Unit design - sounds

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Unit design - sounds

Postby Stratego (dev) » Fri Jun 26, 2015 4:03 pm

When you design a unit it might need new sounds.
A unit can have several type sounds: launching arrow sound, unit select sounds, attack sounds, damaged sounds, occupying sounds and so on

This is how is made the sounds (piece of cake)
1. i searched here for a free sound: http://www.freesound.org/search/?q=rocket&f=&s=score+desc&advanced=0&g=1
2. converted it to .ogg and reduced their size:
- as a result we need .ogg files possibly the smallest ones (5k-10k maxkimum 20k for lengthy ones)
- and i have used this little app to edit it and covert to ogg: http://audacityteam.org/

there might be much better ways getting sounds, but i am new in this area, i found these sources/apps accidentally and they seemed ok to me. Feel free to post here any better ideas/apps.

daniel

HOW TO MAKE THEM SMALL
1) check your export quality when you export. You probably want the lowest quality to save on space (it's not like a dubstep track - no one will tell the difference)
2) make sure your track is a mono track - that saves a lot of space
3) also check the almost silent parts of the sound (on start and on the end of the sample), we dont need those lengty, and very quiet parts
4) also most of the sounds needs to be short (while playing you dont want to losten to a 5 second long roaring of a unit on selecting it.) - so use the fade out option to even cut in the half of a sound sample, and delete the not needed part of the sound.
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Re: Unit design - sounds

Postby COOLguy » Mon Jun 29, 2015 6:00 pm

Daniel (the dev) wrote:- and i have used this little app to edit it and covert to ogg: http://audacityteam.org/

Audacity is a solid audio editor, and it's also 100% freeware.

Daniel (the dev) wrote:1. i searched here for a free sound: http://www.freesound.org/search/?q=rocket&f=&s=score+desc&advanced=0&g=1
daniel

The Freesound site is very useful: they have catalogued the sounds well, but you must create an account to download these. (and somebody had already stolen the name "COOLguy" :( ) I don't know of any better sites, though.
Thanks!
Josh
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Re: Unit design - sounds

Postby The Pendulum » Wed Aug 05, 2015 7:54 pm

How are you getting the audio clips so small (after cropping out what you dont need I mean)? I converted and compressed to ogg vorbis, and a simple "Yes" clip is over 20kb, is there some trick to this?
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Re: Unit design - sounds

Postby COOLguy » Wed Aug 05, 2015 10:13 pm

Two tips off the top of my head:

1) check your export quality when you export. You probably want the lowest quality to save on space (it's not like a dubstep track - no one will tell the difference)

2) make sure your track is a mono track - that saves a lot of space
Thanks!
Josh
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Re: Unit design - sounds

Postby Stratego (dev) » Sun Aug 06, 2017 7:02 am

i just started the "how to make them small" part, if you have any other ideas please let me know.
also if you have any other good app eg. for android than let me know so i can write it here.
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