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Mortar squad IMPLEMENTED

Posted: Fri Aug 26, 2016 2:28 am
by sortablebird
Yep its made in blender, I do all my images in blender. You can just copy it off, or edit it, if you would want to use it.

Re: Mortar squad

Posted: Fri Aug 26, 2016 4:00 am
by Stratego (dev)
but please try make infanry design that is similar to the current us infantries in game

- i mean yours is much thinner and maybe taller characters.
- also i think 3 character is a maximum on one tile
- we also need black outlines

Re: Mortar squad

Posted: Sun Aug 28, 2016 8:33 pm
by sortablebird
Ok I hope this is better. I made the units so wide that they look like Mr. Incredible in the 3D view. I tried to make the black outline in the program by making the border thickness very high and making the lighting very awful lol.

Re: Mortar squad

Posted: Mon Aug 29, 2016 3:46 am
by DoomCarrot
Good blender model! However, I think it would be very wise to get an art program like gimp or They are free like blender, and will help make pictures like this much easier to make. :) Some things that must be done:

1. Sharpen the image a bit. Make the lines a solid black color, and make sure the entire image is bordered everywhere by a solid black line.
2. Add some teamcoloring. In the faq, there is a description of what rbg index range the teamcoloring can be in. This is very easy to do in a program like

Re: Mortar squad

Posted: Fri Sep 02, 2016 7:33 pm
by sortablebird
Thanks ! but I am very bad at drawing on the computer. Just know how to 3D design, from watching YouTube videos. But I find it very easy, i can make a model in like 30 min.
The image is sharper when i render it in the program, but when i save it as a .png image it blurs out. I don't know why.
And about the team color, the infantry is very small and i don't know were to put the color for it to be easily noticeable.


Posted: Mon Jan 23, 2017 8:14 pm
by Oohps
Mortars come in three sizes. Infantry Mortars (80 mm, 3 inch). Development of the infantry. Effective against everything except medium and heavy tanks.
Heavy, 120 mm or 5 inch effective against medium tanks, infantry and too slow artillery. Development of artillery. Can be moved by a Jeep. 0

Fortification or siege Mortars. Probably not for this game.


Re: Mortars

Posted: Tue Jan 24, 2017 10:49 am
by Midonik
Why do you post topic about unit in technologies? And there where topic about mortar.

Re: Mortar squad

Posted: Tue May 23, 2017 10:25 am
by samuelch

Re: Mortar squad

Posted: Tue May 23, 2017 12:18 pm
by Puss_in_Boots
Good image.

However, I think one should be carrying around ammo.

Re: Mortar squad

Posted: Tue May 23, 2017 7:43 pm
by Stratego (dev)
awesome! we need to put it in!

can u make a russian, german equivalent too?

Re: Mortar squad

Posted: Tue May 23, 2017 8:35 pm
by Puss_in_Boots
I will come up with the stats!

Cost: 2
Hp: 15
Attack: 8
Range: 2
Armor: 0
Armor pierce
Speed: 2
Movement: 2
Actions: 1
Will have bonus on light vehicles and inf.

-can clear out infantry very easily.
-faster than artillery and cheaper.

-Bad on tanks or other heavy vehicles
-Outclassed by artillery in many ways
-Cannot take Cities
-Easy to kill, and slower than most inf.

^Just, so that it doesn't look op^

Re: Mortar squad

Posted: Fri May 26, 2017 7:16 am
by samuelch
German Mortar and Russian Mortar

Re: Mortar squad

Posted: Fri May 26, 2017 10:46 pm
by Stratego (dev)
very nice! putting them in!

Re: Mortar squad IMPLEMENTED

Posted: Fri May 26, 2017 11:13 pm
by Stratego (dev)
sorry, it can not have range 3.
A 2000 m weapon could not even get range 2 - but i saw there were bigger mortars having 3 000 m range, and that maybe can have range 2

also we must specify the mortar type in the unit name! please tell me which would be these - in all factions! thanks!

Re: Mortar squad IMPLEMENTED

Posted: Fri May 26, 2017 11:44 pm
by Puss_in_Boots
Sounds good, I'll go make the edit.