AI: Multiple Difficulty Levels

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SomeGuy
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Joined: Tue Sep 29, 2015 1:15 pm

AI: Multiple Difficulty Levels

Post by SomeGuy » Sat Feb 13, 2016 5:10 am

I have a suggestion about the AI.
Some people say it is too hard, others say it is too easy, so I was thinking of having separate difficulty levels.

We have AI- Light which uses no upgrades, what if we have:

AI- Medium: This would be like AI- Hard is now, using some upgrades. This would be the default setting.

AI- Hard: Uses ALL upgrades, and is smarter.

What do you think?
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COOLguy
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Location: Nenuial, Arnor

Re: AI: Multiple Difficulty Levels

Post by COOLguy » Sat Feb 13, 2016 1:30 pm

Maybe we could keep the hard so we don't confuse people by changing them and just add a difficulty above hard?
Thanks!
Josh

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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: AI: Multiple Difficulty Levels

Post by DoomCarrot » Sat Feb 13, 2016 3:13 pm

I think for the hardest level, ai should also build castles and fortresses wherever they can.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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