Unit Design - unit property sheet

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Re: Unit Design - unit property sheet

Postby COOLguy » Sat Nov 07, 2015 6:07 pm

Daniel (the dev) wrote:(i suggest using the samples i posted, they are valid and formatted well and also indented well, simply modify those with the stats you desire.)

Actually, he started with those. Those errors were what he got, I think. But it works fine for me.
Thanks!
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Re: Unit Design - unit property sheet

Postby Daniel (the dev) » Thu Dec 24, 2015 3:59 pm

updated: a new sample for a neutral animal (hen)
and also a zip with some AOF unit jsons so you can check how they work.
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Re: Unit Design - unit property sheet

Postby Daniel (the dev) » Thu May 18, 2017 4:48 am

updated: added spec actions, and the new actions to the end about bypassing armors.

"Usable specActions in datasheet" section
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Re: Unit Design - unit property sheet

Postby Daniel (the dev) » Thu Aug 03, 2017 9:21 pm

new config option in json:

"rndProd":{ // this will let you make unit groups, and among the group random spawning: eg. if we want to have 2 similar orc riders, but with different images, you can set this to have it random.
"prodGroup":"AUX", // group name
"prodWeight":20 // summing up the weights in group and getting the random based on weight (eg. you have unitA(w10) unitB(w25) unitC(w15) than unitA=20%, unitB=50%, unitC = 30% chance)
},
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