M3A1 Satan

Re: M3A1 Satan

Postby Belfry777 » Sun Dec 10, 2017 5:45 pm

1+
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Re: M3A1 Satan

Postby Puss_in_Boots » Sun Feb 11, 2018 7:55 pm

4 frames of animation.
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Re: M3A1 Satan

Postby Belfry777 » Sun Feb 11, 2018 8:01 pm

As for the flame they all look good but I think the flame should at least come out longer than the tank. Know what i'm talking about?
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Re: M3A1 Satan

Postby Puss_in_Boots » Sun Feb 11, 2018 8:26 pm

I feel like that should be saved as an attack animation. If they are ever to come.

Right now the flames must a passive fluid motion.
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Re: M3A1 Satan

Postby Belfry777 » Sun Feb 11, 2018 8:45 pm

that should be in the barrel of the gun not on stand by
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Re: M3A1 Satan

Postby Puss_in_Boots » Sun Feb 11, 2018 9:11 pm

There would be no visible difference between m3 stuart or m3a1 satan.

Flamethrower infantry also have this appearance, so I don't see why tanks can't follow the same trend.
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Re: M3A1 Satan

Postby Belfry777 » Mon Feb 12, 2018 2:19 am

ok sure, that will be fine.
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Re: M3A1 Satan

Postby Puss_in_Boots » Tue Feb 13, 2018 9:38 pm

Thanks you, LordOfAles! :D
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Re: M3A1 Satan

Postby LordOfAles » Tue Feb 13, 2018 9:39 pm

np buddy. Anytime you need something animated send it to me
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Re: M3A1 Satan

Postby Belfry777 » Wed Feb 14, 2018 5:34 pm

Here are some of the most helpful people in the whole forum! Is the M3A1 ready to be implemented?
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Re: M3A1 Satan

Postby General Brave » Thu Feb 15, 2018 5:52 am

Shouldn't the front end smoke be animated?
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Re: M3A1 Satan

Postby Belfry777 » Thu Feb 15, 2018 4:55 pm

Their is smoke at the front, just enlarge the view size.
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