Dwarves

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Alexander82
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Re: dwarves

Post by Alexander82 » Sun Mar 29, 2015 8:56 pm

Shades Added
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Alexander82
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Re: dwarves

Post by Alexander82 » Sun Mar 29, 2015 8:59 pm

I'd also like to realize a dwarven berserker
lsomething like this
Image
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Alexander82
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Re: dwarves

Post by Alexander82 » Mon Mar 30, 2015 12:51 am

i added some details on the shield, what you think?
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Alexander82
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Post by Alexander82 » Wed Apr 01, 2015 10:36 am

Here's a Berserker (in truth the original image is from gotrek a dwarven slayer)
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patroid
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Re: dwarves

Post by patroid » Wed Apr 01, 2015 3:00 pm

Hi
You be a awesome designer now,
I think better then me, but
Daniel said we should make everything a bit
More 3d. So here my suggestion.
And i dont like the weapon of the berserk!
Patroid
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Alexander82
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Re: dwarves

Post by Alexander82 » Wed Apr 01, 2015 7:11 pm

Oh, i'm not pretty sure about i can add more 3d to this kind of units but i'll try, and feel free to correct them if you think you can improve that 3d requirement
I'm going to work on the weapon of the slayer then, i've got an idea or two,
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Alexander82
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Re: dwarves

Post by Alexander82 » Fri Apr 03, 2015 12:00 am

Here 2 variants with a hammer
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Dwarven Berserker 3.png
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Dwarven Berserker 2.png
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Alexander82
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Re: dwarves

Post by Alexander82 » Fri Apr 03, 2015 12:02 am

2 with a different axe
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Dwarven Berserker 4.png
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Alexander82
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Re: dwarves

Post by Alexander82 » Sun Apr 05, 2015 12:36 am

I'd also make 2 units
Thane and King under the mountain
" stronger unit that give bonus to other dwarves
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Alexander82
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Re: dwarves

Post by Alexander82 » Mon Apr 06, 2015 11:22 pm

This building is the Rune Mason
Runes are carvings that dwarven artisans make to give magical effects to their items
In this buildings we can research upgrades for dwarves units that are different from what we cna find at the smith (not just +1 attack and +1 defense) for example we might make techs to allow melee warriors to throw their weapon and make it come back, or add some properties to their blades (fire damage, explosions for area attack or stuff like that)
This building could also train superior workers (Rune Masters) that can build and use spell.like abilities
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Stratego (dev)
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Re: dwarves

Post by Stratego (dev) » Tue Apr 07, 2015 6:16 am

nice image! grat!

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ollie444
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Re: dwarves

Post by ollie444 » Tue Apr 07, 2015 5:35 pm

Could you think of a variant of this for other races maybe?
Like a sacrifice pit for orcs/undead

Or do you want it solely for dwarves.

Also, to make units 3d you need to add shadow on the actual unit, not beneath it. For example, if you look at Patroid's guy's shield closely, you can see it gets darker the further right/downwards. This gives a spherical 3d effect. Hope you understand, and that this will make you even better at making units!

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Alexander82
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Re: dwarves

Post by Alexander82 » Wed Apr 08, 2015 10:18 am

I can think to other stuff for other races, but this one is just for dwarves (imho) because they need THEIR form of magic
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ollie444
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Re: dwarves

Post by ollie444 » Thu Apr 09, 2015 9:58 am

On subject of magic...
What about a dwarven sorcerer, that has an ability to summon magic walls, which cannot move, disappear after 3 turns, with 1 turn cooldown, seeing as dwarves are defensive...
Look like a transparent blue shield.

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Alexander82
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Re: dwarves

Post by Alexander82 » Thu Apr 09, 2015 7:24 pm

More than a sorcerer i'd make a dwarf cleric, that is pretty fit for dwarves. This kind of warding skill and also buffing skills would make them useful, and we might make an upgrade (priest to cleric) that make them become more resilient and stronger in melee

here's a concept
Image

For the magic part the rune master is more fit, it would not cast magic like a sorcerer but he would use runes that he carves on stones

Something like this

Image
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Alexander82
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Re: dwarves

Post by Alexander82 » Fri Apr 10, 2015 5:50 pm

Here's a cleric
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Last edited by Alexander82 on Sat Apr 11, 2015 2:33 pm, edited 2 times in total.
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Alexander82
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Re: dwarves

Post by Alexander82 » Sat Apr 11, 2015 2:30 pm

Here is the priest

I have to draw a priest to cleric icon
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Re: dwarves

Post by DoomCarrot » Sat Apr 11, 2015 7:16 pm

The cleric (first one) looks like he has skeleton feet....
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Alexander82
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Re: dwarves

Post by Alexander82 » Sun Apr 12, 2015 12:53 am

How is it now?
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Alexander82
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Re: dwarves

Post by Alexander82 » Sun Apr 12, 2015 1:04 am

What about the rune master?
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Re: dwarves

Post by DoomCarrot » Sun Apr 12, 2015 1:42 am

Ahh, those both look good :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Alexander82
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Re: dwarves

Post by Alexander82 » Sun Apr 19, 2015 9:40 am

I edited the defender to make it more 3D-like
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Alexander82
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Re: dwarves

Post by Alexander82 » Sun Apr 19, 2015 9:52 am

So far that's what i realized for dwarves (in some cases we should choose one)
Rune Mason: Image
Dwarven Defender: ImageImageImage
Boar Rider: Image
Heavy Board Rider: Image
Dwarven Slayer: ImageImageImageImage
Rune Master: Image
Priest: Image
Cleric: Image
Dwarven Crossbowman: ImageImage
Last edited by Alexander82 on Tue Jun 23, 2015 3:26 pm, edited 2 times in total.
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ejm29
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Re: dwarves

Post by ejm29 » Sun Apr 19, 2015 2:37 pm

They look epic! :P

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Alexander82
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Re: dwarves

Post by Alexander82 » Mon Apr 20, 2015 5:17 am

Race Symbol: Image

Buildings:

Tavern: Image
Shooting Stand: Image
Mountain Stronghold [Mega Mansion]: Image
Rune Mason: Image

Units
Worker: Image
Standard Worker Unit
Axeman: Image
Strong infantrist, should need 4 turns
Dwarven Crossbowman ImageImage
Main ranged unit
Musketeer: Image
Good distance fighter
best version: a shot is very strong but the musketeer has to reload his weapon the thurn after
when this isn't possible: good infantrist, shoult need 4 turns also
Beserk: Image
Axe fighter with double-strike ability and a better armor then the Axeman
Dwarven Slayer: ImageImageImageImage
Slayer are particularly adept at killing giants, ogres, trolls, dragon, demons, big stuff!
Dwarven Defender: ImageImageImage
Something like a panzer with an axe, really hard to kill and strong
Bear Rider: Image
Dwarven cavalry, 1 movement slower then normal riders but hard lance attack, bonus against cavalry
Boar Rider: Image
Dwarven Cavalry. Great against any non-mounted unit
Heavy Board Rider: Image
Dwarven Cavalry. Upgrade for the Boar Rider. Even greater against any non-mounted unit and pretty sturdy
Bombarde: Image
Unit from the Mountain Stronghold, cannon
Rune Master: Image
Dwarven caster. We can research new runes at the rune master to make it use more spell-like abilities
Priest: Image
Dwarven warrior healer
Cleric: Image
Upgrade for the priest. Stronger and with a wider range
Last edited by Alexander82 on Tue Jun 23, 2015 3:24 pm, edited 3 times in total.
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ollie444
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Re: dwarves

Post by ollie444 » Mon Apr 20, 2015 4:37 pm

Runes ideas...
Earth rune for sheild magic spell?
Air rune for the Arcane fog spell?
Fire rune for a new spell that switches attack and defense of the subject?
Water rune for flood spell?
Just ideas...

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Alexander82
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Re: dwarves

Post by Alexander82 » Mon Apr 20, 2015 8:15 pm

About runes you don't need to be locked on the element concept.
Let's say you research a "warrior rune" this one can give a boost to attack
If you research a "fire rune" it gives the rune master a fire attack

At the rune mason you might also research runic weapons. If you research a "fire blades" tech, any unit with slashing attack might gain a burning effect, and so on

here are some real runes
Image

In this image there are meanings of runes
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Alexander82
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Re: dwarves

Post by Alexander82 » Tue Apr 21, 2015 12:56 pm

This one is a rune with a healing effect. When you research it it appears in the Rune Master Spell List
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Alexander82
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Re: dwarves

Post by Alexander82 » Tue Apr 21, 2015 4:18 pm

This are fire and ice rune from the images above
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Fire Rune.png
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ollie444
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Re: dwarves

Post by ollie444 » Tue Apr 21, 2015 6:11 pm

Keeping in mind about dwarves aspects (Defense++, Speed--, Health+, etc)
The only attack would either be weak, or powerful, with long cooldowns
Ice rune - "freezing" enemies for a short time?
Fire rune - I had trouble finding a dwarven spell for this...
Healing rune - heals, and gives a temporary armored effect
Spear rune - a weak offensive spell - spear throw
Thorn - extra counter damage buff
Torch - extra sight buff, also could give flame blades
Stone - Magic Shield
Earth - Earthquake attack, big cooldown, big area damage? OR creates a fog of dust

These are just ideas though

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