version v1.055

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

version v1.055

Postby Stratego (dev) » Wed Nov 22, 2017 6:53 am

version v1.053+54 is published
Stratego (dev)
Site Admin
 
Posts: 6441
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.055

Postby Stratego (dev) » Tue Dec 12, 2017 9:39 pm

new decoration tiles - uos 20
Stratego (dev)
Site Admin
 
Posts: 6441
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.055

Postby Puss_in_Boots » Wed Dec 13, 2017 2:56 am

A Christmas tree?
:D
I was just starting the development of a 2017 map, so I dont miss the due date. It takes me over a week to design a map. I hope 2 will be enough.
RED, WHITE and BLUE!
User avatar
Puss_in_Boots
 
Posts: 1698
Joined: Fri Apr 21, 2017 1:23 am
Location: Fairy Tales and Television.

Re: version v1.055

Postby Stratego (dev) » Wed Dec 13, 2017 4:07 am

christmas tree was put in earlier, now it is coffins, crystal, gems and mybe something else i dont remember, all in the "obst" category
Stratego (dev)
Site Admin
 
Posts: 6441
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.055

Postby Puss_in_Boots » Wed Dec 13, 2017 11:35 am

Never seen one before the update...
Oh well! :P
The new grave might could also be used.
RED, WHITE and BLUE!
User avatar
Puss_in_Boots
 
Posts: 1698
Joined: Fri Apr 21, 2017 1:23 am
Location: Fairy Tales and Television.

Re: version v1.055

Postby Stratego (dev) » Wed Dec 13, 2017 9:17 pm

again 9 new decorations - in decoration/obst section
Stratego (dev)
Site Admin
 
Posts: 6441
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.055

Postby Stratego (dev) » Sun Dec 24, 2017 3:17 pm

2 new decoration (crístals)
also many 30+ obstacles, even tall 64px trees, here attached too

both in AOS and AOF uos 20

also here is a json for a 64x32 and a 64x64 neutral unit from the new 30 obstacles - if anyone interested
Attachments
unit_neutral_tree_pine1.json
(2.95 KiB) Downloaded 17 times
unit_neutral_tree_snowpine_big1.json
(2.96 KiB) Downloaded 16 times
neutrals.PNG
neutrals.PNG (29.78 KiB) Viewed 1174 times
Stratego (dev)
Site Admin
 
Posts: 6441
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.055

Postby General Brave » Sun Dec 24, 2017 3:59 pm

There are cool, but some need another version where it is facing the opposite way.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
General Brave
 
Posts: 1516
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: version v1.055

Postby DoomCarrot » Sun Dec 24, 2017 4:38 pm

Woah cool stuff!
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
DoomCarrot
 
Posts: 3073
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: version v1.055

Postby Stratego (dev) » Mon Dec 25, 2017 10:45 pm

i have found a serious bug in aos/aof: tha AI will not ever use transportships. the bug is in since i have made that the ai will not consume all slots in a factory (it was many updates before)
i wander how no one noticed :)

fixed in AOS/AOF, uos 20
Stratego (dev)
Site Admin
 
Posts: 6441
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.055

Postby General Brave » Mon Dec 25, 2017 11:13 pm

I wonder when the next update.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
General Brave
 
Posts: 1516
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: version v1.055

Postby DoomCarrot » Wed Dec 27, 2017 10:22 pm

Well, the AI didn't hesitate to use a USELESS transport ship in the imperfect valley game I had with sunrise.... :evil:
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
DoomCarrot
 
Posts: 3073
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: version v1.055

Postby Stratego (dev) » Wed Dec 27, 2017 10:39 pm

the transportship bug is fixed, it is already uos.
Stratego (dev)
Site Admin
 
Posts: 6441
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.055

Postby 'woken' Ayush Tiwari » Sat Jan 13, 2018 5:16 am

Stratego (dev) wrote:the transportship bug is fixed, it is already uos.

Yes,I think it was important.
That, after all, was his job. The title of emperor carried with it only a single duty.
To make everything better.

For those,who consider themselves greater than the emperor,well,they can't,They can receive nothing,and claim to be everything
User avatar
'woken' Ayush Tiwari
 
Posts: 947
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India


Return to DEVELOPER version changes

Who is online

Users browsing this forum: Google Feedfetcher and 1 guest