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Field medical center WAITING IMAGE

Posted: Sat Jul 07, 2018 3:53 pm
by Midonik
A buliding (that doesn't count to factory limit) that can heal wounded soldiers within and prevent and heal all biological dangers. It's also well secured against such attacks.
It heal units inside with same heal rate as medic, but it has advantage over him- it has 3 carry capacity, so it can heal 3 units at once. I will try to make and 0 range aura (so it work on units within it) with same effect as medics medicines skill. I will try to make "toxic durability boosters" as aura with 3 range.
Cost: 3 turns with engineers (without counting fundaments laying) should be good Hp:20 Physical and energy armor: 0 (?) Chemical armor: 5

Re: Field medical center

Posted: Sun Jul 08, 2018 5:40 am
by General Brave
A F.M.C.

Re: Field medical center

Posted: Sun Jul 08, 2018 6:34 am
by Midonik
That's a short? F.M.C- Field Medical Center?

Re: Field medical center

Posted: Sun Jul 08, 2018 6:38 am
by General Brave
Yes.

Anyways I don't know anything about those other resistance, can you tell me more about them.

Re: Field medical center

Posted: Sun Jul 08, 2018 6:43 am
by Midonik
So, we want to make three armor types: energy (aganist lasers etc.) physical (against rockets, bullets, claws etc.)
and chemical (I used bad name up there, against toxic chemicals, poisons, acid etc.)

Re: Field medical center WAITING IMAGE

Posted: Thu Jul 11, 2019 11:16 am
by Ankho
Uh...

Re: Field medical center WAITING IMAGE

Posted: Sat Jul 13, 2019 11:34 pm
by Puss_in_Boots
Way better than ww2 era barracks.