SdKfz half-track (Germans) IMPLEMENTED

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Hardeep
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SdKfz half-track (Germans) IMPLEMENTED

Post by Hardeep » Wed Nov 30, 2016 9:29 pm

A medium halftrack that can carry 1 unit with a mounted hmg.
After buying these with gems
Can be upgraded by pioneers to a Walking Stuka, (6 rockets),
or a flammpanzerwagen. (Dual Flamethrowers)
Schützenpanzerwagen (mortar Carrier(Granatwerfer)),
Schützenpanzerwagen (3.7cm Pak mount),
Schützenpanzerwagen (Infrarotscheinwerfer. The Uhu, Eagle owl. Spotting targets, high sight, can see hidden units)
After upgraded cannot transport infantry or be converted by pioneers.
I'm not sure how many of these are already in as separate units but I think this would be better for all SdKfz variants.
There never was much hope... just a fool's hope

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Alpha
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Re: SdKfz half-track (Germans)

Post by Alpha » Thu Dec 01, 2016 2:11 am

You got my idea but still, nice idea with some pods I did not think of
Awoo~ my dudes!

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Hardeep
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Re: SdKfz half-track (Germans)

Post by Hardeep » Thu Dec 01, 2016 2:35 am

WORKER1212 wrote:You got my idea but still, nice idea with some pods I did not think of
Lol I know, but for Germans. Plus Germans had lots of SdKfz variants in the war, and they were better armoured than the old M3 halftrack. And these upgrades are not reversible
There never was much hope... just a fool's hope

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Alpha
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Re: SdKfz half-track (Germans)

Post by Alpha » Thu Dec 01, 2016 1:16 pm

True
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Belfry777
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Re: SdKfz half-track (Germans)

Post by Belfry777 » Sun Jan 21, 2018 8:46 pm

"harddeep" please tone your list down, would you.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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samuelch
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Re: SdKfz half-track (Germans)

Post by samuelch » Mon Jan 29, 2018 6:30 am

Sdfkz 251. It has 2 action and bonus against infantry.
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sdfkz 251.png
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Re: SdKfz half-track (Germans)

Post by Stratego (dev) » Mon Jan 29, 2018 7:56 am

seems awesome!

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Belfry777
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Re: SdKfz half-track (Germans)

Post by Belfry777 » Mon Jan 29, 2018 3:53 pm

Yeah it looks like the goggle picture
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Re: SdKfz half-track (Germans)

Post by Prof_GamerARCHIVED » Fri Feb 09, 2018 4:22 pm

2 actions will make infantry units useless.
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Re: SdKfz half-track (Germans)

Post by Stratego (dev) » Fri Feb 09, 2018 4:35 pm

we can control by cost.
anyone wants to make json?

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Belfry777
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Re: SdKfz half-track (Germans)

Post by Belfry777 » Tue Apr 03, 2018 8:50 pm

I am learning JASON but I can not even give it. bonus list. :lol:
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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General Brave
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Re: SdKfz half-track (Germans)

Post by General Brave » Wed Apr 04, 2018 1:06 am

I can do it.
Wise, Might, Loyalty. Forever stands Warfell.

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General Brave
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Re: SdKfz half-track (Germans)

Post by General Brave » Wed Apr 04, 2018 1:10 am

Just give me the stat and where should it be built.
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Belfry777
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Re: SdKfz half-track (Germans)

Post by Belfry777 » Wed Apr 04, 2018 3:07 am

Well town center and that will be all.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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samuelch
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Re: SdKfz half-track (Germans)

Post by samuelch » Sat Sep 08, 2018 10:19 am

Cost:3
Hp:38
Attack:8
Armor:1
Expl Armor:1
Speed:6
Sight:7
Range:1
Action:2
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Hyacintho
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Re: SdKfz half-track (Germans)

Post by Hyacintho » Sat Sep 08, 2018 6:12 pm

I will attempt to draw the JSON.
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Hyacintho
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Re: SdKfz half-track (Germans)

Post by Hyacintho » Sat Sep 08, 2018 7:06 pm

I added teamcolor to the image and modified the JSON of M3 Half Track to make a JSON for this.
About the JSON: It has an outdated unit ID, and the shopitems number, which I assume relates to its status as a Gems unit, has not been changed.
Other than that, I think it is good.
@Stratego (dev)?
Attachments
unit_ger_vehicle_sdkfz_half_track.json
(3.54 KiB) Downloaded 28 times
unit_ger_vehicle_sdkfz_half_track.png
unit_ger_vehicle_sdkfz_half_track.png (2.21 KiB) Viewed 2385 times
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Re: SdKfz half-track (Germans)

Post by Stratego (dev) » Sat Sep 08, 2018 8:12 pm

good! putting in - please make texting too - thanks!

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Hyacintho
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Re: SdKfz half-track (Germans) IMPLEMENTED

Post by Hyacintho » Mon Sep 10, 2018 1:05 pm

<string="UNIT_TXT_GER_VEHICLE_SDKFZ_HALF_TRACK">A strong, armored transport capable of fighting off infantry, but not much else.</string>

I hope this is good for the description.
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Re: SdKfz half-track (Germans) IMPLEMENTED

Post by Stratego (dev) » Mon Sep 10, 2018 3:41 pm

yes, thanks! (the format was not good tough, fixed) here:

Code: Select all

<string name="UNIT_TXT_GER_VEHICLE_SDKFZ_HALF_TRACK">A strong, armored transport capable of fighting off infantry, but not much else.</string>

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Re: SdKfz half-track (Germans) IMPLEMENTED

Post by Hyacintho » Tue Sep 11, 2018 3:29 pm

From what I've seen in the game, I think we should lower this unit's speed to 5 and sight to 4. A half track having the same sight and speed as an aircraft is very odd.
Suggestions?
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

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Re: SdKfz half-track (Germans) IMPLEMENTED

Post by Stratego (dev) » Tue Sep 11, 2018 8:09 pm

ok, done

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