Declare Victory, Obj. Destroyed

Declare Victory, Obj. Destroyed

Postby Puss_in_Boots » Sun Dec 10, 2017 1:39 am

This goes for any buildings.

If you want to set the win condition for player 1 to destroy a building of the enemy's belonging. It ends up giving the player a defeat. Regardless of which unit destroys the building.
Last edited by Puss_in_Boots on Sun Dec 10, 2017 1:25 pm, edited 1 time in total.
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Re: Declare Victory, Obj. Destroyed

Postby General Brave » Sun Dec 10, 2017 5:05 am

Don't we already have this?

Unless you mean it a trigger that activates if one of its objects are destroy.
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Re: Declare Victory, Obj. Destroyed

Postby Puss_in_Boots » Sun Dec 10, 2017 1:24 pm

The trigger doesn't work well....

This is a bug report. Not a suggestion.
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Re: Declare Victory, Obj. Destroyed

Postby Stratego (dev) » Sun Dec 10, 2017 6:51 pm

Puss_in_Boots wrote:This goes for any buildings.

If you want to set the win condition for player 1 to destroy a building of the enemy's belonging. It ends up giving the player a defeat. Regardless of which unit destroys the building.



i dont understand seems working fine.

if u set declare victory if a building dies, and if the building dies victory comes than works fine - you can not set "who" should kill that building
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Re: Declare Victory, Obj. Destroyed

Postby Puss_in_Boots » Mon Dec 11, 2017 12:46 am

Players have reported on chat that map 4 on, "War of Faction." wasn't working well because of that trigger. I tested the trigger on the Roman Garrison and Castle. It will cause the player to lose if the victory was supposed to be declared for that player.
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Re: Declare Victory, Obj. Destroyed

Postby Stratego (dev) » Mon Dec 11, 2017 6:57 am

so u say: you set Player1 to be victor, and instead of player 1 player 2 will get the winner position?
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Re: Declare Victory, Obj. Destroyed

Postby Puss_in_Boots » Mon Dec 11, 2017 8:10 pm

This seems to be the end result of the trigger set-up.
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Re: Declare Victory, Obj. Destroyed

Postby Stratego (dev) » Mon Dec 11, 2017 9:07 pm

idk how taht can be.
can someone make a dummy map with this trigger setup and confirm the bug? (if there is no but on dummy map than maybe on that map there is some speciality)
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Re: Declare Victory, Obj. Destroyed

Postby godOfKings » Wed Dec 13, 2017 1:07 pm

Did u put the effect properly, did u check if u indeed declared player 1 the victor and not player 2
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Re: Declare Victory, Obj. Destroyed

Postby Puss_in_Boots » Wed Dec 13, 2017 8:45 pm

Yes.
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