Units stored in carriers ANSWERED

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Detros
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Units stored in carriers ANSWERED

Post by Detros » Wed Jan 04, 2017 4:30 pm

When a carrier unit dies (be it by attack, trigger, the Kill button or a spell) only the unit from the first garrison place is placed on that tile instead. And _only that one.
So if there were two or more units stored in that carrier they are blasted to smithereens in the process.

Possible ways to deal with it:
1) place all carried units in the carrier tile: But can current engine work with more units at the same tile without any carriers involved?
2) place all carried units around the carrier tile: What if they are full? How far would you check? Could one use this to get a unit over river or some other blockade?
3) leave it so:
  • Is it in Help file? I think not, I will add it to the next iteration.
  • How is the game currently dealing with this state? Is score updated as if you used "Kill" button on those destroyed carried units?
Problem is the list of garrisoned units is apparently not ordered. Each time you load a game the order _randomly_ changes. This is not problem elsewhere but it means when you have, say, a wagon with 3 different units and the wagon gets destroyed, which unit will be the only survivor is at that moment deterministic (first position) but reloading leads to random behaviour (order changes).

Are these mechanics known and intended?
I think this at least needs more documentation but because the behaviour itself seems to be problematic I put this under Game section of reports.

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COOLguy
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Re: Units stored in carriers

Post by COOLguy » Thu Jan 05, 2017 5:25 pm

I think everyone who is familiar with the game is aware of this. Maybe if there was a mechanic to determine the the order of the units in the carrier.

What do others think?
Thanks!
Josh

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DoomCarrot
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Re: Units stored in carriers

Post by DoomCarrot » Thu Jan 05, 2017 7:12 pm

Yes, this is a feature of the game I believe. And I believe it should be kept. It makes it more dangerous to put many expensive units in a wagon, and just adds a lot more to the gameplay in general imo.
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Hardeep
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Re: Units stored in carriers

Post by Hardeep » Thu Jan 05, 2017 7:25 pm

I agree with doomdabad, the risk of putting to many siege weapons in a wagon should be significant. It's a good defensI've tactic to break full wagons
There never was much hope... just a fool's hope

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Detros
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Re: Units stored in carriers

Post by Detros » Thu Jan 05, 2017 7:34 pm

COOLguy wrote:I think everyone who is familiar with the game is aware of this.
Well, I am still quite new.
Let's use the path n. 3 and keep this "only one unit survives" approach.

But thus
- I will add a short warning in the Help about this mechanic.
- So how is this situation treated by game point-wise?

Also I still don't like much that "the order is random" part of this deal.

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DoomCarrot
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Re: Units stored in carriers

Post by DoomCarrot » Fri Jan 06, 2017 1:52 am

Well, every strategy game has a luck factor in it, that is what keeps the game unpredictable. In AoS, it is wagons, conversions, accuracies, etc.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Detros
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Re: Units stored in carriers

Post by Detros » Fri Jan 06, 2017 7:04 pm

DoomCarrot wrote:Well, every strategy game has a luck factor in it.
Chess?

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COOLguy
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Re: Units stored in carriers

Post by COOLguy » Sat Jan 07, 2017 3:47 pm

Detros wrote:
DoomCarrot wrote:Well, every strategy game has a luck factor in it.
Chess?
Every strategy game that can never be rendered obsolete. :) AI will soon make chess go the way of tic-tac-toe. ;)
Thanks!
Josh

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DoomCarrot
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Re: Units stored in carriers

Post by DoomCarrot » Sun Jan 08, 2017 1:10 am

Chess has luck, against human players: sometimes you must hope that your opponent does an ok move instead of an amazing move when they have the chance to do either. :lol:
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Detros
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Re: Units stored in carriers

Post by Detros » Mon Jan 09, 2017 11:38 am

So "when carrier dies, only the unit in the first slot survives" should stay in, OK.
I am now wondering what happens when a carrier bigger than 1x1 and with multiple units garrisoned dies. Need to try Trojan Horse and with Castle. There should be space for all garrisoned units so possibly all can survive.

duneix
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Re: Units stored in carriers

Post by duneix » Tue Jan 10, 2017 7:47 am

well I also like the fact that if a building (tower, castle, ...) or transportation unit is destroyed, only one unit survives. It adds fun :)

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Detros
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Re: Units stored in carriers

Post by Detros » Tue Jan 10, 2017 10:11 am

duneix wrote:well I also like the fact that if a building (tower, castle, ...) or transportation unit is destroyed, only one unit survives. It adds fun :)
So it works even for castle where there is enough space to drop garrisoned units too?

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Hardeep
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Re: Units stored in carriers

Post by Hardeep » Tue Jan 10, 2017 11:58 pm

Detros wrote:
duneix wrote:well I also like the fact that if a building (tower, castle, ...) or transportation unit is destroyed, only one unit survives. It adds fun :)
So it works even for castle where there is enough space to drop garrisoned units too?
Yes
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limyuee
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Re: Units stored in carriers

Post by limyuee » Tue Jan 31, 2017 9:37 am

What time will change the gameplay ?
hi i newbie

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