Multiplayer templates

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Stratego (dev)
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Multiplayer templates

Post by Stratego (dev) » Sat Aug 18, 2018 9:43 am

A few hours earlier i fixed the problem that "private" games did not get unlocked.
there were about 20 games that got opened.

and a few hours later they all vanished - seemingly all got joined and filled.

so i think people tend to wait for game to join instead of creating

Q1: do u know what is the reason? maybe the create button is not too intuitive?
Q2: or shall i make (as in subject i wrote) some templates that are always there and seem like you can join them however you will be the first player to join.
- if this is the solution which maps and setting shall i put there?
-- my favorite setup:
- about 20x20-30x30 mostly ground fight map (a nice one eg: "perilous ralm", "desert mediterrean", "island", "the ruined city")
- fog
- many units
- normal TC count
- 2vs2 player

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makazuwr32
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Location: Moscow, Russia

Re: Multiplayer templates

Post by makazuwr32 » Sat Aug 18, 2018 10:06 am

For Q2 i recommend also for 3 players and without teams as well.
Maps can be a bit bigger - up to 40x40.
Other settings are fine as for me.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Multiplayer templates

Post by General Brave » Sat Aug 18, 2018 1:59 pm

Yes it seems people don't really create maps, instead they join them.
Wise, Might, Loyalty. Forever stands Warfell.

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godOfKings
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Re: Multiplayer templates

Post by godOfKings » Wed Nov 28, 2018 10:05 am

cant blame them, joined players get first turn and sometimes its too tempting
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Puss_in_Boots
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Re: Multiplayer templates

Post by Puss_in_Boots » Thu Nov 29, 2018 3:17 am

If it was the other way around, people would be asking why nobody is joining their game.
RED, WHITE and BLUE!

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godOfKings
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Re: Multiplayer templates

Post by godOfKings » Thu Nov 29, 2018 5:41 am

And even worse is the fact that tc far from starting position spawns randomly, and sometimes all the far away tc spawns close to joined player.... Not only he captures tc b4 host player but he can also guard it with a pikeman by the time host scout reaches tc...
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Puss_in_Boots
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Re: Multiplayer templates

Post by Puss_in_Boots » Fri Nov 30, 2018 7:45 pm

Hosts actually have a tc generation disadvantage? This is probably the reason skirmish multiplayer maps were suggested in the first place. We need more symmetrical maps with mitigated disadvantages.
RED, WHITE and BLUE!

Stratego (dev)
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Re: Multiplayer templates

Post by Stratego (dev) » Fri Nov 30, 2018 9:40 pm

no one has disadvantage on TC generation - that is totally random (apart from the basic rules of TC spawning - i wrote it somewhereo n forum already)

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Puss_in_Boots
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Re: Multiplayer templates

Post by Puss_in_Boots » Fri Nov 30, 2018 10:02 pm

I agree it's entirely random and this scenario is mostly situational, but sometimes games require the right, square amount of fairness. We should probably put more efforts into creating 2 player maps for experiences like that.
RED, WHITE and BLUE!

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godOfKings
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Re: Multiplayer templates

Post by godOfKings » Sat Dec 01, 2018 12:10 pm

Exactly y I made the castle fight map :D, without wagons it is so tough map :D
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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