Viking ship - IMPLEMENTED

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DoomCarrot
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Re: Viking ship

Post by DoomCarrot » Thu Apr 16, 2015 4:02 pm

Now THAT looks like a proper viking ship :)
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ejm29
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Re: Viking ship

Post by ejm29 » Thu Apr 16, 2015 8:02 pm

+1. Great image! :D

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COOLguy
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Re: Viking ship

Post by COOLguy » Thu Apr 16, 2015 10:27 pm

+1 as well FO DA SWEDES! :D
Thanks!
Josh

Ness

Re: Viking ship

Post by Ness » Wed Apr 22, 2015 4:26 pm

More shading
Attachments
vikingaskepp 3.png
vikingaskepp 3.png (943 Bytes) Viewed 4798 times

Darkknight
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Re: Viking ship

Post by Darkknight » Fri May 29, 2015 2:06 pm

Stats
Cost 6
Power 5
Speed 5
Range 1
Conversion chance 20%. Conversion range 1. Only works on water units.
Hp 30
Carry 1 unit
Cant be seen before it is 2 tiles away from enemy. (Watch towers can see viking ship with normal sight)
Sight 4
Armor 0
Pierce armor 4
Spell resistance 40%

lordtalamar
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Re: Viking ship

Post by lordtalamar » Thu Jun 25, 2015 5:33 pm

Can the unit in boat attack.

Darkknight
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Re: Viking ship

Post by Darkknight » Fri Jun 26, 2015 2:57 pm

lordtalamar wrote:Can the unit in boat attack.
I think it should attack.

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COOLguy
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Re: Viking ship

Post by COOLguy » Sat Nov 18, 2017 2:18 pm

I really like this idea. I'm adding it to the ready to vote units list! :)
Thanks!
Josh

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COOLguy
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Re: Viking ship - ACCEPTED

Post by COOLguy » Thu Dec 14, 2017 3:14 pm

Will be implemented! Awesome job to the forumers who helped get this unit ready. The stats in game will be pretty much the same as here. It is conquerable like a tc - don't leave it lying around!
Thanks!
Josh

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godOfKings
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Re: Viking ship - ACCEPTED

Post by godOfKings » Fri Dec 15, 2017 4:37 pm

But it will b invisible till enemy reaches sight 2
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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COOLguy
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Re: Viking ship - ACCEPTED

Post by COOLguy » Wed Dec 27, 2017 3:52 pm

godOfKings wrote:But it will b invisible till enemy reaches sight 2
Only if you don't want it to be implemented for a few years :) The extra coding makes it take a long time
Thanks!
Josh

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godOfKings
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Re: Viking ship - ACCEPTED

Post by godOfKings » Wed Dec 27, 2017 8:09 pm

Right now it is more like a 'warrior' transport ship :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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DoomCarrot
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Re: Viking ship - ACCEPTED

Post by DoomCarrot » Wed Dec 27, 2017 10:17 pm

Just a basic spy like stealth would be easier to implement and give it the same strategic use.

However, that extra one move is really what makes it useful, more than the fighting capability. If it was given a "stealth" ability, it would need to cost at least 6-7 for sure, or the tech must be very turn-costly to invent.
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COOLguy
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Re: Viking ship - ACCEPTED

Post by COOLguy » Thu Dec 28, 2017 12:39 am

Viking ship is ready for testing! Please test it thoroughly. Here is the way it should work:

- enemy is in the ship
- you attak the ship, enemy is killed first
- you can attack the ship again to destroy it
- or occupy it and it is yours

One known bug that we might publish it with:
- if i start to burn down an enemy viking ship
- and after occupying it
- i can not remove the burning effect by a worker... - because the logic sees that it was put by "you" so it must be good for your warship (so thinking it is a friendly effect on that ship) :)

Please test!!

(If we did spy, that would be bad because then you could kill the whole ship just by sitting on it) Idk that Viking ships were any more stealthy than other people's ships...
Thanks!
Josh

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DoomCarrot
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Re: Viking ship - ACCEPTED

Post by DoomCarrot » Thu Dec 28, 2017 1:37 am

Viking ships were not stealthy, but viking tactics were. :)

And yes, I don't think that stealth is the way to go, I was simply adding my 2 cents to that part of the discussion
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tamtam12345
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Re: Viking ship - ACCEPTED

Post by tamtam12345 » Thu Dec 28, 2017 1:46 am

Enemy got my Viking ship.I kill that enemy inside ship. When I put units that not supposed to get in the ship(eg heavy knight), sometimes the picture of heavy knight just stuck on that tile(heavy knight still in original position) . Only can control that knight after no enemy units stand that tile or enemy attack heavy knight .

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COOLguy
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Re: Viking ship - ACCEPTED

Post by COOLguy » Thu Dec 28, 2017 4:38 am

tamtam12345 wrote:Enemy got my Viking ship.I kill that enemy inside ship. When I put units that not supposed to get in the ship(eg heavy knight), sometimes the picture of heavy knight just stuck on that tile(heavy knight still in original position) . Only can control that knight after no enemy units stand that tile or enemy attack heavy knight .
Can you email a screenshot of this bug to Daniel?
Thanks!
Josh

tamtam12345
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Re: Viking ship - ACCEPTED

Post by tamtam12345 » Thu Dec 28, 2017 5:11 am

COOLguy wrote: Can you email a screenshot of this bug to Daniel?
Sent

Stratego (dev)
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Re: Viking ship - ACCEPTED

Post by Stratego (dev) » Thu Dec 28, 2017 3:19 pm

ok this bug is also fixed
uos 10

please check how it works now.

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Ravancloak
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Re: Viking ship - IMPLEMENTED

Post by Ravancloak » Sat Jan 06, 2018 8:29 am

I have public version. I unlocked the Viking Ship, yet in random games, (haven't checked multiplayer) I can't build it in a dock. (Or tcs, I checked there too) Is this on purpose? I even tried a spell yes (10) game but it didn't work
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makazuwr32
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Re: Viking ship - IMPLEMENTED

Post by makazuwr32 » Sat Jan 06, 2018 8:48 am

They are polished for now. they'll be in the next version.
viewtopic.php?f=153&t=5039#p51968
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Viking ship - IMPLEMENTED

Post by Belfry777 » Sat Jan 27, 2018 12:38 am

I can not wait to use it
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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COOLguy
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Re: Viking ship - IMPLEMENTED

Post by COOLguy » Sun Jan 28, 2018 4:49 pm

Well....

Funny you should say - because it is in the game!
Thanks!
Josh

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