version v1.028

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version v1.028

Post by Stratego (dev) » Sat Jan 16, 2016 8:32 pm

Mapeditor triggers:Unit property changing triggers acceopt area definition optionally (so you can set eg. the armor of more than one units with one trigger effect)

needs extensive testing on triggers...

up on server in 20 minuts.

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Re: version v1.028

Post by Stratego (dev) » Sun Jan 17, 2016 8:29 pm

Effects limiting the buildable unit types/tech types for the given player, by default you can set a trigger to the first turn to set the buildable units for any player - - Eff: Add all default buildables for Player1 - use this to grant all possible units to Player1, and after this you can use the "Remove" to remove a few unit types.
- Eff: Remove ObjType from buildables for Player1 - use this to remove a single unit type from the list (use "Add all default" before calling it)
- Eff: Add ObjType to buildables for Player1 - adds an extra unit type to the buildable list.
- Eff: Clear all buildables for Player1 - clears all unti types from the buildables list.


up on server in 10 minutes.

needs extensive test on production lists on existing maps/multiplayer maps.

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TheBluePhoenix
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Re: version v1.028

Post by TheBluePhoenix » Mon Jan 18, 2016 8:52 am

The new trigger for changing stats of units in area is working perfect
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


SomeGuy
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Re: version v1.028

Post by SomeGuy » Wed Jan 27, 2016 1:46 am

I disagree, you should not be able to pick an area on 'Delete Obj.' or 'Disable Obj.' Triggers, as there are area triggers for both.

I made a topic on this here: viewtopic.php?f=7&t=2347
Who am I?

Stratego (dev)
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Re: version v1.028

Post by Stratego (dev) » Sat Jan 30, 2016 9:42 am

new: maceman, spy.
and some fixes.

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Re: version v1.028

Post by Stratego (dev) » Mon Feb 01, 2016 7:05 am

please give me feeback if the new units are ok, so i can publish them.

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Re: version v1.028

Post by Stratego (dev) » Mon Feb 01, 2016 7:33 am

catapult ship has +800% bonus on castle.

Lancer
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Re: version v1.028

Post by Lancer » Mon Feb 01, 2016 10:41 am

check your email ambition 21 awaiting :D
was sent days ago

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COOLguy
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Re: version v1.028

Post by COOLguy » Mon Feb 01, 2016 3:48 pm

New units seem to be fine. I haven't noticed any obvious bugs in the spy (but I have not tried the tc "luring" yet) and the maceman is a nice addition to the infantry.

But the mantlet is all messed up now. Nothing can get in - not even archers.
Thanks!
Josh

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Re: version v1.028

Post by Stratego (dev) » Mon Feb 01, 2016 8:52 pm

mantlet works fine for me - how come not working there?

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Re: version v1.028

Post by Stratego (dev) » Mon Feb 01, 2016 10:41 pm

mantlet fixes are up on server - please check them - thanks!

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Re: version v1.028

Post by Stratego (dev) » Mon Feb 01, 2016 11:05 pm

sorry again a last fix for the mantlet (and all other units was not accessible to mantlet)

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Re: version v1.028

Post by Stratego (dev) » Wed Feb 03, 2016 5:54 am

please feedback me if i can publish this version - thanks!

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COOLguy
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Re: version v1.028

Post by COOLguy » Wed Feb 03, 2016 2:42 pm

Can we implement a few changes on the Muslim/Saracen units this update? (working on an image update right now and will not be long)
Thanks!
Josh

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Re: version v1.028

Post by Stratego (dev) » Wed Feb 03, 2016 3:06 pm

Sure

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Re: version v1.028

Post by Stratego (dev) » Sat Feb 06, 2016 11:23 pm

Change: Assassin can steal tech multiple times (once by turn), but with only that probability you have by occupying an enemy TC

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