Dwarves

Here you can discuss what kind of races should be in the game.
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balint
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Dwarves

Post by balint » Fri May 02, 2014 6:07 pm

cost a lot, and strong

units: dwrven axeman, dwarven horse rider, warven axe thrower, dwarven builder( the best builder of all)

structures: wall, fort wall, mountain mine (training), paveze, spikes (the soldier which touch it loose 50 hp), traps, moats
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Mikeg9lives
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Re: dwarves

Post by Mikeg9lives » Fri May 02, 2014 10:14 pm

Good ideas! Thank you, I agree that the Dwarves should have the best builder. These ideas are under consideration!
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Mairon
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Re: dwarves

Post by Mairon » Sat May 03, 2014 9:38 am

Wait, what? -50hp is seriously OP!!! :!: :|
o hope you at least played the game a little before posting... That can kill a spartan. It should be in my opinion a very expensive structure and it should be only -10 hp or so.
Cheers, everything will go well! Yes, ask the other person to lend you something/go on a date/do anything else! They ain't gonna bite your head off!

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balint
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Re: dwarves

Post by balint » Sat May 03, 2014 10:03 am

I just tell you, I fully played the game. I imagined it as a horseman killer..... if it is better for you, then it take down 10 hp and have a huge bonus on horsemans.
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patroid
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Re: dwarves

Post by patroid » Thu Aug 14, 2014 3:18 pm

I have designed a first dwarf.
Take a look and tell me if you use him
I tested him with tiled and see that he is one pixel to big.
Much fun with him.

If you want him i give you the tileset for him (4 colors)!

patroid
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zwerg.png
Here he is
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balint
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Re: dwarves

Post by balint » Fri Aug 15, 2014 10:06 pm

Looks great,
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Hardeep
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Re: dwarves

Post by Hardeep » Sun Sep 14, 2014 1:19 am

Dwarves on horses! What are you thinking, maybe mare riders or even Hog Riders
Dwarven Banner man maybe also, with good speed but lacking offense and defense but splash spells hat effect every unit 1 tile away from the selected tile with spells like
Marching chant +1movement for 2 turns recharge 2 turns
Battle Chant +2 attack for 1 turn
Phalanx: +1 pierce and physical armor +10% against any type of cavalry for 2 turns recharge 2 turns
spell range is 3
possibility is 100%
There never was much hope... just a fool's hope

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balint
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Re: dwarves

Post by balint » Sun Sep 14, 2014 3:30 pm

maybe bear-riders?
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Hardeep
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Re: dwarves

Post by Hardeep » Mon Sep 15, 2014 8:37 pm

balint wrote:maybe bear-riders?
Bear riders would be too big
There never was much hope... just a fool's hope

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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Sun Oct 12, 2014 12:31 pm

dwarves should be the best race in building machines (like a better turret, some forms of medieval guns) and we should move the stone golem from the elves to the dwarves.

Maybe the elves could've a wooden golem or sth like this?
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Dgkfadomo777
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Re: dwarves

Post by Dgkfadomo777 » Mon Oct 13, 2014 5:26 am

Dwarves use ponies i saw that in the hobbit

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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Mon Oct 13, 2014 3:01 pm

Here's an image for the dwarven race symbol

Image

(gray-brown like the mountains they live in and formed out of hard dwarven metal)
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Stratego (dev)
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Re: dwarves

Post by Stratego (dev) » Mon Oct 13, 2014 3:52 pm

cool symbol! however previously i imagined axes for them.

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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Mon Oct 13, 2014 3:55 pm

A dwarven soldier defending their mountains from all who want to take them

(dwarven standard infantry, little better but 1 tick longer building time)

Image
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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Mon Oct 13, 2014 4:33 pm

While their musketeers are guarding the mines

(Same building time as axeman, dwarven archer version)

Image
Last edited by dust-n-steel on Mon Oct 13, 2014 4:51 pm, edited 2 times in total.
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patroid
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Re: dwarves

Post by patroid » Mon Oct 13, 2014 4:39 pm

Really cool images
Include them
We have a new icon maker :-( :-).
I shouldnt have teached you how
to make them :D

Patroid

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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Mon Oct 13, 2014 5:36 pm

I'll try to draw a unit and digitalize it from scretch tomorrow. Let's see how it'll look like :)
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Stratego (dev)
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Re: dwarves

Post by Stratego (dev) » Mon Oct 13, 2014 6:09 pm

dont waste your time!
that will be unrecognizable, you cannot resize an image down to 32x32 px.
you must draw it in 32x32 px to look good.

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patroid
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Re: dwarves

Post by patroid » Sun Nov 23, 2014 6:23 am

Did this race died??
Or would it be implemented??

However here the first version of a worker.

(I will edit it on my computer)
I found the real world cursor editor,
Its very good for making tiles.

Patroid
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Stratego (dev)
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Re: dwarves

Post by Stratego (dev) » Sun Nov 23, 2014 6:31 am

It will be sometime, but first i want to publish the game with the starting races as a complete game.
BUt i will surely put/balance in dwarwes after that!

i will write a new topic of what i will be needed to publish: here viewtopic.php?f=30&t=851

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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Sun Nov 23, 2014 8:31 pm

dwarf-worker.png
dwarf-worker.png (820 Bytes) Viewed 12269 times
Little reskinned worker in shoes and bear fur
Last edited by dust-n-steel on Mon Nov 24, 2014 7:40 am, edited 1 time in total.
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patroid
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Re: dwarves

Post by patroid » Mon Nov 24, 2014 5:13 am

Hi
Looks great.

Patroid

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patroid
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Re: dwarves

Post by patroid » Tue Dec 02, 2014 5:13 pm

Hi
If i understood it right i should continue this style...

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Stratego (dev)
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Re: dwarves

Post by Stratego (dev) » Tue Dec 02, 2014 7:09 pm

cool! :)

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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Sat Jan 17, 2015 11:20 pm

I'll start a push here :)
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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Sun Jan 18, 2015 12:11 am

You need some string dwarf guys? hire them from the tavern! Image
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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Sun Jan 18, 2015 5:11 pm

And a shooting stand. Image
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Stratego (dev)
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Re: dwarves

Post by Stratego (dev) » Sun Jan 18, 2015 5:16 pm

the tavern looks good! but try to make it ISO or a little 3Dish - thanks!

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dust-n-steel
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Re: dwarves

Post by dust-n-steel » Sun Jan 18, 2015 9:12 pm

So? Image
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Stratego (dev)
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Re: dwarves

Post by Stratego (dev) » Sun Jan 18, 2015 9:32 pm

cool!
(only suggestion that it is a little too dark, but besides that it is cool! :))

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