Map editor still in beta??
Map editor still in beta??
The thing i like the most about this game is the map editor because you can do almost everything you want there.
One of the things you can't do is make maps bigger than 30x30. You'll get a message saying you can't make the maps bigger than 30x30 because map editor is still in beta. Until recently you were able to make maps size 50x50 but i can't even do that anymore.
So i decided to ask when will map editor get out of beta. I've kind of been waiting for that to happen for 3 years but it seems like map editor will stay in beta, is this true?
How was the map great lakes even made?
One of the things you can't do is make maps bigger than 30x30. You'll get a message saying you can't make the maps bigger than 30x30 because map editor is still in beta. Until recently you were able to make maps size 50x50 but i can't even do that anymore.
So i decided to ask when will map editor get out of beta. I've kind of been waiting for that to happen for 3 years but it seems like map editor will stay in beta, is this true?
How was the map great lakes even made?
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- Site Admin
- Posts: 7734
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Map editor still in beta??
lol, yes, i planned many more things that are still not in - i will have to collect what those were.
Re: Map editor still in beta??
Ok thanks for letting me know.
Re: Map editor still in beta??
It has been three years???

Lol the old school wayDaruty wrote:How was the map great lakes even made?

Thanks!
Josh
Josh
- DoomCarrot
- Posts: 3089
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Map editor still in beta??
Lol it wasn't 3 years since it even existed
And yes, I still remember the frustration of making maps in Tiled.

And yes, I still remember the frustration of making maps in Tiled.

The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Map editor still in beta??
I think it will be 3 years very soon. But i have some ideas to improve the map editor so it can finally get out of beta yay.
1. Add the unit editor/creator, i know there is a topic about this and it makes the unit editor seem very overcomplicated. This is how i see the unit editor.
1st. Get an idea...
2nd. Open the unit creator.
3rd. Select one of the images in the game(maybe even make one.) and name the unit.
4th. (i don't know if this is possible) fill in the stats of the unit like damage armor speed and sight.
5th Add one of the unit bonusses presets (like anti-calvary or anti-buildings)(maybe add a bonus against a unit you already created)
6th. Add the special unit effects(poison, fire, lifelink, area damage etc.)
7th. Save your unit so you can use it inside map editor.
Note: this will be an unit creator not a terrain or decoration creator.
2. Increase the map size. 30x30 is kind of small. Try 300x300
3. Bigger maps means more lagg?? Maybe something to reduce lagg.
4. [IMPORTANT] Add a way to remove the freaking unit/population limit.
5. I know that it is possible to name units using triggers but triggers are kind of hard to use so maybe it would be possible to have a rename option or something that you can use to easily give an unit a different name. (I get triggered by triggers (my best joke ever please don't be too rude))
6. Add a night and dusk mode. Nothong too fancy for now just decrease of sight. - 1 fot dusk and - 2 for night. Maybe an ambush scenario could be made more realistic this way.
7. This might be impossible? Add caves, when a unit enters a cave he will go down a level, so you basically have a tiny baby map inside of the big map. If this is possible there could even be unique building that you can only build in caves and for AoF the undead would have positice effects in caves.
(multiple exits?)
8. Make a section for units (in map editor) that are ready to be implemented into the game but aren't in the game yet. If an unit might still be unbalanced you would find out before it destroys the multiplayer games?
9. When you are playing one of the maps that you made in the own maps section, can there please be an option to easily switch back to map editor and add/remove some units befote switching back to playing mode again. (this might be nice when you're losing to 2 AI and you really don't want to be beaten by 2 silly AI (never happens to me>.<))
10. An option to share maps with friends using friendcodes or multiplayer usernames? (only for people who have friends
)
If even one of these things gets added i think you can stop calling it beta.
1. Add the unit editor/creator, i know there is a topic about this and it makes the unit editor seem very overcomplicated. This is how i see the unit editor.
1st. Get an idea...
2nd. Open the unit creator.
3rd. Select one of the images in the game(maybe even make one.) and name the unit.
4th. (i don't know if this is possible) fill in the stats of the unit like damage armor speed and sight.
5th Add one of the unit bonusses presets (like anti-calvary or anti-buildings)(maybe add a bonus against a unit you already created)
6th. Add the special unit effects(poison, fire, lifelink, area damage etc.)
7th. Save your unit so you can use it inside map editor.
Note: this will be an unit creator not a terrain or decoration creator.
2. Increase the map size. 30x30 is kind of small. Try 300x300

3. Bigger maps means more lagg?? Maybe something to reduce lagg.
4. [IMPORTANT] Add a way to remove the freaking unit/population limit.
5. I know that it is possible to name units using triggers but triggers are kind of hard to use so maybe it would be possible to have a rename option or something that you can use to easily give an unit a different name. (I get triggered by triggers (my best joke ever please don't be too rude))
6. Add a night and dusk mode. Nothong too fancy for now just decrease of sight. - 1 fot dusk and - 2 for night. Maybe an ambush scenario could be made more realistic this way.
7. This might be impossible? Add caves, when a unit enters a cave he will go down a level, so you basically have a tiny baby map inside of the big map. If this is possible there could even be unique building that you can only build in caves and for AoF the undead would have positice effects in caves.
(multiple exits?)
8. Make a section for units (in map editor) that are ready to be implemented into the game but aren't in the game yet. If an unit might still be unbalanced you would find out before it destroys the multiplayer games?
9. When you are playing one of the maps that you made in the own maps section, can there please be an option to easily switch back to map editor and add/remove some units befote switching back to playing mode again. (this might be nice when you're losing to 2 AI and you really don't want to be beaten by 2 silly AI (never happens to me>.<))
10. An option to share maps with friends using friendcodes or multiplayer usernames? (only for people who have friends

If even one of these things gets added i think you can stop calling it beta.
- Puss_in_Boots
- Posts: 1886
- Joined: Fri Apr 21, 2017 1:23 am
Re: Map editor still in beta??
4. Is not map editor related and the rest are just too ambitious, might take months of work. 

RED, WHITE and BLUE!
Re: Map editor still in beta??
I know but alot of months have passed since the start of map editor.
- Puss_in_Boots
- Posts: 1886
- Joined: Fri Apr 21, 2017 1:23 am
Re: Map editor still in beta??
I don't really know what Daniel has done for map editor since its release to the public.
RED, WHITE and BLUE!
Re: Map editor still in beta??
All the new units did get put into map editor so it isn't like map editor is forgotten. I realise i was being stupid but just please make the limit 50x50 again 30x30 is just too small 

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- Posts: 17
- Joined: Tue Nov 13, 2018 10:00 pm
Re: Map editor still in beta??
Well it's been increased to 40x40