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Dwarves

Posted: Fri May 02, 2014 6:07 pm
by balint
cost a lot, and strong

units: dwrven axeman, dwarven horse rider, warven axe thrower, dwarven builder( the best builder of all)

structures: wall, fort wall, mountain mine (training), paveze, spikes (the soldier which touch it loose 50 hp), traps, moats

Re: dwarves

Posted: Fri May 02, 2014 10:14 pm
by Mikeg9lives
Good ideas! Thank you, I agree that the Dwarves should have the best builder. These ideas are under consideration!

Re: dwarves

Posted: Sat May 03, 2014 9:38 am
by Mairon
Wait, what? -50hp is seriously OP!!! :!: :|
o hope you at least played the game a little before posting... That can kill a spartan. It should be in my opinion a very expensive structure and it should be only -10 hp or so.

Re: dwarves

Posted: Sat May 03, 2014 10:03 am
by balint
I just tell you, I fully played the game. I imagined it as a horseman killer..... if it is better for you, then it take down 10 hp and have a huge bonus on horsemans.

Re: dwarves

Posted: Thu Aug 14, 2014 3:18 pm
by patroid
I have designed a first dwarf.
Take a look and tell me if you use him
I tested him with tiled and see that he is one pixel to big.
Much fun with him.

If you want him i give you the tileset for him (4 colors)!

patroid

Re: dwarves

Posted: Fri Aug 15, 2014 10:06 pm
by balint
Looks great,

Re: dwarves

Posted: Sun Sep 14, 2014 1:19 am
by Hardeep
Dwarves on horses! What are you thinking, maybe mare riders or even Hog Riders
Dwarven Banner man maybe also, with good speed but lacking offense and defense but splash spells hat effect every unit 1 tile away from the selected tile with spells like
Marching chant +1movement for 2 turns recharge 2 turns
Battle Chant +2 attack for 1 turn
Phalanx: +1 pierce and physical armor +10% against any type of cavalry for 2 turns recharge 2 turns
spell range is 3
possibility is 100%

Re: dwarves

Posted: Sun Sep 14, 2014 3:30 pm
by balint
maybe bear-riders?

Re: dwarves

Posted: Mon Sep 15, 2014 8:37 pm
by Hardeep
balint wrote:maybe bear-riders?
Bear riders would be too big

Re: dwarves

Posted: Sun Oct 12, 2014 12:31 pm
by dust-n-steel
dwarves should be the best race in building machines (like a better turret, some forms of medieval guns) and we should move the stone golem from the elves to the dwarves.

Maybe the elves could've a wooden golem or sth like this?

Re: dwarves

Posted: Mon Oct 13, 2014 5:26 am
by Dgkfadomo777
Dwarves use ponies i saw that in the hobbit

Re: dwarves

Posted: Mon Oct 13, 2014 3:01 pm
by dust-n-steel
Here's an image for the dwarven race symbol

Image

(gray-brown like the mountains they live in and formed out of hard dwarven metal)

Re: dwarves

Posted: Mon Oct 13, 2014 3:52 pm
by Stratego (dev)
cool symbol! however previously i imagined axes for them.

Re: dwarves

Posted: Mon Oct 13, 2014 3:55 pm
by dust-n-steel
A dwarven soldier defending their mountains from all who want to take them

(dwarven standard infantry, little better but 1 tick longer building time)

Image

Re: dwarves

Posted: Mon Oct 13, 2014 4:33 pm
by dust-n-steel
While their musketeers are guarding the mines

(Same building time as axeman, dwarven archer version)

Image

Re: dwarves

Posted: Mon Oct 13, 2014 4:39 pm
by patroid
Really cool images
Include them
We have a new icon maker :-( :-).
I shouldnt have teached you how
to make them :D

Patroid

Re: dwarves

Posted: Mon Oct 13, 2014 5:36 pm
by dust-n-steel
I'll try to draw a unit and digitalize it from scretch tomorrow. Let's see how it'll look like :)

Re: dwarves

Posted: Mon Oct 13, 2014 6:09 pm
by Stratego (dev)
dont waste your time!
that will be unrecognizable, you cannot resize an image down to 32x32 px.
you must draw it in 32x32 px to look good.

Re: dwarves

Posted: Sun Nov 23, 2014 6:23 am
by patroid
Did this race died??
Or would it be implemented??

However here the first version of a worker.

(I will edit it on my computer)
I found the real world cursor editor,
Its very good for making tiles.

Patroid

Re: dwarves

Posted: Sun Nov 23, 2014 6:31 am
by Stratego (dev)
It will be sometime, but first i want to publish the game with the starting races as a complete game.
BUt i will surely put/balance in dwarwes after that!

i will write a new topic of what i will be needed to publish: here viewtopic.php?f=30&t=851

Re: dwarves

Posted: Sun Nov 23, 2014 8:31 pm
by dust-n-steel
dwarf-worker.png
dwarf-worker.png (820 Bytes) Viewed 12549 times
Little reskinned worker in shoes and bear fur

Re: dwarves

Posted: Mon Nov 24, 2014 5:13 am
by patroid
Hi
Looks great.

Patroid

Re: dwarves

Posted: Tue Dec 02, 2014 5:13 pm
by patroid
Hi
If i understood it right i should continue this style...

Patroid

Re: dwarves

Posted: Tue Dec 02, 2014 7:09 pm
by Stratego (dev)
cool! :)

Re: dwarves

Posted: Sat Jan 17, 2015 11:20 pm
by dust-n-steel
I'll start a push here :)

Re: dwarves

Posted: Sun Jan 18, 2015 12:11 am
by dust-n-steel
You need some string dwarf guys? hire them from the tavern! Image

Re: dwarves

Posted: Sun Jan 18, 2015 5:11 pm
by dust-n-steel
And a shooting stand. Image

Re: dwarves

Posted: Sun Jan 18, 2015 5:16 pm
by Stratego (dev)
the tavern looks good! but try to make it ISO or a little 3Dish - thanks!

Re: dwarves

Posted: Sun Jan 18, 2015 9:12 pm
by dust-n-steel
So? Image

Re: dwarves

Posted: Sun Jan 18, 2015 9:32 pm
by Stratego (dev)
cool!
(only suggestion that it is a little too dark, but besides that it is cool! :))