Myconids, The Mushroom Humanoids

Here you can discuss what kind of races should be in the game.
User avatar
Puss_in_Boots
Posts: 2386
Joined: Fri Apr 21, 2017 1:23 am

Re: Fungi - As an Individual Race

Post by Puss_in_Boots » Wed Aug 09, 2017 11:48 pm

I think it might be too simple..
RED, WHITE and BLUE!

User avatar
Puss_in_Boots
Posts: 2386
Joined: Fri Apr 21, 2017 1:23 am

Re: Fungi - As an Individual Race

Post by Puss_in_Boots » Wed Aug 09, 2017 11:53 pm

Maybe we can use something else that resembles fungus, like it's spore.
RED, WHITE and BLUE!

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Wed Aug 09, 2017 11:55 pm

The only shield that has much real complexity is the elf shield. Now give me a good spore picture and that might work great.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Fri Aug 11, 2017 5:16 pm

Spore mortar
Cost 8
20 life
15 power (inflicts rotting on hit, bonus damage against buildings and wood based units.)
8 range
1 movement

Can be built by workers as well as buildings.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Puss_in_Boots
Posts: 2386
Joined: Fri Apr 21, 2017 1:23 am

Re: Fungi - As an Individual Race

Post by Puss_in_Boots » Fri Aug 11, 2017 5:35 pm

I guess that's their siege weapon. :)
RED, WHITE and BLUE!

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Sat Aug 12, 2017 12:24 am

That was the idea. Here's a useful scout.

Spore
Cost 1
1 life
0 power
4 movement, flying
6 sight range
Invisible
Can transform into a growing mushroom​.

It's relatively high movement, coupled with flight and invisibility means it can spy on enemies anywhere, probably never even being noticed for the whole game. Add to that the ability to transform into a growing mushroom, which will become a fighting unit if allowed to grow, this can actually work for flanking maneuvers if given time and a place out of sight to grow.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6331
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fungi - As an Individual Race

Post by Alexander82 » Sun Aug 13, 2017 10:20 am

I don't really like the whole fungi idea xD
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Sun Aug 13, 2017 10:54 am

Lol it's fun to play with, and fits in a fantasy setting without being one of the same things already used so much. But some people just can't bring themselves to like mushrooms :lol:
Currently residing at the local ninja academy. I'm still watching though.

User avatar
LordOfAles
Posts: 3496
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Fungi - As an Individual Race

Post by LordOfAles » Sun Aug 13, 2017 11:20 am

This is a pretty original idea u know
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

User avatar
Alexander82
Posts: 6331
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fungi - As an Individual Race

Post by Alexander82 » Sun Aug 13, 2017 12:23 pm

Yeah it might be original but still don't like it xD
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Sun Aug 13, 2017 1:05 pm

Okay, no stuffed shrooms or cream of mushroom soup for Alexander :D guess we'll have to change the menu for our AoF dinner party​.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
samuelch
Posts: 1596
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Fungi - As an Individual Race

Post by samuelch » Sun Aug 13, 2017 1:42 pm

I like the idea of fungi. Anyway the fungi looks like truffle from terraria.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
samuelch
Posts: 1596
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Fungi - As an Individual Race

Post by samuelch » Sun Aug 13, 2017 3:44 pm

A spell for fungal caster:
Climate change= apply to self. Effect=all fungal units adjacent to it regenerate health every turn (like the elf soccerer) and all adjacent growing mushroom only need one turn to grow. Effect duration=2 turns. Cooldown=6 turns.
Description= the fungal caster can create a dome to create a perfect climate for fungi to grow.

Humid Cave
Digable by fungal worker
Hp=10
Capacity=4 units
Heal units inside and train basic fungal combat units maybe
Sight=4
Cheap to build
Last edited by samuelch on Sun Aug 13, 2017 3:58 pm, edited 1 time in total.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
samuelch
Posts: 1596
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Fungi - As an Individual Race

Post by samuelch » Sun Aug 13, 2017 3:50 pm

Mushroom wall=
Buildable by fungal worker
20 hp
0 power
5 sight range
Grow +5 maxHp every 2 turn. Grow +5 hp every turn.
A wall that start weaker than other races but become stronger overtime and regenerate itselves.
Weakness= can be poisoned and burn.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Sun Aug 13, 2017 8:22 pm

Climate change: awesome idea. I really don't see why it needs a cooldown though. Might just have it be a permanent aura.

Humid cave: so it's basically a church/barracks that can hold more inside it. Since it's a cave, we could have a carved version, like the orc cave. Alternatively, make it a tower, and it can't produce units, just heal and protect, but still able to be built in mountain​.

Mushroom wall: slow growth to 1 life per turn, but starts at 30 life. Regenerates 3 life per turn.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Puss_in_Boots
Posts: 2386
Joined: Fri Apr 21, 2017 1:23 am

Re: Fungi - As an Individual Race

Post by Puss_in_Boots » Sun Aug 13, 2017 8:32 pm

I think it needs to start at 40 health points and grow 2 hp per turns, and heal 4 back, makes it more useful in small maps.
RED, WHITE and BLUE!

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Mon Aug 14, 2017 1:07 am

Sounds good.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Puss_in_Boots
Posts: 2386
Joined: Fri Apr 21, 2017 1:23 am

Re: Fungi - As an Individual Race

Post by Puss_in_Boots » Fri Aug 18, 2017 9:10 pm

I finally figured out how to put more than three image on a single post. :)
RED, WHITE and BLUE!

User avatar
Puss_in_Boots
Posts: 2386
Joined: Fri Apr 21, 2017 1:23 am

Re: Fungi - As an Individual Race

Post by Puss_in_Boots » Fri Aug 18, 2017 9:13 pm

We might need more of the basics,

Mushroom Warrior
Hp:14/14
Attack:5
Cost:1
Sight:4
Movement:1
Actions:1
Armor: none
RED, WHITE and BLUE!

User avatar
Puss_in_Boots
Posts: 2386
Joined: Fri Apr 21, 2017 1:23 am

Re: Fungi - As an Individual Race

Post by Puss_in_Boots » Fri Aug 18, 2017 9:14 pm

We could also change the name of race to Myconids just like in D&D. What would you think about that?
RED, WHITE and BLUE!

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Fri Aug 18, 2017 9:18 pm

Myconids, fungalites, mushroom kingdom.......okay, no Mario references lol
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Puss_in_Boots
Posts: 2386
Joined: Fri Apr 21, 2017 1:23 am

Re: Fungi - As an Individual Race

Post by Puss_in_Boots » Fri Aug 18, 2017 9:23 pm

I'm just saying because most of the original races and units were supposed to be inspired by D&D, and Daniel's friend who is wise about the fantasy world according to the task list. Fungi was also mentioned there too as a part of the elven race.
RED, WHITE and BLUE!

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fungi - As an Individual Race

Post by Sunrise Samurai » Sat Aug 19, 2017 12:35 am

I know. I was joking. It actually sounds like a good idea to give a better name than fungi to the race. Myconids seems as good a name as any, so unless anyone has any other ideas, I say go with it.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Myconids, The Mushroom Humanoids

Post by Sunrise Samurai » Sat Aug 19, 2017 3:03 am

And so you have given them a name. Myconids. We still need a shield design sadly.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Lawrence
Posts: 190
Joined: Wed Oct 25, 2017 9:46 am
Location: On my way...

Re: Myconids, The Mushroom Humanoids

Post by Lawrence » Sun Nov 19, 2017 9:08 am

I this going to be a new race?

[edit] Ignore this, I thought I was browsing in units? :?
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"

Post Reply

Return to “Races”