Scaledfolks - Dragons and reptiles - MERGED

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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 9:09 pm

Midonik wrote:Mayby give them swamp watch tower as a defense tower? Its like a human,but 2 turs cost,and lower hp. Its usless,but what you think? They need somethink to hide and go throught.
If you think this idea is bad,say it. They need defense bulding where they can hide and can pass it.
Last edited by Midonik on Fri Sep 30, 2016 9:18 pm, edited 1 time in total.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 9:14 pm

Midonik wrote:It will make him really strong for 3 turns. Its ok,but it have to got cooldown.
yes, it has a cooldown. :)
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 9:15 pm

5 turs?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 9:25 pm

i agrrree. :P
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 9:28 pm

Ok.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 9:46 pm

Skelegonsans wrote:
Alexander82 wrote:I was thinking more something like:
Cost 5
HP 50
Attack 12 (trample)
range 1
Armor 3
Pierce 6 (or more... it will be killed by towers befor reaching them otherwise)
speed 3 (if we want to make it speed 2 we should raise armor/pierce value)
sight 4
action 1
spell resistance 50%
I think atk and hp are op. (Thats the ankylosaur right?)
How about:
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega buildings.)
Imho that looks a little better.
My idea was to give it a lower bonus but higher attack to make it viable in combat too (being melee it will need to clear its way before reaching its targets)
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 9:48 pm

Guys avoid to add too many special abilities when they aren't needed.
They will give a lot of worrk to Daniel.

For example the ankilosaur might have an existing skill (like heal) at range 0 without the need of scripting new things
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 9:49 pm

I for Mightyguy stats. 10 attack with trample is good.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 10:39 pm

The Image of Anchilosaur :)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 10:42 pm

how about the Scaledfolks Race Icon? ;) ;) ;) An Icon Race For Scaledfolks
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Sat Oct 01, 2016 6:43 am

Image is not bad. Rase icon is needed. Mayby big scale and spear or sword at back?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Sat Oct 01, 2016 10:38 am

I have 2 Race Icon. Which one is better?

1. Race icon #1
2. Race icon #2
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scaledfolks_race_icon_1.png
Defensive Shield
scaledfolks_race_icon_1.png (908 Bytes) Viewed 3401 times
scaledfolks_race_icon_2.png
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Sat Oct 01, 2016 10:46 am

I would have preferred a scale or a chield made of scales. what do you think?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Sat Oct 01, 2016 10:49 am

Info:

- Race Icon #1 - Shows Being Friendly and Honesty to Their Brothers. A Normal And Balanced Creatures.

- Race Icon #2 - Shows being Fighters. Proud To be "Scaledfolks" They use all of they Strength, Skills And Abilities.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Sat Oct 01, 2016 10:51 am

Alexander82 wrote:I would have preferred a scale or a chield made of scales. what do you think?
ok. i agree ;)
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Sat Oct 01, 2016 10:57 am

Scaled baner look cool.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Sat Oct 01, 2016 11:03 am

Thanks. me too on Scaled Banner
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Sat Oct 01, 2016 11:23 am

Images we need: From L maceman to l elite maceman tech image,l phalanks image,l spearman to l phalanks tech image,l shaman (or we change it to snakemen shaman?) image,iguana rider image and dragons unit image but skelgonsas take care for them,I think.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Sat Oct 01, 2016 1:47 pm

Posion mashrom
Its scaledfolk's tower if they live at swamp. It got 3 range and 3 attack,but got trample and posion units.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Sat Oct 01, 2016 1:48 pm

Time to bulid 4,hp little higer than watch tower,got space for 1 unit.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Sat Oct 01, 2016 1:52 pm

Mightyguy,what you think?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Sat Oct 01, 2016 2:34 pm

I Will edit the basic: first before that
-lizardman woker
-l Spear Tthrowet
-l spearman

— Finished (See Below)
Last edited by MightyGuy on Sat Oct 01, 2016 9:51 pm, edited 1 time in total.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot » Sat Oct 01, 2016 3:43 pm

I like the scale shield, since every other race has a shield as their symbol, so it only makes sense.

Also, the Ankylosuarus is good!
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Sat Oct 01, 2016 7:13 pm

Midonik wrote:Images we need: From L maceman to l elite maceman tech image,l phalanks image,l spearman to l phalanks tech image,l shaman (or we change it to snakemen shaman?) image,iguana rider image and dragons unit image but skelgonsas take care for them,I think.
better not...... dragons sprites are complicated, and im not that good at sprites... but i can help with simpler ones. An hey, btw, someone asked for a Sprite for shaman right? I made one before, its back there. And for race image i prefer the shield.
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Sat Oct 01, 2016 9:11 pm

Alexander82 wrote:
My idea was to give it a lower bonus but higher attack to make it viable in combat too (being melee it will need to clear its way before reaching its targets)
Hmm. You got a point. But i still think he should be more like battering ram: you need to guard it from attackers until it gets to its target. But i dunno, both of these are fine imo.
Last edited by Skelegonsans on Sat Oct 01, 2016 9:13 pm, edited 1 time in total.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Sat Oct 01, 2016 9:12 pm

MightyGuy wrote:The Image of Anchilosaur :)
Great sprite
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Sat Oct 01, 2016 9:43 pm

Renew Images.Edited! :P
Attachments
L Worker.png
Lizard Worker
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L Spearman.png
Lizard Spearman
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L Spear Thrower.png
Lizard Spear Thrower
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Sat Oct 01, 2016 10:40 pm

Way better. The spearman might have a longer spear tough
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Sat Oct 01, 2016 11:26 pm

i think it is better now :)
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Sat Oct 01, 2016 11:47 pm

Here it is.

New Units & Techs ( All Of These Ideas By Midonik )

- Lizard Maceman to Elite Maceman Tech
- Lizard Phalanx
- Lizard Spearman to Lizard Phalanx Tech
Attachments
L Elite Maceman Tech.png
L Elite Maceman Tech.png (601 Bytes) Viewed 3361 times
L Phalanx.png
L Phalanx.png (724 Bytes) Viewed 3361 times
L Phalanx Tech.png
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