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Combat Medic

Posted: Tue May 07, 2019 2:54 pm
by StormSaint373
Stats

Train: Medical camp
Cost: 4-5
Hp: standard
Att: +2 to rifleman (knows where to hit and make it hurt,... Anatomically)
Speed: standard
Armors: Standard
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1

Re: Combat Medic

Posted: Tue May 07, 2019 8:55 pm
by Puss_in_Boots
I think I like this idea because it gives players more unit choice per every field medic training camp built.

Re: Combat Medic

Posted: Wed May 08, 2019 5:33 am
by Midonik
Those medic camps still doesn't count as factories?

Re: Combat Medic

Posted: Wed May 08, 2019 6:44 am
by Stratego (dev)
they count as factories

Re: Combat Medic

Posted: Wed May 08, 2019 10:11 am
by StormSaint373
That's unfortunate... Seeing that there are currently no megas, it puts that category to use.

I kinda liked it that way.

At least, until megas are put in...

Re: Combat Medic

Posted: Wed May 08, 2019 10:35 am
by Stratego (dev)
i dont undersand megas in this context.

No factory building should be in infinite numbers. that would kill the game, that is why you dont see in any of the games such.

Re: Combat Medic

Posted: Wed May 08, 2019 10:36 am
by Puss_in_Boots
128x128s are pretty hard to draw.

Re: Combat Medic

Posted: Wed May 08, 2019 1:08 pm
by StormSaint373
... true.

Took me 8 uninterrupted hours to draw a picture that hasn't been accepted. And that was a 64x64 building...

I don't mind limits, really, but it kinda bugs ppl when there is a factor of the game that can't be used yet because there currently is no megas.

Re: Combat Medic

Posted: Wed May 08, 2019 1:11 pm
by Stratego (dev)
sorry again i dont understand the megas approach

what i know about megas:
we want them but there was no final suggestion what buildings to make as megas - i had a few suggestions tough - please chek on the topic.
medic camp: it does not need to be mega sized - megas should be some extraorinary things, a medical camp is very common thing (there is a topic about megas and what they about to be)

"Argentum Grand Cathedral:" looks good! please post it into the mega buildings topic - thanks!

Re: Combat Medic

Posted: Wed May 08, 2019 1:56 pm
by StormSaint373
I was thinking that they would serve as "extra buildings" until the real megas got in...

Because, to do just one mega for one nation would take a long time.

Re: Combat Medic

Posted: Wed May 08, 2019 2:13 pm
by Stratego (dev)
ok, but again i dont get it :)

what is the connection between mega buldings and medical camp? :)

Re: Combat Medic

Posted: Wed May 08, 2019 2:15 pm
by StormSaint373
Russian Combat Medic

Train: Medical camp
Cost: 4-5
Hp: 42
Att: 10
Speed: 3
Armors: 2/1
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1

Re: Combat Medic

Posted: Wed May 08, 2019 2:18 pm
by StormSaint373
Tbh @Stratego (dev) , there was NO correlation between the 2.

We were only mentioning that the med camps were Listed as megas B4 a fix.

I was saying, it would be nice if the med camps stayed listed as megas until the actual megas got in.

Re: Combat Medic

Posted: Wed May 08, 2019 2:20 pm
by StormSaint373
USCombat Medic

Train: Medical camp
Cost: 4-5
Hp: 35
Att: 10
Speed: 3
Armors: 2/1
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1

Re: Combat Medic

Posted: Wed May 08, 2019 2:21 pm
by StormSaint373
German Combat Medic

Train: Medical camp
Cost: 4-5
Hp: 32
Att: 12
Speed: 3
Armors: 2/1
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1

Re: Combat Medic

Posted: Wed May 08, 2019 2:23 pm
by StormSaint373
British Combat Medic

Train: Medical camp
Cost: 4-5
Hp: 30
Att: 12
Speed: 3
Armors: 2/1
Heal rate: 10

Bonuses: infantry 200%

Abilities: Heal/First Aid: range 1

Re: Combat Medic

Posted: Wed May 08, 2019 5:35 pm
by Stratego (dev)
StormSaint373 wrote:
Wed May 08, 2019 2:18 pm
Tbh @Stratego (dev) , there was NO correlation between the 2.

We were only mentioning that the med camps were Listed as megas B4 a fix.

I was saying, it would be nice if the med camps stayed listed as megas until the actual megas got in.
i did not know they were mega, whatever they are not mega so that waas a bug being mega :)

Re: Combat Medic

Posted: Wed May 08, 2019 8:12 pm
by StormSaint373
Correct. @Stratego (dev)

Is was a bug, but a nice one.

Back to topic...

What else is needed?

Re: Combat Medic

Posted: Wed May 08, 2019 8:16 pm
by Stratego (dev)
meedical camp images (differnt for each nation )

Re: Combat Medic

Posted: Thu May 09, 2019 12:11 pm
by StormSaint373
Here's one for Germans

Re: Combat Medic

Posted: Thu May 09, 2019 2:37 pm
by Stratego (dev)
fairly good! thanks!

Re: Combat Medic

Posted: Thu May 09, 2019 6:02 pm
by godOfKings
Try giving a red cross in white background symbol on side of roof, even one of the buildings is fine (indicating the main building in medical camp)

Re: Combat Medic

Posted: Thu May 09, 2019 6:14 pm
by Midonik
Yeah, so you can't artillery barrage it without commiting a warcrime. Oh. OH OH

Re: Combat Medic

Posted: Thu May 09, 2019 6:18 pm
by godOfKings
More like player will know this building makes healers not killers

And who cares about crimes, only thing matters is winning

Re: Combat Medic

Posted: Thu May 09, 2019 8:30 pm
by StormSaint373
Is it a war crime to kill medics?

In WW2. The Japanese targeted medics for extermination so soldiers can't be patched up.

Did Japan have medics?

Re: Combat Medic

Posted: Thu May 09, 2019 9:00 pm
by Puss_in_Boots
If they knew their worth to the US army, than that is most likely the case.

Re: Combat Medic

Posted: Fri May 10, 2019 3:18 am
by StormSaint373
@Stratego (dev)

Another camp...

Any others?

Re: Combat Medic

Posted: Fri May 10, 2019 3:50 am
by Puss_in_Boots
If you want, you can go the extra mile, and make images for Japan, Britain, and maybe France.

Re: Combat Medic

Posted: Fri May 10, 2019 5:28 am
by Stratego (dev)
nice!
can u please reorder the barracks by transposing they here and there? (i mean they look different that is cool, but positioned the same way.)

Re: Combat Medic

Posted: Fri May 10, 2019 5:37 am
by Midonik
If something has a red cross on it it can't kill but heal and killing it is a warcrime. I bet that doesn't include the combat medics. It wouldn't be the worst war crime Japanese commited tho.