unlimited army

Put here any ideas about new suggested game types comes into your mind.
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FiredClay
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Joined: Sat Dec 26, 2015 11:24 pm

unlimited army

Post by FiredClay » Tue Jun 14, 2016 4:11 pm

Do you think you have a great idea about defensible map layout?
Then put it through a test.
Make it survive a unlimited army.

1. Make your defensible layout.

2. choose the units you want to have in the attacking unlimited army.
I suggest some sort of Templar unit since its hard to kill a unit that heals itself.
I also suggest to start out with few troops. Too many triggers is too much work.

3. For each troop, you need a trigger that conds the destruction of that troop make effect unit made at the starting place and follows up in same trigger to activate the trigger that same trigger.

I also suggest making a countdown cond then activate all triggers for the destruction cond and then activate the trigger that activates others so it makes keep it going.

Warning: you can make the triggers more complex but it takes a lot of time.

tamtam12345
Posts: 580
Joined: Wed Mar 30, 2016 8:41 am

Re: unlimited army

Post by tamtam12345 » Wed Jun 15, 2016 3:27 am

That idea is great!I also have similar idea.I think it can be used not only defensible map.It also can use in other map.
You can choose which player (P1 or P2 or P3)you want to be in the map.I tried.It really can.

Also,you can choose different characters who have different skills(can be added by triggers) to play maps.

You also can let players choose difficulty(eg. when you choose easy,your swordman will change to man at arms...)

FiredClay
Posts: 117
Joined: Sat Dec 26, 2015 11:24 pm

Re: unlimited army

Post by FiredClay » Fri Jun 17, 2016 2:41 pm

Third idea here is to change my idea from destroy cond. to no movement left cond. to create unit effect.
Literally unstoppable because for every movement another is made and once that new one is moved, another is made...
Million man army!

FiredClay
Posts: 117
Joined: Sat Dec 26, 2015 11:24 pm

Re: unlimited army

Post by FiredClay » Sun Jun 19, 2016 4:38 am

Dont try to make a trigger that adds action effect with a no action left cond and directly loop it with a trigger activation effect. It crashed the app.
Does this happen to everyone else?

tamtam12345
Posts: 580
Joined: Wed Mar 30, 2016 8:41 am

Re: unlimited army

Post by tamtam12345 » Sun Jun 19, 2016 4:44 am

I haven't try this trigger.I only use player x turn x has started. :)

tamtam12345
Posts: 580
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Re: unlimited army

Post by tamtam12345 » Sun Jun 19, 2016 4:45 am

Let me try it.

FiredClay
Posts: 117
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Re: unlimited army

Post by FiredClay » Sun Jun 19, 2016 4:53 am

Thanks

tamtam12345
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Re: unlimited army

Post by tamtam12345 » Sun Jun 19, 2016 5:02 am

Can you capture the triggers that you use and cause a crash?

FiredClay
Posts: 117
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Re: unlimited army

Post by FiredClay » Sun Jun 19, 2016 5:06 am

Im not fully sure what you mean.
I could set the trigger deactivated at start and have it activated once some unite such as a rock pile is destroyed.
Or activate the trigger after a countdown
Is that what you meant?
I used a countdown to reactivate it and it caused a crash. The trigger was "tied" to a worker unit. I finished my turn and it kept adding actions to the unit until it was forced stopped. The app, I mean

tamtam12345
Posts: 580
Joined: Wed Mar 30, 2016 8:41 am

Re: unlimited army

Post by tamtam12345 » Sun Jun 19, 2016 5:20 am

I think you wrongly use the repeated trigger.

tamtam12345
Posts: 580
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Re: unlimited army

Post by tamtam12345 » Sun Jun 19, 2016 5:21 am

I know what you say now.

FiredClay
Posts: 117
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Re: unlimited army

Post by FiredClay » Sun Jun 19, 2016 5:28 am

I didn't want to add in a secondary trigger to control reactivating the trigger. A secondary trigger makes it a 8 shaped, a infinity loop.
Without the secondary trigger, its directly looped.

tamtam12345
Posts: 580
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Re: unlimited army

Post by tamtam12345 » Sun Jun 19, 2016 5:31 am

Image

You do this ,right?

FiredClay
Posts: 117
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Re: unlimited army

Post by FiredClay » Sun Jun 19, 2016 2:58 pm

I used the no action remain cond followed by effect +1 action, then followed by activating trigger activated this trigger.

tamtam12345
Posts: 580
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Re: unlimited army

Post by tamtam12345 » Sun Jun 19, 2016 3:06 pm

Hmm...Maybe you need to use countdown per turn trigger(If 30 turns is 3 stars requirement,you need to make 30 triggers) and add trigger activate.Trigger activate in trigger + atk need to delete.I think that is only method......

tamtam12345
Posts: 580
Joined: Wed Mar 30, 2016 8:41 am

Re: unlimited army

Post by tamtam12345 » Sun Jun 19, 2016 3:11 pm

Few days ago,I was thinking if I can make a trap that when obj go into area,its hp continue drop,but I fail to do this into more easier method.:)

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COOLguy
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Re: unlimited army

Post by COOLguy » Sun Jun 19, 2016 7:01 pm

FiredClay wrote:Dont try to make a trigger that adds action effect with a no action left cond and directly loop it with a trigger activation effect. It crashed the app.
Does this happen to everyone else?
lol it is non-terminating. :) You need to make sure there is a turn counter spacer in there
Thanks!
Josh

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