Hovercraft - IMPLEMMENTED

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samuelch
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Hovercraft - IMPLEMMENTED

Post by samuelch » Thu Nov 17, 2016 3:32 pm

Human's vehicle that capable to move on land and water. Armed with machinegun and transport units.
Last edited by samuelch on Fri Jul 06, 2018 1:15 am, edited 1 time in total.
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Midonik
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Re: Hovercraft

Post by Midonik » Thu Nov 17, 2016 3:33 pm

Sounds good.
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Alpha
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Re: Hovercraft

Post by Alpha » Thu Nov 17, 2016 3:37 pm

I guess it s a basic unit.
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samuelch
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Re: Hovercraft

Post by samuelch » Thu Nov 17, 2016 4:10 pm

It's a basic unit.
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Re: Hovercraft

Post by MightyGuy » Sat Nov 19, 2016 8:12 am

sounds good! a mix of Wagon, Transport Ship, And Attack System
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Alpha
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Re: Hovercraft

Post by Alpha » Sun Nov 20, 2016 3:50 am

Gud.
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Midonik
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Re: Hovercraft

Post by Midonik » Mon Oct 16, 2017 5:06 pm

This unit should be in,but I will resing from makeing it able to attack,imstand I will make unit in able to attack.
Cost: 4
Hp:16
P armor: 0
Bio armor: 0
Speed:5
Cap.:2
Units can attack from it.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Sunrise Samurai
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Re: Hovercraft

Post by Sunrise Samurai » Tue Oct 17, 2017 12:55 am

Added ability after research:
Short range teleport. Teleports 3 spaces. Cooldown 3.

For a little more sci-fi flavor​, and a chance at hit and retreat style attacks. (Charge in, shoot, teleport out. Or teleport in, shoot, and race out.)
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Midonik
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Re: Hovercraft

Post by Midonik » Tue Oct 17, 2017 4:56 am

After rescherch,sounds really good. What about tech cost?
Also,I think that it will be good if we have such transports for most of races.
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LordOfAles
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Re: Hovercraft

Post by LordOfAles » Tue Oct 17, 2017 10:42 am

Cost 4?
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Re: Hovercraft

Post by Midonik » Tue Oct 17, 2017 3:25 pm

You mean cost of tech,or unit?
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LordOfAles
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Re: Hovercraft

Post by LordOfAles » Tue Oct 17, 2017 7:01 pm

4 tech, 3 unit?
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Re: Hovercraft

Post by Midonik » Tue Oct 17, 2017 7:18 pm

4 cost it good,wagon have just one more carry cap and unit cant attack from it and it have same cost.
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Midonik
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Re: Hovercraft

Post by Midonik » Wed Oct 18, 2017 5:18 am

So tech cost... LordofAles said 4,I think that its ok. Should it be researched in tc or in special bulding,reserch center or somethink.
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LordOfAles
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Re: Hovercraft

Post by LordOfAles » Wed Oct 18, 2017 10:20 am

I would liketo see it in a building that will be producing this hovercraft,makes more sense
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Re: Hovercraft

Post by Midonik » Wed Oct 18, 2017 11:59 am

Its will work too.
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Re: Hovercraft

Post by Ravancloak » Tue Jan 02, 2018 5:20 am

Midonik wrote:This unit should be in,but I will resing from makeing it able to attack,imstand I will make unit in able to attack.
Cost: 4
Hp:16
P armor: 0
Bio armor: 0
Speed:5
Cap.:2
Units can attack from it.
I personally think that a hovercraft should be primarily an attack unit, and only carry 1 unit.
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Midonik
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Re: Hovercraft

Post by Midonik » Tue Jan 02, 2018 6:13 am

And I personaly think that it shouldnt.
Its like moving platform with mayby some covers,so it's great place to shot from. (Actualy,it's best place for hlg and other packed/unpacked units)
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Ravancloak
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Re: Hovercraft

Post by Ravancloak » Sat Jan 06, 2018 8:21 am

From the original post, this unit appears to be inspired by the game "Rusted Warfare", where it is a light tank, pretty much like the light calvary. Maybe make a separate unit called Hovertrans for what your saying, or do whatever works best.
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samuelch
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Re: Hovercraft

Post by samuelch » Wed Feb 07, 2018 12:36 pm

Is this image useable.
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Midonik
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Re: Hovercraft

Post by Midonik » Wed Feb 07, 2018 12:54 pm

OK,but it had closed cockpit right? It won't make much sense if units in it will shoot then,can you do something about that?
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samuelch
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Re: Hovercraft

Post by samuelch » Wed Feb 07, 2018 1:00 pm

Like this.
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Midonik
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Re: Hovercraft

Post by Midonik » Wed Feb 07, 2018 1:08 pm

Yeah,great.
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General Brave
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Re: Hovercraft

Post by General Brave » Thu Feb 08, 2018 4:09 am

Why is it blurry, or at least looks blurry. Can it be high res. Maybe I'm asking too much.
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patroid
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Re: Hovercraft

Post by patroid » Fri Mar 02, 2018 3:39 pm

Hi,
first of all nearly all small pixel images in browsers get blurred automatically.
you need to do some css to change the render mode.

And yes that image is... sorry but awful!

not the desing but i opened it and its just a complete pixel mess.
the colorong is like a 3 years old coloring book.

No attention payed on borders half of image is transparent(yes the blue and green stuff is halfly transparent, means inagem we wont even see it properly and the
different color shadings dont match, its like u used a different color for each shade. usually modern graphic programms have rbg AND hsv color modifier. so ofr the future, to create
the different light and dark version use the v and s slider!

Well no problem i cleaned it up a bit without changing color or form. still not pixel perfect nor completly Great coloring.

patroid

(i did nothing on the shadow and barely anything on the image itself. whoever created it pls pm me for some small tutorial/introduction in making a clean and pixelperfect good colored sprite.)
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samuelch
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Re: Hovercraft

Post by samuelch » Fri Mar 02, 2018 7:01 pm

I intentionally leave it bad. I know it looks bad. I suddenly lose my mood while making it. So I just leave it here at the forum and hope someone fix it.
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General Brave
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Re: Hovercraft

Post by General Brave » Sat Mar 03, 2018 6:08 am

What with the blue wings? shouldn't it be player color?
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samuelch
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Re: Hovercraft

Post by samuelch » Sat Mar 03, 2018 6:15 am

I based it from this post.
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Re: Hovercraft

Post by Stratego (dev) » Sat Mar 03, 2018 10:07 am

and u made a nice image!
just need temcolored parts, and maybe check patroid's comments

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Ayush Tiwari
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Re: Hovercraft

Post by Ayush Tiwari » Mon Apr 30, 2018 10:56 am

I was trying something else many days ago,but I thought this can become the tech icon......
Also,I will have to later edit it,as it is 64×64(I think tech icons are not supposed to be 64×64)
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