Changes you need to follow

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Stratego (dev)
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Changes you need to follow

Post by Stratego (dev) » Sat Feb 17, 2018 8:12 pm

Hi, welcome all modders, here i will post changes that you need to make on your modded "asset" pack in order to avoid crashes/errors becausee of recent dev. version changes.

like now.

i have just put in 2 graphics that are shown when u win or lose a multiplayer game, and unless u copy these to files into gfx folder the game will crash on popping up that dialog.

so: copy these 2 images into /gfx folder
Attachments
art_game_won.png
art_game_won.png (27.09 KiB) Viewed 2677 times
art_game_lose.png
art_game_lose.png (26.04 KiB) Viewed 2677 times

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General Brave
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Re: Changes you need to follow

Post by General Brave » Sat Feb 17, 2018 9:16 pm

Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
Wise, Might, Loyalty. Forever stands Warfell.

KingslyTheGreat
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Re: Changes you need to follow

Post by KingslyTheGreat » Thu Mar 01, 2018 2:23 pm

General Brave wrote:Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
If you need help writing dialogue, I can do that
"What sort of fool am I?" A loyal fool, good sir.

All the Gods, all the Devils, all the Heavens and the Hells are within you.

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General Brave
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Re: Changes you need to follow

Post by General Brave » Thu Mar 01, 2018 6:44 pm

That would be appreciated.
Wise, Might, Loyalty. Forever stands Warfell.

KingslyTheGreat
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Re: Changes you need to follow

Post by KingslyTheGreat » Thu Mar 01, 2018 9:34 pm

Alright. I just need to know a few things about the map and if there are any details you would like examined in the dialogue
"What sort of fool am I?" A loyal fool, good sir.

All the Gods, all the Devils, all the Heavens and the Hells are within you.

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Thu Mar 22, 2018 10:32 pm

you need to ask for the new achivements images , or your version will crash in modded mode.

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Sat Mar 24, 2018 11:48 am

new images in achievements (in AOF)

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Puss_in_Boots
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Re: Changes you need to follow

Post by Puss_in_Boots » Mon Jun 11, 2018 9:13 pm

Would I need to add achievement images into SWS modded version?
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Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Mon Jun 11, 2018 10:12 pm

yes, but there is no such, you are changing AOW to SWS - arent u?

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Re: Changes you need to follow

Post by Stratego (dev) » Sun Jul 22, 2018 5:55 pm

Code: Select all

		{
			"idString": "TEXTURE_TURNSLEFT1",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft1.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT2",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft2.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT3",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft3.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT4",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft4.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT5",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft5.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT6",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft6.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT7",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft7.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT8",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft8.png",
			"withColoring": false
		},
		{
			"idString": "TEXTURE_TURNSLEFT9",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft9.png",
			"withColoring": false
		},		
		{
			"idString": "TEXTURE_TURNSLEFT_MORE",
			"imgColumns": 1,
			"imgName": "indicators/turnsleft_more.png",
			"withColoring": false
		},
		
you need to define these textures in graphics.json to work from the next update
also you need to have these images in gfx/indicators folder
Attachments
turnsleft3.png
turnsleft3.png (388 Bytes) Viewed 2075 times
turnsleft2.png
turnsleft2.png (394 Bytes) Viewed 2075 times
turnsleft1.png
turnsleft1.png (389 Bytes) Viewed 2075 times
turnsleft4.png
turnsleft4.png (397 Bytes) Viewed 2075 times
turnsleft5.png
turnsleft5.png (386 Bytes) Viewed 2075 times
turnsleft6.png
turnsleft6.png (382 Bytes) Viewed 2075 times
turnsleft7.png
turnsleft7.png (387 Bytes) Viewed 2075 times
turnsleft8.png
turnsleft8.png (380 Bytes) Viewed 2075 times
turnsleft9.png
turnsleft9.png (384 Bytes) Viewed 2075 times
turnsleft_more.png
turnsleft_more.png (404 Bytes) Viewed 2075 times

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General Brave
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Re: Changes you need to follow

Post by General Brave » Mon Jul 23, 2018 11:16 pm

What's this?
Wise, Might, Loyalty. Forever stands Warfell.

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Mon Jul 23, 2018 11:19 pm

you need these to run the latest version with modded assets you have.

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Sun Aug 19, 2018 6:30 am

in next update this will be required: the new characters are blue, this will be a list of AI settings, now with the first setting

"buildTargets" : [
...
],
"otherSettings":{
"enemyDistanceCalculationFewTurnsFar":3
}

Midonik
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Re: Changes you need to follow

Post by Midonik » Sun Sep 02, 2018 10:37 am

@Strategist I think you forgot to post "indicator_production_callout.png" and "aos_show_productions.png" images, at least I don't have them in AoG.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Sun Sep 02, 2018 10:48 am

sorry, i am sending you the complete assetfolder now.

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Mon Sep 03, 2018 3:19 pm

bad news: the new traget sdk thing killed modding since the app can not read your storages to read the modded jsons.

so if u havea working modding version do not update the game yet :)
or have the good version backed up somewhere for you :)

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Tue Sep 18, 2018 7:47 pm

in latest dev version there is a new asset u need to have
new directory under gfx folder: "ui"
and a file in it, this
Attachments
button_anc_carrier_arrow.png
button_anc_carrier_arrow.png (479 Bytes) Viewed 1944 times

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Sun Sep 15, 2019 9:18 pm

there should be an image in gfx/wallpaper/default.jpg

as a loading screen on launching a map.

put there some image to avoid crashes.
(the image location is configurable in initilization.json but whatever not important to change)

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Wed Sep 18, 2019 7:41 am

from now the unit selection "circle" is need to be defined in graphics.json, i define it like this now

Code: Select all

,	
		{
			"idString": "TEXTURE_HUD_UNIT_SELECTION",
			"imgColumns": 6,
			"imgName": "hud/unit_selection_anim.png",
			"withColoring": true
		}
		
also good news! Any player color now can have alpha value! we can make nicer teamcoloring on images!
(i hope there is no any image that will get teamcolor in unwanted places lol)

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Puss_in_Boots
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Re: Changes you need to follow

Post by Puss_in_Boots » Sun Sep 22, 2019 9:30 pm

So, do I need the unit selection animation in team color form?
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Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Sun Sep 22, 2019 9:33 pm

yes, but that is in in all fresh builds, here
Attachments
unit_selection_anim.png
unit_selection_anim.png (5.38 KiB) Viewed 648 times

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Fri Dec 27, 2019 7:37 pm

indicator_waypoint.png should be moved under "gfx/indicators" folder

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Fri Dec 27, 2019 7:41 pm

also you need to have in graphicscs.json:

,
{
"idString": "TEXTURE_STANCE_INDICATOR_STAND_GROUND",
"imgColumns": 1,
"imgName": "indicators/stance_indicator_standground.png",
"withColoring": false
}

lso an image for the stand ground stance indication.

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Sun Dec 29, 2019 3:09 pm

new template file in templates folder
tmpl_game_stat.html

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Puss_in_Boots
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Re: Changes you need to follow

Post by Puss_in_Boots » Tue Dec 31, 2019 4:40 pm

What img should I use for stand ground?
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Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Tue Dec 31, 2019 5:03 pm

anything but u can use this if u like
Attachments
stance_indicator_standground.png
stance_indicator_standground.png (266 Bytes) Viewed 246 times

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Thu Jan 02, 2020 4:09 pm

new image in assets:


{
"idString": "TEXTURE_WAYPOINT_TO_CONFIRM",
"imgColumns": 4,
"imgName": "hud/waypoint_to_confirm.png",
"animFrameDuration":150,
"withColoring": false
},
Attachments
waypoint_to_confirm.png
waypoint_to_confirm.png (2.56 KiB) Viewed 227 times

Stratego (dev)
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Re: Changes you need to follow

Post by Stratego (dev) » Wed Jan 08, 2020 7:05 pm

new graphics.json definition for the cancel wayppointing image

Code: Select all

 		{
			"idString": "TEXTURE_WAYPOINT_CANCEL",
			"imgColumns": 1,
			"imgName": "hud/button_waypoint_cancel.png",
			"withColoring": false
		}, 
image attached that is for AOF/AOS
Attachments
button_waypoint_cancel.png
button_waypoint_cancel.png (2.11 KiB) Viewed 157 times

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