version 1.016 PUBLISHED to GooglePlay

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 1.016 PUBLISHED to GooglePlay

Post by Stratego (dev) » Wed Sep 16, 2015 6:42 pm

- Centurion has the Legion Command effect!
- An experiemntal way of "Fast Forward"ing the AI turn, this way gains more speed since all visibility is turned off, user see a black map. (on my measurements the AI time is approx 60% as earlier) - please test it on FOG and Explored maps too, and with on-device edited maps and old TMX maps too.

thanks!

up on server in 5

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Re: version 1.016

Post by Stratego (dev) » Thu Sep 17, 2015 4:17 am

A new Paths to Rome map! thanks to HokanPL!

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Re: version 1.016

Post by Stratego (dev) » Fri Sep 18, 2015 5:45 am

fixes on FFW button logic.

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Re: version 1.016

Post by Stratego (dev) » Sat Sep 19, 2015 8:57 pm

Updates of arena maps - thanks to BluePhoenix!

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Re: version 1.016

Post by TheBluePhoenix » Sat Sep 19, 2015 9:22 pm

Thanks for the update
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version 1.016

Post by Stratego (dev) » Wed Sep 23, 2015 6:33 am

- TheNEw MEMORY SAVING version is "ready" call it pre-beta, polease test it and tell me if u find any problems.
- there was (yesterday) an attempt to fix the "game over" condition if only AI remains - (but seems to be failed)
- also there is an update from bluephonix on one of the arena maps-

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Re: version 1.016

Post by Alexander82 » Wed Sep 23, 2015 6:39 am

Now the game over games are correctly deleted from server. The only thing that doesn't work is that the game doesn't stop sending information to server (the icon with the wi-fi)
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Re: version 1.016

Post by Stratego (dev) » Wed Sep 23, 2015 6:40 am

oh, that is a different problem! thanks!

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Re: version 1.016

Post by Alexander82 » Wed Sep 23, 2015 6:56 am

Yep! Now we need to make sure that games where "your army have been destroyed" are correctly deleted from your game list of the server :)
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Re: version 1.016

Post by Stratego (dev) » Sun Sep 27, 2015 9:19 pm

update on Rome campaign.

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Re: version 1.016

Post by Stratego (dev) » Wed Sep 30, 2015 10:33 pm

- mapeditor undo stack reduced to 5.
- i have messed up (cleared the code redundancies) in building buildings, and moving units on diffferent terrain, so please check normal movements, build diff. structures, transformations like vampire (in AOF) - do everything u do always - there might be bugs - but i hope not (AOF is updated too)

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Re: version 1.016

Post by TheBluePhoenix » Thu Oct 01, 2015 4:31 am

Good
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version 1.016

Post by Stratego (dev) » Fri Oct 02, 2015 6:46 am

new mapeditor feature: alternate tiles (the stony tile is set like this will randomly put alternate tiles)

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Re: version 1.016

Post by Stratego (dev) » Sun Oct 04, 2015 7:13 am

heavy horse archer!
(thanks for the JSONs to coolguy!)

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Re: version 1.016

Post by Stratego (dev) » Sun Oct 04, 2015 9:29 am

new rome map.

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Re: version 1.016

Post by Stratego (dev) » Tue Oct 06, 2015 9:46 pm

- two level FastForward Button.
- FAN maps give no gems.

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Re: version 1.016

Post by ejm29 » Thu Oct 08, 2015 7:35 am

Daniel (the dev) wrote:- two level FastForward.
Thats really cool! :)

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Re: version 1.016

Post by Alexander82 » Thu Oct 08, 2015 11:14 am

That is really great. I was just thinking if you could make a way to use the old fast forward :)
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Re: version 1.016

Post by Lancer » Thu Oct 08, 2015 7:54 pm

hi
i love new feuture but its kinda ineffective for my device for example (only me right?) becose time spent while ending turn is so much spent on your own for some reason even if i dont have waypoints/shotting archers time taking to end my own turn is much longer then other players (i guess its saving or something but im rly not sure what does it do on your own turn) :|

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Re: version 1.016

Post by Stratego (dev) » Sat Oct 10, 2015 1:09 am

mapeditor: new cliff editing options!: CLIFFS! and you can place things in blocks - they are in progress so use it only for you coruiosity/testing.

new ambition map.

up onser ver in 5.

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Re: version 1.016

Post by Stratego (dev) » Sat Oct 10, 2015 1:44 am

update: blocks are appearing as "blocks" in the selection dialog.
also i have removed all cliff tiles that will not be used anymore. (may cause crash on your older maps - sorry - u need to delete those maps)

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Re: version 1.016

Post by Stratego (dev) » Sat Oct 10, 2015 9:21 pm

- mapeditor cliff tiles are to be placed manually, but using big blocks.
- attempt to fix the FFW button bug (when the units get messed up, u can click them elsewhere as their image.
- horsearcher image is fixed (team coloring)

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Re: version 1.016

Post by Stratego (dev) » Sun Oct 11, 2015 5:46 am

there are a few fixes based on coolguy suggestions, eg horsearcher bad team coloring.
please test this version deeply and tell me if anything wrong - because i am about to publish it.

thank you so much!

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Re: version 1.016

Post by Stratego (dev) » Sun Oct 11, 2015 11:18 pm

the unit "effect modification" handling is deeply modified, to let the json inputted ones work - like goblin archer/horse archer - needs extensive testing

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Re: version 1.016

Post by COOLguy » Sun Oct 11, 2015 11:21 pm

Just updated and when trying a previously started random game, if I select a heavy horse archer it crashes. I am trying to send a report, but my phone is having troubles with it.
Thanks!
Josh

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Re: version 1.016

Post by RiverRaider 1097 » Tue Oct 13, 2015 1:51 pm

Dan is there a way to freeze the the games at upgrade time between Stock and Developer version players so no one is skipped until new upgrades is published?
and remember,wherever your at,there you are

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Re: version 1.016

Post by Stratego (dev) » Tue Oct 13, 2015 4:07 pm

horse archer: i hope it is fixed now. please check

freeze: no, all forumers must know: you must not use any unpublished unit/tech in a game where there are players with the stock version! Thanks!

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Re: version 1.016

Post by Stratego (dev) » Wed Oct 14, 2015 5:34 am

mapeditor: blocks a "floated" with green floating before placing (to finlize float click on the sqared tile of the float - i will fix later to be able to click anywhere on the green float)

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Re: version 1.016

Post by Stratego (dev) » Wed Oct 14, 2015 9:02 pm

mapeditor: green float: it is fixed now.
mapeditor: units/terraintile selections are speeded up (on first open it is slow, all other openings will be fast because of caching)

up on server in 5

I am about to publish the game, so please test it and tell me if u have see any bugs! thanks!

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Re: version 1.016

Post by Stratego (dev) » Thu Oct 15, 2015 8:43 pm

PUBLISHED to GooglePlay

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