Scaledfolks - Dragons and reptiles - MERGED

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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Thu Sep 29, 2016 12:33 pm

What about an iguana for scouting?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Thu Sep 29, 2016 12:35 pm

Alexander82 wrote:Being frogs amphibious i'd make it slower but able to swim at the same land speed (or faster into water)
Yes, frogs can swim also
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Thu Sep 29, 2016 12:47 pm

Alexander82 wrote:What about an iguana for scouting?
Really Good Idea! Lets change the frog lizard rider to ??? what name?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Thu Sep 29, 2016 2:58 pm

Iguana rider :mrgreen: btw, with that cost, i guess it should have more atk / hp or even a common human warrior can take it out.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Thu Sep 29, 2016 3:34 pm

My ideas:

frog rider
Amphibious unit: 3 movement on land and 5 in water (or 4 in both)
Cost 5
less strong than a human knight but more versatile
Attack 9
Tongue attack ranged effect that deal no damage but stops a unit movement until next turn. Chance: [80-(target attack-9)*5]% (the strongest the target the most difficult to stop it, the weaker the target the easyer to apply the effect)
has Bonus against ships
Will have an upgrade called toad rider (or we can make a new unit that makes those who lick it have hallucinations xD)


Iguana rider
Land unit
Speed 6
cost 3
Similar to light cavalry in AoS
It might also have a move 2 on mountains (since lizards can climb)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Thu Sep 29, 2016 4:08 pm

cool ideas! i like it :D
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Thu Sep 29, 2016 5:38 pm

I agrre.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Thu Sep 29, 2016 6:42 pm

Frog Rider: a lizard riding a frog. the color of frog is neon or fluorescent.. Lighter color i see that frog in my place. i cant draw the frog's texture xD
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Thu Sep 29, 2016 6:45 pm

Frog Rider: a lizard riding a frog. the color of frog is neon or fluorescent.. Lighter color i see that frog in my place. i cant draw the frog's texture xD
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Thu Sep 29, 2016 6:48 pm

The image is nice but it is a bit to plain. Try giving it a 3d look with the frog facing aone of the lower corner
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Thu Sep 29, 2016 6:58 pm

Have you think about siege unit? Mayby just two lizardfolks holding big pice of wood?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot » Thu Sep 29, 2016 7:04 pm

Sounds like Orc crusher... But I see no reason not to have it.

Also, the frog image thing is good, but needs some shading. And the lizard looks like a dog to me. I think because of the pixels on its chin :)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Thu Sep 29, 2016 7:37 pm

This siege unit should move at water. Any idea about their tower? Mayby swamp stables as their mouented unit fabrick? Their ships? If frog rider git bonus againist ships and can move at water,they dont need it.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Thu Sep 29, 2016 8:11 pm

Frog Rider New Image
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Thu Sep 29, 2016 8:13 pm

Frog Rider New Image. Its big picture but should the Dev resize it
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot » Thu Sep 29, 2016 8:43 pm

I imagine Snake den/pit as their main recruiting factory.

Also, cool image, but yes it is way to big. You must resize it to 32x32 pixels. You can go up to 40 pixels or so vertically if you need, but it must be 32 horizontal.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot » Thu Sep 29, 2016 8:54 pm

Here is a resize:

Image
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Thu Sep 29, 2016 9:29 pm

Good job! its cool! the image is good :D
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Thu Sep 29, 2016 10:53 pm

but what about an anchilosaur as a siege unit?

Image
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Thu Sep 29, 2016 10:54 pm

i like the frog but the back leg seems a bit odd
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot » Thu Sep 29, 2016 11:01 pm

That's because it is :lol:

Biologically speaking, the frog's thigh must be seriously broken, or it has an extra joint past the hip.

Here is a quick edit, still weird but not as much. Image
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 7:41 am

Alexander82 wrote:but what about an anchilosaur as a siege unit?

Image
Very Nice Idea!
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 12:02 pm

It would be more creative. Stats? Image?
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 1:13 pm

I assume we should give it a good armor and an high pierce armor. Decent attack and hp. Trample effect and bonus against building.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 1:32 pm

like an elephant but higher armor and pierce. :o :D :D i agree.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 1:35 pm

but less attack and hp (it should be stronger against building and less against units)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 1:57 pm

Give him attack like betariting ram,same hp,and bonus againist buldings. Tramble effect (You know when he hit walls he hit unit behind? Its relly strong!) little higer price and normal armor,cost and speed like elephant?? That what I think.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 2:13 pm

Cost: 7
Hp: 50
Attack: 5 (Or bigger,Im not sure)
P. armor: 5
Armor: 3
Speed:2 (Or mayby 3?)
Trample attack
Bonus againist buldings: 750% (same like betariting ram)
Bonus againist mega-buliding: 2500% (same like betariting ram too)
Correct me if you think somethink is bad. I not to end sure about anythink write here. :?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 2:22 pm

too much OP its armor is too high and hp too

how about these stats
cost:6/7
hp:30 (Large Unit)
armor:3 (Hard Skin)
pierce:3 (Spikes)
....
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 2:30 pm

Hey,its got only 5 attack!
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