version v1.059

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

version v1.059

Post by Stratego (dev) » Thu Feb 15, 2018 5:32 pm

version v1.058 is published.

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Sat Feb 17, 2018 9:15 pm

The multiplayer scenario trigger problem is fixed.
please test it

at least the last joining player needs to have this latest DEV version with this fix!

uos 20

User avatar
General Brave
Posts: 4009
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: version v1.059

Post by General Brave » Sat Feb 17, 2018 9:51 pm

I think it's working now.
Wise, Might, Loyalty. Forever stands Warfell.

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Sat Feb 24, 2018 7:15 am

Atl-Atl is in

uos 20

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Mon Feb 26, 2018 9:04 pm

New: if u convert a unit that was an upgrade of something or it was depending on a tech, than u have chance to also steal that tech from the enemy (same chance as occupying building).

uos 20

User avatar
makazuwr32
Posts: 2772
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.059

Post by makazuwr32 » Mon Feb 26, 2018 9:07 pm

Stratego (dev) wrote:New: if u convert a unit that was an upgrade of something or it was depending on a tech, than u have chance to also steal that tech from the enemy (same chance as occupying building).

uos 20
Will this be affected by stealing tech?
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Mon Feb 26, 2018 9:09 pm

sure

User avatar
makazuwr32
Posts: 2772
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.059

Post by makazuwr32 » Mon Feb 26, 2018 9:22 pm

Sounds intresting.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Sat Mar 03, 2018 12:44 pm

new regocide and CTF multiplayerscenario maps thanks to CoolGuy!

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Thu Mar 08, 2018 7:54 pm

NEW UNITS:
- spahi
- chariot upgrade
- shiled knight

jsons thanks to coolguy!

User avatar
Sunrise Samurai
Posts: 2644
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: version v1.059

Post by Sunrise Samurai » Fri Mar 09, 2018 5:01 pm

Just need ninja now.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
godOfKings
Posts: 1447
Joined: Fri Sep 22, 2017 4:50 pm

Re: version v1.059

Post by godOfKings » Fri Mar 09, 2018 5:42 pm

Stratego (dev) wrote:New: if u convert a unit that was an upgrade of something or it was depending on a tech, than u have chance to also steal that tech from the enemy (same chance as occupying building).

uos 20
If for example I convert a unit affected by blacksmith upgrades will I also b able to steal the blacksmith tech?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Sunrise Samurai
Posts: 2644
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: version v1.059

Post by Sunrise Samurai » Fri Mar 09, 2018 5:44 pm

I think that's the idea. I suggested​ this for AoG to increase tech compatibility between races and I guess it worked it's way into AoS from there.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
makazuwr32
Posts: 2772
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.059

Post by makazuwr32 » Sun Mar 11, 2018 12:03 pm

Heavy chariot has a bit way too powerful bonuses.
140%?
Please lower them to 50-60%. because with 140% they do 24 damage (with both attack upgrades they do 29 damage) whith is more than heavy knight with both attack upgrades (and they can do 21 damage).
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Sun Mar 11, 2018 1:52 pm

godOfKings wrote:
Stratego (dev) wrote:New: if u convert a unit that was an upgrade of something or it was depending on a tech, than u have chance to also steal that tech from the enemy (same chance as occupying building).

uos 20
If for example I convert a unit affected by blacksmith upgrades will I also b able to steal the blacksmith tech?
no, only upgrade i hink (that u find id in requires part in json)
makazuwr32 wrote:Heavy chariot has a bit way too powerful bonuses.
140%?
Please lower them to 50-60%. because with 140% they do 24 damage (with both attack upgrades they do 29 damage) whith is more than heavy knight with both attack upgrades (and they can do 21 damage).
Coolguy please chechk this questionplease.

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Tue Mar 13, 2018 7:11 pm

in all versions AOS/AOF/AOW

change #1:
if
- an ability/spell summons a unit
- or reanimates other units

than it will "spawn" a unit that has the top-most upgrade level the player invented in that game.
eg.:
- if an Ent warrior will have an upgrade and the player owns it, than all summoning of that ent will result in the upgraded version.
- if undead lich reanimates and player owns some skeleton techs than all reanimated unit will be spawned as the "upgraded" versions.
- if we will have upgrade for the AOW "sea-mines" than after inventing the tech the upgraded mines will be placed.

and so on

change #2:
The new hasSpeunitactions (UNIQUE and LEGENDARY) units are in, so you can define these in any unit jsons (like heroes)

uos 20

User avatar
makazuwr32
Posts: 2772
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.059

Post by makazuwr32 » Tue Mar 13, 2018 7:16 pm

Found bug with legion tech.
Only already owned roman legionares who was in game at the moment of research this tech have ability affected by it. new ones don't
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Tue Mar 13, 2018 9:00 pm

makazuwr32 wrote:Found bug with legion tech.
Only already owned roman legionares who was in game at the moment of research this tech have ability affected by it. new ones don't
try moving them a tile closer

User avatar
COOLguy
Posts: 3986
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: version v1.059

Post by COOLguy » Wed Mar 14, 2018 1:27 am

makazuwr32 wrote:Heavy chariot has a bit way too powerful bonuses.
140%?
Please lower them to 50-60%. because with 140% they do 24 damage (with both attack upgrades they do 29 damage) whith is more than heavy knight with both attack upgrades (and they can do 21 damage).
I agree (they one shot all infantry almost)

Let's change it
Thanks!
Josh

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Wed Mar 14, 2018 5:42 am

ok, please someone json change it - thanks!

User avatar
makazuwr32
Posts: 2772
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.059

Post by makazuwr32 » Wed Mar 14, 2018 3:51 pm

Stratego (dev) wrote:
makazuwr32 wrote:Found bug with legion tech.
Only already owned roman legionares who was in game at the moment of research this tech have ability affected by it. new ones don't
try moving them a tile closer
I know how this works.
I mean new legionaries can GET additional armor from being near old ones (who was trained before this tech) but they can't GIVE it to the same "veteran" legionare or to each others.

Also few more reports:
Atl-Atl:
1. He can receive banner bearer's effect to get +1 damage and +1/+1 armor. Is it supposed so to be?
2. He has 120% bonuses against archer units (with his 7 damage this will become 15 damage twice) to normal archer units and 2 actions/turn meanwhile skirmisher, master skirmisher and auxillary skirmisher units have only 50% (excluding elephant archers, to them they have 400%).
I suggest to lower them at least to 50-60% to keep them on pair with others and also remove affecting of banner bearer's high morale buff.

Shield Knight:
1. Has 100% bonus damage to all foot units (meanwhile normal knights have 50%; with his 8 damage he deals 16 damage in total meanwhile normal knights do 15.). I suggest to lower bonus to similar level - 50%
2. Has bonus against heavy chariots (WHY?)

Spahi:
1. Has INSANE 200% bonus damage to all foot units which with his 10 base damage becomes 30 damage to all. I suggest if you really want this unit as ultimate anti-infantry then remove melee armor (4 points! higher than shield knight - please remove 2 at least) or lower bonuses against foot units by half.
2. Has also bonus against Heavy chariots.
3. Because he is affected by armor upgrades he can get right now 6/3 armor in total after both upgrades. Please lower their normal armor by 2 points.

Chariots and Heavy chariots (there would be many... here we go):
1. Normal chariots have bonuses against buildings, not against foot units, 100% to all buildings which with thier base damage (8) is 16. Heavy chariots have bonuses against foot units and 140% which with their base damage (10) is 24.
2. Normal chariots are affected by infantry armor upgrades, not from cavalry armor. Heavy chariots are count for blacksmith upgrades as cavalry units.
3. In stables i don't know why but heavy chariots shows before upgrade.
4. Normal chariots will not become heavy chariots after upgrade.

Legionaries with legion training tech:
i don't now how but i somehow managed to get a lone legionare with 8 bonuses "Legion training" so he had 10/10 armor. When i move other legionaries with this he gains up to 14/14 armor.

P.S. this didn't look so big report while i was writing it. Lol.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
makazuwr32
Posts: 2772
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.059

Post by makazuwr32 » Fri Mar 16, 2018 11:43 am

Regicide map for 4 players:
Only first player can build something in tc's. Others can't.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Fri Mar 16, 2018 12:28 pm

Please open separate topic for all problem it is hard to keep track in this topic. Thx.

User avatar
makazuwr32
Posts: 2772
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.059

Post by makazuwr32 » Fri Mar 16, 2018 12:36 pm

But all these exept roman legionaries are only in dev version.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Fri Mar 16, 2018 8:40 pm

ok, that is no problem.

User avatar
makazuwr32
Posts: 2772
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.059

Post by makazuwr32 » Sat Mar 17, 2018 3:45 pm

Made 5 different topics (1 topic for each unit/tech) in reporting issues forum.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Sun Mar 25, 2018 8:26 am

some fixes on achievement crashes - now in case of campaign maps (in all versions AOS/AOF/AOW)

uos 20

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Sun Mar 25, 2018 12:18 pm

and again crashfix on all versions.

uos 20

Stratego (dev)
Site Admin
Posts: 7106
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.059

Post by Stratego (dev) » Tue Mar 27, 2018 6:38 pm

i need to publish a version so please tell me if u see any flaws, especially because of new achievements feature

User avatar
Sunrise Samurai
Posts: 2644
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: version v1.059

Post by Sunrise Samurai » Wed Mar 28, 2018 4:30 pm

I'll be submitting an AoF map to you in around 5-8 hours, if you could arrange for it to be included please. just need time to do some last minute trigger testing to make sure the "research technology" triggers are all working properly and for the correct players
Currently residing at the local ninja academy. I'm still watching though.

Locked

Return to “DEVELOPER version changes”