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Re: Unit Design - unit property sheet

Posted: Wed Jul 17, 2019 9:52 am
by Stratego (dev)
yes
(OFF: you have an AOF multiplyer game waiting for you :))

Re: Unit Design - unit property sheet

Posted: Sat Aug 03, 2019 8:35 am
by Stratego (dev)
new specunitaction:
CAN_NOT_LOAD_UNLOAD, //unit that has carry ability but still can not load unload units (eg. when submarine carrier is under water)

Re: Unit Design - unit property sheet

Posted: Wed Sep 11, 2019 6:24 am
by Stratego (dev)
IS_ALL_TECH_MEMBER, //if a tech that needs to be in "all techs" section - meaning the it is a DEFAULT tech (despite it is in upgrades section)
IS_NOT_ALL_TECH_MEMBER, //if a tech that needs NOT to be in "all techs" section - meaning the it is not a DEFAULT tech (despite it is NOT in upgrades section)


bold is new option.