Dwarves

Here you can discuss what kind of races should be in the game.
Midonik
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Re: Dwarves! Revived!

Post by Midonik » Fri Sep 30, 2016 12:00 pm

Look like viking,but its ok.
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 1:11 pm

Hey guys i'm working with daniel to implement the dwarven race. I will make a rework of all images to improve it and i'll prepare jsons and images for putting in. I think we should decide what we want to put in and the stats.
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Alpha
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Re: Dwarves! Revived!

Post by Alpha » Fri Sep 30, 2016 1:14 pm

I believe everything should be implemented! all the units are good, including the runes.
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 1:20 pm

Yes, but given the time required to make everything we will have things that shall be needed more (and before others)
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 1:41 pm

This is what i collected from the old topic
Race Symbol: Image

Buildings:

Tavern: Image
Shooting Stand: Image
Mountain Stronghold [Mega Mansion]: Image
Kingdom under the mountain[Mega Mansion]: Image
Rune Mason: Image

Units
Worker: Image
Standard Worker Unit
Axeman: Image
Strong infantrist, should need 4 turns
Dwarven Crossbowman ImageImage
Main ranged unit
Musketeer: Image
Good distance fighter
best version: a shot is very strong but the musketeer has to reload his weapon the thurn after
when this isn't possible: good infantrist, shoult need 4 turns also
Beserk: Image
Axe fighter with double-strike ability and a better armor then the Axeman
Dwarven Slayer: ImageImageImageImage
Slayer are particularly adept at killing giants, ogres, trolls, dragon, demons, big stuff!
Dwarven Defender: ImageImageImage
Something like a panzer with an axe, really hard to kill and strong
Bear Rider: Image
Dwarven cavalry, 1 movement slower then normal riders but hard lance attack, bonus against cavalry
Boar Rider: Image
Dwarven Cavalry. Great against any non-mounted unit
Heavy Board Rider: Image
Dwarven Cavalry. Upgrade for the Boar Rider. Even greater against any non-mounted unit and pretty sturdy
Bombarde: Image
Unit from the Mountain Stronghold, cannon
Rune Master: Image
Dwarven caster. We can research new runes at the rune master to make it use more spell-like abilities
Priest: Image
Dwarven warrior healer
Cleric: Image
Upgrade for the priest. Stronger and with a wider range
War Smith: Image Image
Unit that works both as fighter and worker
Dwarf Monk: Image
Expert in martial arts; his fists are hard as rocks and can heal by himself by regenerating every turn or by using his action to fully heal
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samuelch
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Re: Dwarves! Revived!

Post by samuelch » Fri Sep 30, 2016 1:48 pm

Axeman: Image
Strong infantrist
Cost 4
HP 24
Attack 18
Range 1
Armor 0
Pierce 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Is it okay?
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 1:51 pm

edited the hammer fighter
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 1:53 pm

I've got a suggestion for dwarven units stats:

dwarven should rival orcs as melee warriors
Orcs should be more attack oriented while dwarves should have more defense

I also suggest that we need some 2 turns unit as other races have (speed is important in this game)
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Alpha
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Re: Dwarves! Revived!

Post by Alpha » Fri Sep 30, 2016 1:55 pm

I agree with alexander.

I thought of a Dwarf Defender which has a huge defense bonus and has a mighty War axe
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 1:56 pm

I have already made some images for that
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samuelch
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Re: Dwarves! Revived!

Post by samuelch » Fri Sep 30, 2016 2:02 pm

samuelch wrote:
Axeman: Image
Strong infantrist
Cost 4
HP 30
Attack 10
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
How about now?
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 2:26 pm

Dwarven barracks for training of war units
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 2:28 pm

Samuel it is to weak for a 4 turns unit
I think we might make it 3 turns, like the armored orc warrior

Also i suggest we use a different image (just my personal opinion)
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot » Fri Sep 30, 2016 2:30 pm

Alexander, on page 1 of this topic hardeep has a list of all the dwarf units up to the new ones made this week. I think the 2-3 turn units are:
dwarf warrior
dwarf billman
dwarf monk
dwarf war smith

And the barracks is cool, but I am confused as to what the difference is between barracks and tavern?
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 2:30 pm

Lighter arc
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samuelch
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Re: Dwarves! Revived!

Post by samuelch » Fri Sep 30, 2016 2:31 pm

Dwarf miner=a dwarf that can move underground with a small damage form his trusty pickaxe but good against buildings (building destroyer). Cost=3 turns
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 2:33 pm

I didn't remember that the tavern was for melee units. I made the barracks cause i tought we needed one xD
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samuelch
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Re: Dwarves! Revived!

Post by samuelch » Fri Sep 30, 2016 2:42 pm

The barrack wall looks good for walls.
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 2:52 pm

reshaded my slayer

The slayer shall have a high bonus against U_GIANTS, U_PLANT and U_DRAGONS
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Alpha
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Re: Dwarves! Revived!

Post by Alpha » Fri Sep 30, 2016 3:10 pm

Should we make a Dwarven Blunderbuss?
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot » Fri Sep 30, 2016 3:11 pm

Guys, check the OP of this topic pleeeeeaaaaseeee. We already have a blunderbuss (well, abus gun). :)
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Alpha
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Re: Dwarves! Revived!

Post by Alpha » Fri Sep 30, 2016 3:13 pm

oh I had no clue what a abus gun was sorry :oops:

What about a Hand cannon, or a musketman (delete this reply if there already are some units)
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Midonik
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Re: Dwarves! Revived!

Post by Midonik » Fri Sep 30, 2016 3:14 pm

I got question about drafnes: What is their weaknes? Big cost of units?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
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Midonik
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Re: Dwarves! Revived!

Post by Midonik » Fri Sep 30, 2016 3:16 pm

And have you make techs for them?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot » Fri Sep 30, 2016 3:17 pm

Their speed probably imo. I imagine most dwarf units as having 2 move, unless mounted. Which makes them stronger at defense rather than offense.

After all, most dwarfs have awfully short legs.
The day is coming when a single carrot, freshly observed, will set off a revolution.

Midonik
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Re: Dwarves! Revived!

Post by Midonik » Fri Sep 30, 2016 3:18 pm

Oh ok.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
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Alpha
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Re: Dwarves! Revived!

Post by Alpha » Fri Sep 30, 2016 3:50 pm

We need a Thunderer like unit (Got this idea from Total War War hammer) How about it Hardeep?
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot » Fri Sep 30, 2016 3:59 pm

I don't think Hardeep manages this topic anymore. :?

However, what is a thunderer?
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Alpha
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Re: Dwarves! Revived!

Post by Alpha » Fri Sep 30, 2016 4:00 pm

Awoo~ my dudes!

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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 » Fri Sep 30, 2016 9:41 pm

An army with units with 2 speed would be unplayable unless those units are the strongest in game...
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