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version 1.094

Posted: Tue Jul 16, 2019 7:43 pm
by Stratego (dev)
i havent received any problems so i ave published version 1.093

Re: version 1.094

Posted: Tue Jul 23, 2019 10:00 am
by Stratego (dev)
new units
- fishing boat
- borading ship

uos 20

Re: version 1.094

Posted: Tue Jul 23, 2019 11:52 am
by Stratego (dev)
new unit
- Floating petard

Re: version 1.094

Posted: Tue Jul 23, 2019 7:22 pm
by Stratego (dev)
new unit
- row boat

uos 10

Re: version 1.094

Posted: Sat Jul 27, 2019 11:01 am
by tamtam12345
Enemy seems don't know how to control the row boat.

Re: version 1.094

Posted: Sat Jul 27, 2019 11:02 am
by Stratego (dev)
enemy? ai?

Re: version 1.094

Posted: Sat Jul 27, 2019 11:26 am
by tamtam12345
AI

Re: version 1.094

Posted: Sat Jul 27, 2019 11:33 am
by Stratego (dev)
it builds it? or you gave it via mapeditor?
( cause i have not set for AI to build such)

Re: version 1.094

Posted: Sat Jul 27, 2019 11:54 am
by tamtam12345
I put the ship in mapeditor.


Apart from that, I can't interrupt "click to place" process after I click the "black area"(outside the map).

Re: version 1.094

Posted: Sat Jul 27, 2019 1:30 pm
by Stratego (dev)
I put the ship in mapeditor.
ok, that is good than.
Apart from that, I can't interrupt "click to place" process after I click the "black area"(outside the map).
yes it is new feature, i was insane about accidental interruptings.

Re: version 1.094

Posted: Sat Jul 27, 2019 1:50 pm
by Puss_in_Boots
Stratego (dev) wrote:
Sat Jul 27, 2019 1:30 pm
Apart from that, I can't interrupt "click to place" process after I click the "black area"(outside the map).
yes it is new feature, i was insane about accidental interruptings.
Yes it was very annoying, thank you for fixing that. Using lock map panning to swipe a terrain against the edge of the map was my dread. There's also lag after using it for an extensive time.

Re: version 1.094

Posted: Wed Jul 31, 2019 4:49 am
by tamtam12345
Some ships can get into upgraded transport ship. Is it true? :?:

Re: version 1.094

Posted: Wed Jul 31, 2019 6:41 am
by Stratego (dev)
you mean they maybe can not go in? :)
tell me if i need to fix -thanks!

Re: version 1.094

Posted: Wed Jul 31, 2019 8:31 am
by tamtam12345
If great transport can get into upgraded transport, why row boat can't get in? :?: It may too strong if it carry 6 wagons?

Apaft from that, will it be OP if no cooldown on putting sea barrel?

Re: version 1.094

Posted: Wed Jul 31, 2019 1:03 pm
by Stratego (dev)
no any ship sould go into other ship.
please list me if u see anythong work otherwise - thanks!

sea barrel: how much cooldown u suggest?

Re: version 1.094

Posted: Wed Jul 31, 2019 2:30 pm
by tamtam12345
Ships that can't get into upgraded transport: Demolition boat,Demolition ship,viking ship,upgraded transport, row boat,fishing ship.
Other ships can get into upgraded transport.

Sea barrel:At least 1 turn cooldown . No cooldown will make it too op.

I have another idea. Why don't we add the Leaving(~?) effect on sea barrel that demolition ship put down? :?:

Re: version 1.094

Posted: Wed Jul 31, 2019 3:48 pm
by tamtam12345
Can you check the bet system? I haven't get winning gems again.

Re: version 1.094

Posted: Wed Jul 31, 2019 6:53 pm
by DoomsdayDragonfire
Leaving or higher cooldown?...
I think leaving(3) looks more realistic as barrels do sink after some time (could be minutes, hours or days depending how well the barrel was made...) while some ships could drop multiple barrels at once, creating a minefield in little time...

Re: version 1.094

Posted: Wed Jul 31, 2019 8:01 pm
by Stratego (dev)
ships carry problems: i checked and we need to json all ships to fix it - can somsone volunteer to do ? (i can send in code setup)

gem games: please make one and i will join and we will see what is the problem.

sea barrel: leaving would be weird- isnt it? maybe a long one? like 8 turs?

Re: version 1.094

Posted: Thu Aug 01, 2019 4:41 pm
by tamtam12345
Gem games: Opened . Map name : Testing bet
Password :123123

Sea barrel :
DoomsdayDragonfire wrote:
Wed Jul 31, 2019 6:53 pm
Leaving or higher cooldown?...
Why not both? A turn cooldown + leaving (8~10) so each ship only have 4~5 sea barrels at the same time.

Re: version 1.094

Posted: Thu Aug 01, 2019 5:39 pm
by DoomsdayDragonfire
That's too much slow imo, and you can get the same result as just cutting (leaving effect) by half, but with the downside of having to wait twice of turns to have all barrels in the field... I prefer it to be just 3 barrels p/ ship (leaving 3 without cooldown) to avoid barrel spam...

Re: version 1.094

Posted: Sat Aug 03, 2019 11:44 am
by Stratego (dev)
Gem games: Opened . Map name : Testing bet
Password :123123
i have received the gem as it supposed to.

please lets try to reproduce the same exact setup where you lost the gem:
- exact number and order of players
- who was the winned a human player? if so let me be that winner.
- also who's turn was the winning turn? the winner player ? (or in other players's turn?)

we need to reproduce to fix - please - thanks!

Re: version 1.094

Posted: Sun Aug 04, 2019 4:51 pm
by Stratego (dev)
latest version is uos 10

Re: version 1.094

Posted: Sun Aug 04, 2019 5:35 pm
by Stratego (dev)
New unit: Fishing ship
New unit: Boarding ship
New unit: Floating petard
New unit: Row Boat
New unit: Carrack
Mapeditor:Some handy changes like how scroll lock should work

these are published to GP

Re: version 1.094

Posted: Tue Aug 06, 2019 6:46 am
by Stratego (dev)
ships carry problems: i checked and we need to json all ships to fix it - can somsone volunteer to do ? (i can send in code setup)
anyone?

Re: version 1.094

Posted: Tue Aug 06, 2019 9:55 am
by Moh556
We can name this update : update of seas :D