Spell upgrades on tcs

Put here any discussion that does not fit to the specific forums.
Post Reply
User avatar
Sunrise Samurai
Posts: 2446
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Spell upgrades on tcs

Post by Sunrise Samurai » Tue Dec 19, 2017 7:03 pm

Not sure if I should call this a bug, but the recent changes to tc selection have rendered them valid targets for spell upgrades. This includes (tested already) instantly destroying them. Probably not a big deal, since it requires consumables.
The Tournament of Dragons has begun
http://www.ageofstrategy.net/viewtopic. ... 38e#p44652
Follow the progress on the link. Be sure to root for your favorite player

User avatar
General Brave
Posts: 2183
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Spell upgrades on tcs

Post by General Brave » Tue Dec 19, 2017 10:44 pm

I don't see anything wrong with a spells being used on Town Halls. That's the point having the spells in the game.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Spell upgrades on tcs

Post by DoomCarrot » Wed Dec 20, 2017 10:07 pm

Yeah, I think its fine. Spell upgrades are supposed to be seriously game changing, and anything you can do your opponent can do as well.

It would be hilarious to be playing on a ten spell game with 10 tcs on the map, and each player destroys all their opponent's tcs :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
COOLguy
Posts: 3949
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Spell upgrades on tcs

Post by COOLguy » Wed Dec 27, 2017 3:32 pm

DoomCarrot wrote:It would be hilarious to be playing on a ten spell game with 10 tcs on the map, and each player destroys all their opponent's tcs
lol
Thanks!
Josh

Post Reply

Return to “Other discussions about the game”