version 1.087

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Post Reply
Stratego (dev)
Site Admin
Posts: 9158
Joined: Fri Apr 25, 2014 9:28 pm

version 1.087

Post by Stratego (dev) » Sun Apr 28, 2019 7:37 am

version 1.086 is published

Stratego (dev)
Site Admin
Posts: 9158
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.087

Post by Stratego (dev) » Mon Apr 29, 2019 6:00 pm

new core option:

new option for sprites:
"postAnimIdString": "SPRITE_EXPLOSION",

you can reference another sprite definition that should be played on the end of this sprite animation (like an explosion after the cannonball reach target)

available for all games AOF/AOW/AOS
now i use it to have explision for AOW tanks and ship attacks - target ill get an explision animation when the bullet reaches target.

ideas for AOF/AOS: we can set some effect on trebuchet/catapult/cannonball when hits target
also cannon fodder van have some special on throwing the goblin.
and so on

Stratego (dev)
Site Admin
Posts: 9158
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.087

Post by Stratego (dev) » Wed May 08, 2019 5:51 pm

we should put in a unit in AOS as i wanted to publish a version.

anyone nave suggestion which unit is ready enough to put in? (it has nice image at least)

thanks!

User avatar
makazuwr32
Posts: 4186
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.087

Post by makazuwr32 » Wed May 08, 2019 7:06 pm

makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
godOfKings
Posts: 2072
Joined: Fri Sep 22, 2017 4:50 pm

Re: version 1.087

Post by godOfKings » Thu May 09, 2019 8:03 am

On it :) also @Stratego (dev) the chariot techs should b placed in upgrade section with some gem cost (perhaps 5? )
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
Site Admin
Posts: 9158
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.087

Post by Stratego (dev) » Thu May 09, 2019 10:38 am

the chariot techs should b placed in upgrade section with some gem cost (perhaps 5? )
ok! 3-3 cost they are

Stratego (dev)
Site Admin
Posts: 9158
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.087

Post by Stratego (dev) » Thu May 09, 2019 5:18 pm

new cave wall like things in AOF/AOS

(if anyone would like to make normal walls - i mean all wall stages - please contact me there are many samples of these)
Attachments
cave_wall_wide.png
cave_wall_wide.png (3.57 KiB) Viewed 494 times
cave_wall_small.png
cave_wall_small.png (2.33 KiB) Viewed 494 times
cave_wall_wide_grey.png
cave_wall_wide_grey.png (3.26 KiB) Viewed 494 times
cave_wall_small_grey.png
cave_wall_small_grey.png (2.26 KiB) Viewed 494 times

User avatar
Puss_in_Boots
Posts: 2509
Joined: Fri Apr 21, 2017 1:23 am

Re: version 1.087

Post by Puss_in_Boots » Thu May 09, 2019 7:30 pm

Program fliers to not fly over these, and they will work well in one's logic
RED, WHITE and BLUE!

Stratego (dev)
Site Admin
Posts: 9158
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.087

Post by Stratego (dev) » Thu May 09, 2019 9:32 pm

they can not as they can not fly because only one uit can be in one tile - there are neutral "units"

Stratego (dev)
Site Admin
Posts: 9158
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.087

Post by Stratego (dev) » Sat May 11, 2019 7:06 pm

new unit: Hwacha.

uos 20

Also the Immortals are a new suggestion for the new version (already was ACCEPTED)

Moh556
Posts: 297
Joined: Sun Nov 18, 2018 2:43 pm
Location: Iran

Re: version 1.087

Post by Moh556 » Sun May 12, 2019 6:46 am

Realy thanks ...

Post Reply

Return to “DEVELOPER version changes”