version v1.031

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Stratego (dev)
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version v1.031

Post by Stratego (dev) » Wed Apr 06, 2016 10:17 pm

version v1.030 is published.

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Hardeep
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Re: version v1.031

Post by Hardeep » Wed Apr 06, 2016 11:47 pm

Hi
Just updated, and I noticed that the unit images for upgrades are off :?
The Roman Sagittarius gets the Celtic Warriorwerfens image
The Banner carrier gets the Roman Sagittarius's image
And the Palisades get the Banner carrier image

Hardeep
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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DoomCarrot
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Re: version v1.031

Post by DoomCarrot » Wed Apr 06, 2016 11:49 pm

Uh-Oh. I sense a bug-fix version in the very very near future. :?
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Re: version v1.031

Post by Stratego (dev) » Wed Apr 06, 2016 11:51 pm

I see everything right. Please send me screenshots in email so i can understand what you see. Thanks!

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Hardeep
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Re: version v1.031

Post by Hardeep » Thu Apr 07, 2016 12:26 am

Hi,

Screenshots wouldn't be too helpful as its a 3 page level issue so I will describe
The first upgrade on the tree that is visible (topmost):
Picture of Celtic Warriorwerfen
When you tap and the option comes to buy, it says on the top 'Roman Sagittarius'
Open up stat sheet from the buy menu, and it shows the sheet of Celtic Warriorwerfen

Second upgrade that is visible
Shows picture of Roman Sagittarius
When you tap to buy, it says on the top, 'Banner Bearer'
The stat sheet of a Roman Sagittarius comes up

Third upgrade visible
Shows picture of Banner bearer
When tapped it says 'Palisades'
Banner bearer stat sheet


So the only thing that is wrong in all of these is the description provided before purchasing

Hardeep
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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COOLguy
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Re: version v1.031

Post by COOLguy » Thu Apr 07, 2016 1:45 am

oops, that is probably in the text sheet I sent with them :( :oops: Let me check
Thanks!
Josh

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Re: version v1.031

Post by COOLguy » Thu Apr 07, 2016 1:47 am

No it is not that. Can you check the unit ID's of them?
Thanks!
Josh

tamtam12345
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Re: version v1.031

Post by tamtam12345 » Thu Apr 07, 2016 1:53 am

I try to play the new fan map once.But I can't use the transport.Is it a bug?Or it have other method to use it?

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Re: version v1.031

Post by Stratego (dev) » Thu Apr 07, 2016 5:17 am

COOLguy wrote:No it is not that. Can you check the unit ID's of them?
checked, seems ok.

Coolguy: do you see the problem too? (i see every thing ok)

Hardeep: please i will need screenshots since even i dont understand or i see everything right.

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Re: version v1.031

Post by tamtam12345 » Thu Apr 07, 2016 6:28 am

But I really can't use the transport provided in the new fan map .It still is john after the dialog. :shock:

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Re: version v1.031

Post by tamtam12345 » Thu Apr 07, 2016 7:24 am

In 'Darkness Always comes' map ,I found that you can win in turn 1 if you delete unit'King Sartar'. :?

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Re: version v1.031

Post by Darkknight » Thu Apr 07, 2016 1:25 pm

I also dont see any problems... Maybe it is a problem for only some devices?

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Re: version v1.031

Post by tamtam12345 » Thu Apr 07, 2016 2:03 pm

I can take some photos for you to see.Let me try.Imagehttp://postimg.org/image/oaifdi0m1/

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Re: version v1.031

Post by tamtam12345 » Thu Apr 07, 2016 2:16 pm

new fan map:ImageImage
I don't know why. :shock:

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Hardeep
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Re: version v1.031

Post by Hardeep » Thu Apr 07, 2016 2:55 pm

Why would you kill your king!?!
Anyways I thought I had fixed it but I guess not.
Daniel, can you somehow send the map back to me as a draft?
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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COOLguy
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Re: version v1.031

Post by COOLguy » Thu Apr 07, 2016 6:07 pm

Haven't updated :( But I will check on both my devices.

Hardeep what are you using? I can find out how to screenshot and you can send them to me or Daniel to see.
Thanks!
Josh

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Hardeep
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Re: version v1.031

Post by Hardeep » Thu Apr 07, 2016 9:51 pm

Already sent to daniel
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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Re: version v1.031

Post by Stratego (dev) » Fri Apr 08, 2016 4:37 am

Yes. Thanks. And i asked for new update. How is that workung?

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TheBluePhoenix
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Re: version v1.031

Post by TheBluePhoenix » Fri Apr 08, 2016 2:33 pm

Hardeep wrote:Hi
Just updated, and I noticed that the unit images for upgrades are off :?
The Roman Sagittarius gets the Celtic Warriorwerfens image
The Banner carrier gets the Roman Sagittarius's image
And the Palisades get the Banner carrier image

Hardeep
This is the very reason i asked not to publish the older version.thanks for reporting it in detail hardeep
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version v1.031

Post by DoomCarrot » Fri Apr 08, 2016 9:22 pm

I would like to formally ask that the entire update be revoked and the servers totally restarted, as I have found a huge game-breaking issue.

The Doc says "NEW MAP: White Field 35x35 thanks to DommCarrot.

DOMMCARROT

DOMMCARROT?!!!?!! :evil:

Jk, this is funny though, I didn't even notice it until Esley pointed it out. :lol:
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Re: version v1.031

Post by Stratego (dev) » Fri Apr 08, 2016 9:34 pm

ok, fixed: DoodCarrot :)

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Re: version v1.031

Post by Stratego (dev) » Fri Apr 08, 2016 9:39 pm

i have fixed:
- many crashes based on reports
- and a mapeditor crash bug.
- also DoodCarrot naming in version log.


up on server in 10 minutes.

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DoomCarrot
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Re: version v1.031

Post by DoomCarrot » Fri Apr 08, 2016 10:57 pm

Noooooo! Now it is even worse! :oops:

I suppose I should just submit to the will of the dev God's cruel will :lol:
Last edited by DoomCarrot on Sat Apr 09, 2016 3:59 am, edited 1 time in total.
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Re: version v1.031

Post by COOLguy » Sat Apr 09, 2016 2:32 am

LOL I LOVE IT!!! :D
Thanks!
Josh

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Re: version v1.031

Post by DoomCarrot » Sat Apr 09, 2016 4:02 am

He loves the mockery and humiliation of the DCPR's proud, all-powerful, omnipotent leader.... And there is nothing we can do to stop these documents from reaching our propogandized people... How they will react when they see that their leader can be mocked without retaliation is something the council would rather not see. :|
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Re: version v1.031

Post by COOLguy » Sat Apr 09, 2016 4:11 am

I sent a fix to Daniel for the Easter map.
Thanks!
Josh

tamtam12345
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Re: version v1.031

Post by tamtam12345 » Sat Apr 09, 2016 6:20 am

I played 'darkness always comes'map.I kill all enemy units at 84 rounds. :shock:
Can anyone win this map within 30 rounds?

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Hardeep
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Re: version v1.031

Post by Hardeep » Sat Apr 09, 2016 6:38 am

tamtam12345 wrote:I played 'darkness always comes'map.I kill all enemy units at 84 rounds. :shock:
Can anyone win this map within 30 rounds?
You what! How did you win? What gave you the ability to survive?
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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Re: version v1.031

Post by tamtam12345 » Sat Apr 09, 2016 7:55 am

Firstly,I destroy all green bridges.Use two towers (can shoot fire)and put some archers to shoot one catapult at same time(shoot lower one first).both of them will not be destroyed before heavy catapult comes.Break the walls on left bottom and put some archers there(one fire archer should be there to destroy upcoming heavy capapults(hc).
Then,put some light cal and board swordmans into two wagons.Lowest right corner should have only some battering rams remained(no fire archers) before heavy catapults comes.All mission(can convert)go up to gates to convert before heavy catapults comes.Barracks only can build pikemen.Knight all go up.Try to make a road for wagons can pass through battering rams to right lowest corner before hc comes.

When hc comes,use towers to burn right middle two.At lowest right corner,use wagons pass through ememy battering rams,use board swordmans to break lowest one.Another one wagon(carry light cals)help to break middle two.
Up left corner one hc use archers and fire archer to burn.It will only two hc left before heavy knight /horse archers comes.
When they comes,archers move back and shoot,defence church and barrecks,convert heavy kinghts to catch more time.Units don't stand inside walls(except defenders).Break one lower wall to move fast.All units go to centre of map to kill some archer units(don't left temper(upgrade)and knight temper die).Then move to pig.(lancer kill horse units(priority:knight>lancers>archers),do not let them dies).Go right corner to kill remain and avoid large no. of archers.Move left to kill archers(you should have enough units,do not let units in hc range.Finally,spread to kill hcs.I have a king left with 7 hp. :shock: But my billa(12 atk power)destroyed before heavy knight comes.It may can win at 82 rounds.

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Re: version v1.031

Post by Stratego (dev) » Sat Apr 09, 2016 8:08 am

easter map fix is up on server.

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