Changes you need to follow

Follow this forum if u are a modder (having the modded version)
Contains announcements and how-to guides
Useful for forumers who want to learn how to help out in the game
Post Reply
Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Changes you need to follow

Post by Stratego (dev) » Sat Feb 17, 2018 8:12 pm

Hi, welcome all modders, here i will post changes that you need to make on your modded "asset" pack in order to avoid crashes/errors becausee of recent dev. version changes.

like now.

i have just put in 2 graphics that are shown when u win or lose a multiplayer game, and unless u copy these to files into gfx folder the game will crash on popping up that dialog.

so: copy these 2 images into /gfx folder
Attachments
art_game_won.png
art_game_won.png (27.09 KiB) Viewed 755 times
art_game_lose.png
art_game_lose.png (26.04 KiB) Viewed 755 times

User avatar
General Brave
Posts: 4009
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Changes you need to follow

Post by General Brave » Sat Feb 17, 2018 9:16 pm

Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
Wise, Might, Loyalty. Forever stands Warfell.

KingslyTheGreat
Posts: 33
Joined: Tue Feb 27, 2018 3:57 pm

Re: Changes you need to follow

Post by KingslyTheGreat » Thu Mar 01, 2018 2:23 pm

General Brave wrote:Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
If you need help writing dialogue, I can do that
"What sort of fool am I?" A loyal fool, good sir.

All the Gods, all the Devils, all the Heavens and the Hells are within you.

User avatar
General Brave
Posts: 4009
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Changes you need to follow

Post by General Brave » Thu Mar 01, 2018 6:44 pm

That would be appreciated.
Wise, Might, Loyalty. Forever stands Warfell.

KingslyTheGreat
Posts: 33
Joined: Tue Feb 27, 2018 3:57 pm

Re: Changes you need to follow

Post by KingslyTheGreat » Thu Mar 01, 2018 9:34 pm

Alright. I just need to know a few things about the map and if there are any details you would like examined in the dialogue
"What sort of fool am I?" A loyal fool, good sir.

All the Gods, all the Devils, all the Heavens and the Hells are within you.

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Thu Mar 22, 2018 10:32 pm

you need to ask for the new achivements images , or your version will crash in modded mode.

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Sat Mar 24, 2018 11:48 am

new images in achievements (in AOF)

User avatar
Puss_in_Boots
Posts: 1791
Joined: Fri Apr 21, 2017 1:23 am
Location: Fairy Tales and Television.

Re: Changes you need to follow

Post by Puss_in_Boots » Mon Jun 11, 2018 9:13 pm

Would I need to add achievement images into SWS modded version?
RED, WHITE and BLUE!

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Mon Jun 11, 2018 10:12 pm

yes, but there is no such, you are changing AOW to SWS - arent u?

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Sun Jul 22, 2018 5:55 pm

Code: Select all

		{
			"idString": "TEXTURE_TURNSLEFT1",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft1.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT2",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft2.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT3",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft3.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT4",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft4.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT5",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft5.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT6",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft6.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT7",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft7.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT8",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft8.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT9",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft9.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT_MORE",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft_more.png",
			"withColoring": false
		},
		
you need to define these textures in graphics.json to work from the next update
also you need to have these images in gfx/indicators folder
Attachments
turnsleft3.png
turnsleft3.png (388 Bytes) Viewed 153 times
turnsleft2.png
turnsleft2.png (394 Bytes) Viewed 153 times
turnsleft1.png
turnsleft1.png (389 Bytes) Viewed 153 times
turnsleft4.png
turnsleft4.png (397 Bytes) Viewed 153 times
turnsleft5.png
turnsleft5.png (386 Bytes) Viewed 153 times
turnsleft6.png
turnsleft6.png (382 Bytes) Viewed 153 times
turnsleft7.png
turnsleft7.png (387 Bytes) Viewed 153 times
turnsleft8.png
turnsleft8.png (380 Bytes) Viewed 153 times
turnsleft9.png
turnsleft9.png (384 Bytes) Viewed 153 times
turnsleft_more.png
turnsleft_more.png (404 Bytes) Viewed 153 times

User avatar
General Brave
Posts: 4009
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Changes you need to follow

Post by General Brave » Mon Jul 23, 2018 11:16 pm

What's this?
Wise, Might, Loyalty. Forever stands Warfell.

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Mon Jul 23, 2018 11:19 pm

you need these to run the latest version with modded assets you have.

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Sun Aug 19, 2018 6:30 am

in next update this will be required: the new characters are blue, this will be a list of AI settings, now with the first setting

"buildTargets" : [
...
],
"otherSettings":{
"enemyDistanceCalculationFewTurnsFar":3
}

Midonik
Posts: 2654
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Changes you need to follow

Post by Midonik » Sun Sep 02, 2018 10:37 am

@Strategist I think you forgot to post "indicator_production_callout.png" and "aos_show_productions.png" images, at least I don't have them in AoG.
Support new AoS variant, Age of Galaxy,its si-fi themed: viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
viewtopic.php?f=66&t=4729

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Sun Sep 02, 2018 10:48 am

sorry, i am sending you the complete assetfolder now.

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Mon Sep 03, 2018 3:19 pm

bad news: the new traget sdk thing killed modding since the app can not read your storages to read the modded jsons.

so if u havea working modding version do not update the game yet :)
or have the good version backed up somewhere for you :)

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: Changes you need to follow

Post by Stratego (dev) » Tue Sep 18, 2018 7:47 pm

in latest dev version there is a new asset u need to have
new directory under gfx folder: "ui"
and a file in it, this
Attachments
button_anc_carrier_arrow.png
button_anc_carrier_arrow.png (479 Bytes) Viewed 22 times

Post Reply

Return to “Modders lounge”