version v1.045

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

version v1.045

Postby Daniel (the dev) » Tue Apr 11, 2017 3:47 pm

version v1.044 is published
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Re: version v1.045

Postby Daniel (the dev) » Tue May 09, 2017 5:44 am

flail soldier - thanks to CoolGuy.
also orange color in doomcarrot style
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Re: version v1.045

Postby Daniel (the dev) » Sat May 13, 2017 5:27 am

UNIT designers!: NEW thing: there were already "property changing" techs (like cavalry armor giving + 1 armor to all cavalry units), from now such tech can add "weapon effect" to the weapon too, like "poisoned weapon", "flaming weapon" and so on. So if you want to make some units have flaming weapon by inventing a tech, you can define it in a simple "property changing" tech.
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Re: version v1.045

Postby tamtam12345 » Sat May 13, 2017 8:17 am

flail soilder can counter attack.
The intro of flail soilder mixed with genoese.
Is Genoese crossbowman conversion rate be 100%,or 0%?
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Re: version v1.045

Postby Daniel (the dev) » Sun May 14, 2017 9:30 pm

flail: oh, sorry, now i set to no counterattack, on next update will be like that.
intro: will be fixed too! thanks!
genoese: you suggest change?
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Re: version v1.045

Postby tamtam12345 » Mon May 15, 2017 12:42 am

Yes. I suggest change genoese spell resistance to 100% because it is a mercenary.

I also suggest to increase the spell resistance of banner barrier. I suggest it to around 70~100%. :)
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Re: version v1.045

Postby COOLguy » Thu May 18, 2017 8:47 pm

Can we revisit the Religious Fervor Tech? The one that I think was originally going to add an aura to the Healer and upgrades
Thanks!
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Re: version v1.045

Postby Daniel (the dev) » Sat May 20, 2017 3:21 am

.gwenoese+bannerbearer: coolguy, what do u think?
religiousfervor: you mean i should fix it, dont you? :)
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Re: version v1.045

Postby COOLguy » Sun May 28, 2017 12:26 pm

Yes to the genoese, but I don't think the banner... why would and enemy healer be able to get so close to the banner bearer... wouldn't your man at arms and shielders be surrounding him?

Religious ferver: yes would you fix it? :)
Thanks!
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