
3. Boi. I posted those race properties for you, so you can read them and know what we agreed on. Please run through and then let's discuss in a topic about them: http://www.androidutils.com/forum/viewt ... 8&start=30
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Savra
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Joined: Wed Aug 01, 2018 6:21 pm

Re: Age of Galaxy

Post by Savra » Wed Aug 29, 2018 2:49 pm

Ok just found it thx. This makes things easier.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

LordLenin
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Re: Age of Galaxy

Post by LordLenin » Mon Oct 29, 2018 10:18 pm

Where can i download it

Midonik
Posts: 3017
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Age of Galaxy

Post by Midonik » Tue Oct 30, 2018 7:16 am

Ask Daniel.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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