M3A1 Satan IMPLEMENTED

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Belfry777
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Re: M3A1 Satan

Post by Belfry777 » Sun Dec 10, 2017 5:45 pm

1+
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But it shall not come near you.
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Puss_in_Boots
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Re: M3A1 Satan

Post by Puss_in_Boots » Sun Feb 11, 2018 7:55 pm

4 frames of animation.
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2018_02_11_025308.png
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Belfry777
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Re: M3A1 Satan

Post by Belfry777 » Sun Feb 11, 2018 8:01 pm

As for the flame they all look good but I think the flame should at least come out longer than the tank. Know what i'm talking about?
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Puss_in_Boots
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Re: M3A1 Satan

Post by Puss_in_Boots » Sun Feb 11, 2018 8:26 pm

I feel like that should be saved as an attack animation. If they are ever to come.

Right now the flames must a passive fluid motion.
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Belfry777
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Re: M3A1 Satan

Post by Belfry777 » Sun Feb 11, 2018 8:45 pm

that should be in the barrel of the gun not on stand by
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Re: M3A1 Satan

Post by Puss_in_Boots » Sun Feb 11, 2018 9:11 pm

There would be no visible difference between m3 stuart or m3a1 satan.

Flamethrower infantry also have this appearance, so I don't see why tanks can't follow the same trend.
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Belfry777
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Re: M3A1 Satan

Post by Belfry777 » Mon Feb 12, 2018 2:19 am

ok sure, that will be fine.
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But it shall not come near you.
Only with your eyes shall you look,
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Re: M3A1 Satan

Post by Puss_in_Boots » Tue Feb 13, 2018 9:38 pm

Thank you, LordOfAles! :D
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Last edited by Puss_in_Boots on Sat Sep 01, 2018 8:59 am, edited 1 time in total.
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LordOfAles
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Re: M3A1 Satan

Post by LordOfAles » Tue Feb 13, 2018 9:39 pm

np buddy. Anytime you need something animated send it to me
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Re: M3A1 Satan

Post by Belfry777 » Wed Feb 14, 2018 5:34 pm

Here are some of the most helpful people in the whole forum! Is the M3A1 ready to be implemented?
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Re: M3A1 Satan

Post by General Brave » Thu Feb 15, 2018 5:52 am

Shouldn't the front end smoke be animated?
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Belfry777
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Re: M3A1 Satan

Post by Belfry777 » Thu Feb 15, 2018 4:55 pm

Their is smoke at the front, just enlarge the view size.
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Re: M3A1 Satan

Post by LordOfAles » Thu Aug 02, 2018 12:48 am

Eheh funny how we got everything but no one mentoined we need stats.
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Re: M3A1 Satan

Post by Stratego (dev) » Thu Aug 02, 2018 6:17 am

LordOfAles wrote:
Thu Aug 02, 2018 12:48 am
Eheh funny how we got everything but no one mentoined we need stats.
Because we dont:)
We need the real properties of the tank only, and we put into xls that will transform it to in game stats.
Except cost and sight, we need to give it ourselves

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Re: M3A1 Satan

Post by Puss_in_Boots » Sat Sep 01, 2018 9:01 am

Animation doesn't need to be up in your face. It's decent for the most part. We should get to work on the spreadsheet, so that we can use them for island hopping and bunker clearing! :)
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samuelch
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Re: M3A1 Satan

Post by samuelch » Sat Sep 15, 2018 12:00 am

The json
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unit_us_tank_m3_satan.json
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Re: M3A1 Satan

Post by Hyacintho » Sat Sep 15, 2018 7:41 pm

Signaling this for implementation.
I polished up the JSON and renamed the image.
@@Stratego (dev)
It's ready to be put in unless there is an error I have not found. I think there may be an issue in the Image defining part of the JSON. I set it to this:
crop to rect:
Top 0
Right 256
Left 0
Bottom 64
Other than that, its ready.
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unit_us_tank_m3a1_satan.json
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Re: M3A1 Satan

Post by Stratego (dev) » Sat Sep 15, 2018 9:18 pm

thanks! will be in in next.

but we need here
- sounds for flame fire
- projectile intead of tank bullet

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Re: M3A1 Satan

Post by Hyacintho » Sat Sep 15, 2018 9:20 pm

Perhaps Sameulch and I can work on the the flame projectile. Finding sounds, however, I leave to someone else more skilled in that department. Ill start work tomorrow.
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You think it's funny? Well you're drowning in it too.

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Re: M3A1 Satan

Post by Puss_in_Boots » Sun Sep 16, 2018 7:59 am

The tank can just charge into it's target like the regular flamethrower infantry does.

Sounds, not really all that complicated. You can find new sound for fire on freesound.org very easily.
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