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Urban Area

Posted: Sat Jul 28, 2018 7:45 am
by samuelch
A building that works like tc except it can be placed in random map editor and it can only produce few things. By default it's​ carry capacity is 2 and all units in it gain +2 attack. Only infantries can capture it.
These are the produceable things:
Units: Partisan and Shtraftbat (for Soviet only)
Techs (all of the techs are researched for the tc which produce them only and some are not permanent and can be research again): Barricade (for 4 turns no tanks and vehicles can pass), fortify position (for 4 turns all infantries +5 normal armour and +10 explosive armour), garrison (+1 carry capacity, permanent), and others that I haven't thought.

Re: Urban Area

Posted: Sat Jul 28, 2018 7:54 am
by samuelch
Deploy paramilitary force (for 4 turns the urban area can't produce any partisans, unique for German), scorched Earth (make the urban area unproductive for 3 turns), prepare mines (all vehicles that step on the urban area will lost hp, last for 2 turns)

Re: Urban Area

Posted: Sat Jul 28, 2018 2:02 pm
by samuelch
I just got a great idea. At guns will be used for this kind of fighting. At guns in an urban area will gain extra +13 power maybe. This way the at guns are excellent for fighting in urban area thus giving them usage.

Re: Urban Area

Posted: Sat Jul 28, 2018 2:43 pm
by Hyacintho
Good idea, so long as it can be coded.
I can provide an image in a few days. If the image I'm pushing to replace the TC graphic currrently in use fails, then I will offer it for this building instead. If it succeeds, I can draft an entirely new image if you wish.

Re: Urban Area

Posted: Sat Jul 28, 2018 3:26 pm
by samuelch
Currently this will use either your image or the current tc image.

Re: Urban Area

Posted: Sat Jul 28, 2018 3:46 pm
by Hyacintho
Sounds like a plan.

Re: Urban Area

Posted: Wed Aug 01, 2018 12:51 pm
by samuelch
Icon for garrison and fortify position tech.

Re: Urban Area

Posted: Wed Aug 01, 2018 12:53 pm
by samuelch
Should all infantry types trainable here too?

Re: Urban Area

Posted: Wed Aug 01, 2018 6:36 pm
by General Brave
Maybe.
Also like the second image.

Re: Urban Area

Posted: Sat Sep 08, 2018 7:07 am
by samuelch
It can also produce infantries.

Re: Urban Area

Posted: Sun Sep 09, 2018 3:55 pm
by Hyacintho
This is going to be a nightmare to code, but I see no reason to deem it impossible.
Until then, are we still using this image for it?

Re: Urban Area

Posted: Mon Sep 10, 2018 1:57 pm
by samuelch
Yes. I have an idea. This will also give aura cqc. Cqc will increase normal armour and explosive armour to all infantries and at guns making it able to withstand 3 tank damages. Smg infantry will get +5 power as bonus.

Re: Urban Area

Posted: Thu Nov 15, 2018 9:26 am
by samuelch
I have made the jsons. Are these working?

Re: Urban Area

Posted: Sun Nov 18, 2018 10:21 am
by samuelch
The effect will make vehicles get -12 power and infantry +6 expl armour and +2 power

Re: Urban Area

Posted: Wed Jan 16, 2019 12:46 am
by Hyacintho
I'll test this out soon enough, and let you know the results soon.