version v1.025 PUBLISHED to GooglePlay

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version v1.025 PUBLISHED to GooglePlay

Post by Stratego (dev) » Wed Dec 23, 2015 7:47 pm

version v1.024 is published

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Re: version v1.025

Post by Stratego (dev) » Thu Dec 24, 2015 10:19 am

new neutral buildings (4 type of houses) available in mapeditor.

up on server in 10

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Re: version v1.025

Post by Stratego (dev) » Thu Dec 24, 2015 4:09 pm

many new neutral units:
- bears, hen, cow, pigs, sheeps, a kid, and a baby.

up on server in 20 minutes.

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Re: version v1.025

Post by Stratego (dev) » Thu Dec 24, 2015 7:40 pm

clicking on your badge you can query how it is calculated.
up on server in 10 minutes.

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COOLguy
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Re: version v1.025

Post by COOLguy » Thu Dec 24, 2015 9:49 pm

Daniel (the dev) wrote:... baby.
We better not be able to attack that baby - that is just wrong. :)
Thanks!
Josh

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Re: version v1.025

Post by Stratego (dev) » Thu Dec 24, 2015 9:55 pm

Yes :) it should have a "to be protected" role

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Re: version v1.025

Post by COOLguy » Thu Dec 24, 2015 9:58 pm

All these poor noncombatants... :)
Thanks!
Josh

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Hardeep
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Re: version v1.025

Post by Hardeep » Thu Dec 24, 2015 11:25 pm

Yes! All these new ways to make the player feel like a scumbag! :twisted:
Too bad the baby came to late for the Christmas contest 8-)
I hope these will carry on to AoF too?
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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Stratego (dev)
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Re: version v1.025

Post by Stratego (dev) » Thu Dec 24, 2015 11:35 pm

yes they are already in AOF.

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COOLguy
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Re: version v1.025

Post by COOLguy » Thu Dec 24, 2015 11:39 pm

And I thought killing the little deer made players awful people. :)
Thanks!
Josh

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Re: version v1.025

Post by Stratego (dev) » Fri Dec 25, 2015 1:06 am

church build problem after a cathedral is fixed - up on ser ver in 20 minutes.

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Re: version v1.025

Post by Stratego (dev) » Sat Dec 26, 2015 10:43 am

new mapedtior options:
- pyramids for egypt maps
- chests for "adventure" maps.

up on server in 10 minutes

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Re: version v1.025

Post by Stratego (dev) » Sun Dec 27, 2015 7:14 am

quick info box: the first "quick info" box when u select a unit.
it is not ready the texts are also not aligned, i am only posting it so you can give me suggestions and ideas what to put there.
thanks.

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Re: version v1.025

Post by Stratego (dev) » Tue Dec 29, 2015 10:30 pm

many new FAN made maps under tutorial section.
up on server in 10 minutes.

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Re: version v1.025

Post by Stratego (dev) » Wed Dec 30, 2015 7:03 pm

new:
"From now you can get max 4 gems from a campaign map, no matter how many games you play to reach the 3 stars"

please
- test it, this code should work flawlessly, and we should publish it only if it is surely working fine - on my test it is ok.
- also please make a regression test on bet games, there should no any change on giving bet gems (they share similar code parts)

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Re: version v1.025

Post by TheBluePhoenix » Thu Dec 31, 2015 5:10 am

wasnt this already in? I played a very small map a couple of times and didnot get any gems except for my first attempt(at least it was not writte on the winning page)
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version v1.025

Post by patroid » Thu Dec 31, 2015 8:09 am

No, it wqs possibke to get up to 7?? (Or 8) gems.
Well if u finished with 1 star u got 1.
If u finished with to stars u got 2-3 .
And if u finish ut with 3stars afterwards u got all4.

So 1+2+4 = 7.

Patroid

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Re: version v1.025

Post by TheBluePhoenix » Thu Dec 31, 2015 10:15 am

Ohhk right i get the point
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version v1.025

Post by Stratego (dev) » Sat Jan 02, 2016 12:30 am

- map launch speedups
- the ovalar/circle of hell map problems fixed (player 1 owns the "filre and other objects")

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Re: version v1.025

Post by Stratego (dev) » Sat Jan 02, 2016 9:43 am

some more fixes. up in 10 minutes.

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Re: version v1.025

Post by Stratego (dev) » Mon Jan 04, 2016 5:43 am

as vote result the shielder and templar upgrades are in - thanks!
(defender has no tech icon yet)

please test it if you can manage:
http://www.ageofstrategy.net/viewtopic.php?f=17&t=2283

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The Pendulum
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Re: version v1.025

Post by The Pendulum » Mon Jan 04, 2016 1:06 pm

Ive been trying to install new version, and after downloading I keep getting a Parse error.

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Re: version v1.025

Post by COOLguy » Mon Jan 04, 2016 2:28 pm

Me too.
Thanks!
Josh

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Re: version v1.025

Post by Stratego (dev) » Mon Jan 04, 2016 5:35 pm

up on server in 15 minutes.

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Hardeep
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Re: version v1.025

Post by Hardeep » Mon Jan 04, 2016 6:15 pm

If i start building walls in 2 turns in the new dev version will it affect multplayer in non tester matches?
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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Re: version v1.025

Post by Stratego (dev) » Mon Jan 04, 2016 6:35 pm

yes, only you will build walls in 2 turns :)

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Re: version v1.025

Post by DoomCarrot » Tue Jan 05, 2016 12:10 am

Hardeep wrote:If i start building walls in 2 turns in the new dev version will it affect multplayer in non tester matches?
So OP :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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