Technicians WAITING ABILITIES IMAGES

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Midonik
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Technicians WAITING ABILITIES IMAGES

Post by Midonik » Sun Jan 20, 2019 9:32 am

Technican
Cost: 3
Hp: 16
Power: 5 (pistol)
Mend rate: 5
(Speed 3, range 1 etc., standard)
Bonus: 500% to mines (he is a minesweeper too)
Albitlies: EMP grenade - like a fire ball but EMP, one range and 1 aoe, 8 damage to mechanical only (if it's acctualy posible for environmental effect)
Summon scanning drone, cooldown 3
Scanning drone: Hp:4, speed:3, low flying, attack: 0, sight: 5, can see stealth, vanishing: 3
Set up explosive - summons explosive materials, cooldown 6
Explosive materials: Hp: 5, speed: 0, sight: 1, vanishing 6, has albitly blow up, 1 range fireball-like, deals 5 damage with 100% bonus against infantry and buildings
I even have... Well, a base image, it needs resizing and squad:
For drone you can edit the second one, maybe make it smaller, reptilians will have bigger one as permanent, bulid in tc unit.
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Last edited by Midonik on Wed Feb 13, 2019 1:31 pm, edited 1 time in total.
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Lawrence
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Re: Technicians WAITING IMAGE

Post by Lawrence » Mon Jan 21, 2019 1:48 pm

I like the image for the engineer, maybe add some shadow and some more depth
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Midonik
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Re: Technicians WAITING IMAGE

Post by Midonik » Mon Jan 21, 2019 1:53 pm

*technician
And it should have a squad image (at least two people, max three) and must be resized into 64×64. And credits to MightyGuy.
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch » Mon Jan 21, 2019 3:21 pm

grouped
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Midonik
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Re: Technicians WAITING IMAGE

Post by Midonik » Mon Jan 21, 2019 3:23 pm

New one needs some improvements, mainly body and the left leg.
Also please make the albitlies and explosive materials images too.
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch » Mon Jan 21, 2019 3:31 pm

Explosive material unit.
Explode ability
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch » Mon Jan 21, 2019 3:35 pm

A bit change
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DoomsdayDragonfire
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Re: Technicians WAITING IMAGE

Post by DoomsdayDragonfire » Mon Jan 21, 2019 3:39 pm

That's looking nice
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Midonik
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Re: Technicians WAITING IMAGE

Post by Midonik » Mon Jan 21, 2019 3:41 pm

samuelch wrote:
Mon Jan 21, 2019 3:31 pm
Explosive material unit.
Explode ability
There is no need to make an special image for summoning it, I will use unit's image for that, just so you know.
Also both EMP grenade and explosion are going to need animated sprites like fireball.
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch » Mon Jan 21, 2019 3:45 pm

Drone
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samuelch
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Re: Technicians WAITING IMAGE

Post by samuelch » Mon Jan 21, 2019 3:46 pm

I am not sure I can make a good animated sprite
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Midonik
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Re: Technicians WAITING IMAGE

Post by Midonik » Mon Jan 21, 2019 3:51 pm

Well I even more. I believe it would need to be 3×3 tiles (both are going to have aoe 1, so one tile and ones around it, right? Or only 5 tiles would be effected?). For animation I have no idea how to do it.
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Midonik
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Re: Technicians WAITING ABILITIES IMAGES

Post by Midonik » Wed Feb 13, 2019 6:00 pm

Guess it could set up mines too?
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StormSaint373
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Re: Technicians WAITING ABILITIES IMAGES

Post by StormSaint373 » Fri Jun 14, 2019 11:28 pm

What about bridges?
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