EMP

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Midonik
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EMP

Post by Midonik » Mon Feb 11, 2019 5:39 pm

Should EMP units deal bonus damage against the vehicles?
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Midonik
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Re: EMP

Post by Midonik » Fri Feb 15, 2019 1:44 pm

What do you think? Gok, you proposed that...
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godOfKings
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Re: EMP

Post by godOfKings » Sat Feb 16, 2019 9:10 am

In my opinion, emp does not effect flesh and blood unit

May deal low damage to electronic and vehicles (including infantry in robot suits r vulnerable) but cause certain features to malfunction

So more debuff than damage, like reducing attack or reducing speed or both

Cannot effect planes unless a very powerful high radius area effect emp bomb (it could b the equivalent of WMD for some race)

In the movie ocean's 11 (or 12 may b, I forgot) they used an emp blast to cause blackout in a huge area around city (basically no electronics work for some time)

Emp can b deployed as ammo of cannons, grenades, mines etc. Units damaged by emp effect can b repaired by basic workers to remove status effect
Last edited by godOfKings on Sat Feb 16, 2019 9:13 am, edited 1 time in total.
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godOfKings
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Re: EMP

Post by godOfKings » Sat Feb 16, 2019 9:12 am

So overall I think its more like a support spell of aof to debuff enemies
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Midonik
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Re: EMP

Post by Midonik » Sat Feb 16, 2019 9:31 am

How about just plain curse like effect? I will remove the bonuses and lower attack from EMP using units, but extened the effect length from 1 turn to 3.
Last edited by Midonik on Sat Feb 16, 2019 10:44 am, edited 1 time in total.
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samuelch
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Re: EMP

Post by samuelch » Sat Feb 16, 2019 10:27 am

Sounds good
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godOfKings
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Re: EMP

Post by godOfKings » Sun Feb 17, 2019 10:11 am

yes, as long as it can b removed by repairing, also in that sense insects might have better resistance against emp if most of their units r 'living'
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Midonik
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Re: EMP

Post by Midonik » Sun Feb 17, 2019 11:12 am

Removed by repairing can be hard to make for me idk how to do that.
And well insectoids will acctualy have some vehicles/mechanical units I think, but myconids will only have living so yeah that would be useless against them. Tho they generally will have low stats... Well we will balance this out.
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godOfKings
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Re: EMP

Post by godOfKings » Sun Feb 17, 2019 12:52 pm

Isn't it same as how burning/ poison etc. can b removed by repairing/healing/
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Midonik
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Re: EMP

Post by Midonik » Sun Feb 17, 2019 1:03 pm

Hmm, I will see.
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Midonik
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Re: EMP

Post by Midonik » Sun May 12, 2019 12:18 pm

Alexander told me workers fixing the EMP won't happen. The fact fire can be fixed in AoS/AoF is probably hard coded, no JSON. They don't do that by default.
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