DUCW, American transport unit. (amphibious and land)

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IRONBLASTER36
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DUCW, American transport unit. (amphibious and land)

Post by IRONBLASTER36 » Fri Sep 27, 2019 6:41 pm

I wanted someone to create an American DUCW units. They were used to transport troops. And it worked on both land and water. About 21k such were built! It would be a great (and important) addition in our game too. I suggest it's specs as follow:
1. Speed(land): 4(we'll need to balance it properly)
2.Speed(water):2/3 (We'll need to balance this and huggins transport boat, as per me huggins should go way faster than this)
4.Armour:5
3.Health:40
3.Damage(for a weaponized version, it just had machine gun mounted on it): 5
4.sight: 4/5( dependent on movement finalization)

Stratego (dev)
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Re: DUCW, American transport unit. (amphibious and land)

Post by Stratego (dev) » Fri Sep 27, 2019 7:23 pm

cool! we need image - anyone wanna try?

IRONBLASTER36
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Re: DUCW, American transport unit. (amphibious and land)

Post by IRONBLASTER36 » Mon Sep 30, 2019 4:46 pm

Well here is what I tried to do using pixly, I've just started it, I read about it in other topics. Well here's a rough skeleton outline of the transport. Sorry for my poor design, I've no idea how to use it. Do you have any tutorial video for it? Anyways can you send my engineer photo, I've to design new units as per this- http://www.ageofstrategy.net/viewtopic.php?f=195&t=7401
AOWW_DUKW_Transport unit.png
AOWW_DUKW_Transport unit.png (628 Bytes) Viewed 378 times

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Re: DUCW, American transport unit. (amphibious and land)

Post by Stratego (dev) » Mon Sep 30, 2019 5:38 pm

use this image ( resized) to draw over it.
Image

here is the resized attempts with different interpolation
Attachments
dukw_not_interpolated.png
dukw_not_interpolated.png (4.83 KiB) Viewed 376 times
dukw_linear_interpolated.png
dukw_linear_interpolated.png (4.33 KiB) Viewed 376 times
dukw_cubic_interpolated.png
dukw_cubic_interpolated.png (4.3 KiB) Viewed 376 times

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Belfry777
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Re: DUCW, American transport unit. (amphibious and land)

Post by Belfry777 » Mon Nov 18, 2019 3:22 am

Cool this unit will be a good addition to the game. I have the Json made and I am in the process of testing it in-game test version. I just need more fine tune stats or I will make them myself from testing.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Puss_in_Boots
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Re: DUCW, American transport unit. (amphibious and land)

Post by Puss_in_Boots » Thu Nov 21, 2019 1:23 pm

The stats can be mathematically generated by the xls.spreadsheet that the dev uses.
RED, WHITE and BLUE!

Stratego (dev)
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Re: DUCW, American transport unit. (amphibious and land)

Post by Stratego (dev) » Thu Nov 21, 2019 1:40 pm

for transports i have no xls.
so feel free to suggest.

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Puss_in_Boots
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Re: DUCW, American transport unit. (amphibious and land)

Post by Puss_in_Boots » Fri Nov 22, 2019 5:03 am

Confused Internal Screaming
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Puss_in_Boots
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Re: DUCW, American transport unit. (amphibious and land)

Post by Puss_in_Boots » Fri Nov 22, 2019 5:05 am

I think same stats as transport jimmy, but -1 speed and waterwalking (.50 movement)
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Stratego (dev)
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Re: DUCW, American transport unit. (amphibious and land)

Post by Stratego (dev) » Fri Nov 22, 2019 6:00 am

Puss_in_Boots wrote:
Fri Nov 22, 2019 5:03 am
Confused Internal Screaming
lol, yes and we dont have xls for buildings and infantry either.
and and not for any other special things either (like remote controller little machines, v2 rockets and so on)


however the "hp" is the only thing we could xlsize for transportships based on their weight (i use the "weight = displacement" to determine hp on other ships )

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Belfry777
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Re: DUCW, American transport unit. (amphibious and land)

Post by Belfry777 » Mon Nov 25, 2019 1:00 am

Here is the stats I have put in.
"costTurn":4,
"hpMax":40,
"power":5,
"rangeAttack":1,
"armorPierce":2,
"armorNormal":2,
"sight":5,
"rangeWalk":3, But has a terrain modifier on the ocean
My json also doesn't have an ability. I can add one but I rather not but I don't see any other way to get around the image part of it.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Stratego (dev)
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Re: DUCW, American transport unit. (amphibious and land)

Post by Stratego (dev) » Mon Nov 25, 2019 11:12 am

please use this json as a basis
Attachments
unit_us_ship_transport_higgins.json
(3.35 KiB) Downloaded 4 times

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Belfry777
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Re: DUCW, American transport unit. (amphibious and land)

Post by Belfry777 » Tue Nov 26, 2019 9:39 pm

Here are two jsons that we should use in making the stats for this cool vehicle
  • M3 half track:
    Cost: 4
    hp: 30
    power: 8
    sight: 3
    speed:5
    Capacity: 2
    Bonus: 100 infantry
  • Higgins boat:
    Cost: 4
    hp: 35
    power: 0
    sight: 4
    speed:3
    Capacity: 2
    Bonus: 0
So the DUKW was a special operations vehicle of sorts and was used in the battle of Arnhem in the evacuation of stranded British airborne troops across the Rign. In other words it should have enough health as the M3 and damage as the M3 because it was often used as an assault craft. As for speed, I have already set the modifiers to make it 3 in the sea and 5 on land. As for health I could live with a reduction maybe 35? I really want to test this in game before we make stats though.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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