version v1.051

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

version v1.051

Postby Stratego (dev) » Thu Oct 05, 2017 4:42 am

version v1.049 and version v1.050 is out in gp.
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Re: version v1.051

Postby Stratego (dev) » Thu Oct 12, 2017 7:24 pm

New:You can set a secondary production
uos 10
(comes in all alternate versions too)
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Re: version v1.051

Postby Sunrise Samurai » Fri Oct 13, 2017 4:11 pm

Nice touch, the secondary production. Could you adjust the settings to allow research planning, assuming the research in the primary production will be completed when the secondary is begun. Essentially, we would be able to start level 2 research automatically from level 1 finishing.
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Re: version v1.051

Postby Stratego (dev) » Sat Oct 14, 2017 4:40 am

good idea, but what if you cancel the first? (running in an other eg. blacksmith) ?
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Re: version v1.051

Postby tamtam12345 » Sat Oct 14, 2017 3:34 pm

I found a strange thing.In newest version, I destroyed emeny structure(have emeny unit inside).But that emeny become invisible(just image disappeared, still can attack,everything fine after quit and open campaign again).
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Re: version v1.051

Postby tamtam12345 » Sat Oct 14, 2017 3:51 pm

Also, the ornithopter can't move into dark and grey tiles.:(
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Re: version v1.051

Postby LordOfAles » Sat Oct 14, 2017 3:52 pm

I think that ornithopter change isnt a bug(?)
JUST GIMME THE RING ALREADY!!!
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Re: version v1.051

Postby Constantin » Sat Oct 14, 2017 8:04 pm

tamtam12345 wrote:I found a strange thing.In newest version, I destroyed emeny structure(have emeny unit inside).But that emeny become invisible(just image disappeared, still can attack,everything fine after quit and open campaign again).
tamtam12345 wrote:Also, the ornithopter can't move into dark and grey tiles.:(

Yes tamtam is absolutely true I have such a problem in this situation.
Also, when destroyed your building / wagon in which the unit was, unit becomes uncontrollable
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Re: version v1.051

Postby Stratego (dev) » Sun Oct 15, 2017 2:49 pm

ornithopter will have 10 sight - so the problem will vanish.
also: in next the ballista will not need ballistics.
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Re: version v1.051

Postby Stratego (dev) » Sun Oct 15, 2017 3:11 pm

also the vanishing units from destroyed building is also uos 10.

i am afraid it is out in google play... so i need to publish AOS again very soon, please tell me if u find anything else - thanks!
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Re: version v1.051

Postby Stratego (dev) » Sun Oct 15, 2017 7:00 pm

also in second production, there are fixes:
- if u chose tech it will not fill the second with that again
- if u have a knight in second it will be updated to heavy knigt if u invent the in other stable a the upgrade.
- you can not select a tech in any TC if you are inventing it in the second position of an other TC

please test it too.
thanks!

uos 20
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Re: version v1.051

Postby Sunrise Samurai » Sun Oct 15, 2017 9:01 pm

Stratego (dev) wrote:good idea, but what if you cancel the first? (running in an other eg. blacksmith) ?


My thought was to allow it in the same building only, so it cancels if you switch production.
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Re: version v1.051

Postby Stratego (dev) » Mon Oct 16, 2017 4:25 am

ok, please open tpic for it - that will take more time.
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Re: version v1.051

Postby Stratego (dev) » Wed Oct 18, 2017 8:11 pm

new camapaign! Almost got it thanks! to lordofales

thanks!
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