Plane Mechanics IMPLEMENTED

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Puss_in_Boots
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Plane Mechanics IMPLEMENTED

Post by Puss_in_Boots » Sun Jul 09, 2017 1:18 am

Planes should be able to go pass units and let them go by, but I noticed planes didn't have this property.

Please fix.
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Stratego (dev)
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Re: Plane Mechanics

Post by Stratego (dev) » Sun Jul 09, 2017 7:55 pm

sorry, i dont understnd, what do you mean?

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Re: Plane Mechanics

Post by Puss_in_Boots » Sun Jul 09, 2017 8:30 pm

Daniel (the dev) wrote:sorry, i dont understnd, what do you mean?
I mean that units except for flying ones should be able to pass through planes.
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Re: Plane Mechanics

Post by Stratego (dev) » Sun Jul 09, 2017 9:07 pm

ok, lets see what others think, please comment here.

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Re: Plane Mechanics

Post by AESrus » Tue Jul 18, 2017 5:21 am

Puss in Boots is right (+1)
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Re: Plane Mechanics

Post by LordOfAles » Sun Aug 06, 2017 9:33 am

+1
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Re: Plane Mechanics

Post by Dan301002 » Mon Aug 07, 2017 1:21 pm

+1
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Re: Plane Mechanics

Post by Puss_in_Boots » Thu Sep 21, 2017 9:07 pm

Not a single real objection, I think this vote can come to a pass.
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Re: Plane Mechanics

Post by Stratego (dev) » Fri Sep 22, 2017 3:37 am

i object :)

it will lose the balance of planes, this way nowhere you can have safe place even behind AA defenses (currently they can easily fly over any AA gun range - so simply bypass them)

this way we need to solve this (with total rebalancing, or with new mechanisms (eg. AA fires automatically on every "tile movement" over its range or something so if a plane flies tru 5 tiles that is in range of an AA, than it fires 5 times on it or something - naturally this need AA reblance again)

(recently i planned to put in the caltrops to be passed and maybe all buildings/units that has no any attack, but if anything has chance to fire on planes (even with handguns) i would not let them go tru - this will force the other player to build something else (ground units) too to get tru my lines.

what do you think?

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Re: Plane Mechanics

Post by Dan301002 » Fri Sep 22, 2017 5:07 am

Stratego (dev) wrote:i object :)

it will lose the balance of planes, this way nowhere you can have safe place even behind AA defenses (currently they can easily fly over any AA gun range - so simply bypass them)

this way we need to solve this (with total rebalancing, or with new mechanisms (eg. AA fires automatically on every "tile movement" over its range or something so if a plane flies tru 5 tiles that is in range of an AA, than it fires 5 times on it or something - naturally this need AA reblance again)

(recently i planned to put in the caltrops to be passed and maybe all buildings/units that has no any attack, but if anything has chance to fire on planes (even with handguns) i would not let them go tru - this will force the other player to build something else (ground units) too to get tru my lines.

what do you think?
Yes let's caltrops be able to be passed by aircraft. They are OP, i easily defends against 10 enemy aircraft with caltrops. :P
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Re: Plane Mechanics

Post by Puss_in_Boots » Sun Jun 23, 2019 5:18 am

Alright, so planes can't go past attack units, but how about making units go by them, personally I don't think planes are capable of preventing infantry, ships, tanks, or other from passing under them. Planes aren't underpowered enough to weakened by this too much, and no current map relies on this function.
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Re: Plane Mechanics

Post by Midonik » Sun Jun 23, 2019 7:04 pm

+1, it is stupid
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Re: Plane Mechanics

Post by Stratego (dev) » Mon Jun 24, 2019 4:07 pm

so planes should not go over anything (except walls caltrops and such that has CAN_BE_FLOWN_TRU)
but all ground units should go under them?
also other planes can go "over" them?

we can change 2 ways:
a) making it engine wise: flyers do not block anything only flyers and vica-versa ground blocks only ground (this case AOS/AOF) will be affected
b) setting a new property like "CAN_BE_PASSED_BY_ENEMY" and give it to all planes meaning all enemy unit can walk "tru" them as they werent there.

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Re: Plane Mechanics

Post by Midonik » Mon Jun 24, 2019 4:08 pm

Let's not mess with AoF and AoS - option b seems better. There isn't that many planes to even make that a pain to put in JSON wise.
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Re: Plane Mechanics

Post by Puss_in_Boots » Mon Jun 24, 2019 4:17 pm

b works, planes can fly at most altitudes, so flying past planes can work theoretically. But planes never fly at ground level, so they cant block ground units. This way planes don't work as enforcer/ protectors because they can't block movement into TCs. They are geared more towards offense.
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Re: Plane Mechanics

Post by Midonik » Mon Jun 24, 2019 4:53 pm

Placing planes on bridges/narrow passages was too good.
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Re: Plane Mechanics

Post by Stratego (dev) » Mon Jun 24, 2019 6:26 pm

ok UOS 20 - all planes are set to this:
CAN_BE_PASSED_BY_ENEMY, //if a unit can not "block" enemy ever (like a plane should not block ground units and other planes in movement.

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