Demons

Here you can discuss what kind of races should be in the game.
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Gral.Sturnn
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Re: Demons

Post by Gral.Sturnn » Wed Jul 11, 2018 6:52 pm

Cultists idea was to maje a cheap and not so effective unit like cultist with axe, cultist with spear and so on, also cultist brute.

What the other dud said for cultist was to give the rhe ability to sacrfifice and empower other stonger units
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General Brave
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Re: Demons

Post by General Brave » Wed Jul 11, 2018 7:01 pm

The cultist will be immune to Fire and also other things that are against Undead.
Wise, Might, Loyalty. Forever stands Warfell.

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Gral.Sturnn
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Re: Demons

Post by Gral.Sturnn » Wed Jul 11, 2018 7:03 pm

General Brave wrote:
Wed Jul 11, 2018 7:01 pm
The cultist will be immune to Fire and also other things that are against Undead.
As a way to suplement their weakness, yeah
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Lynx Shafir
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Re: Demons

Post by Lynx Shafir » Wed Jul 11, 2018 7:11 pm

That would fit well since they are fanatic people and mages.
Also need such buffs like disenchant some kind of dark healing (eating corpses isn't used by players) , and so on Wat undead benefit but can't get from other way.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Gral.Sturnn
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Re: Demons

Post by Gral.Sturnn » Wed Jul 11, 2018 7:13 pm

Sounds good i will leave some inages we can base on
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makazuwr32
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Re: Demons

Post by makazuwr32 » Wed Jul 11, 2018 7:14 pm

I thought about unique healing ability for cultists to sacrifice himself for healing target undead unit (remember that he also will leave a corpse after death because he is a living unit so this is also a way of gaining more corpses for undeads)
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Gral.Sturnn
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Re: Demons

Post by Gral.Sturnn » Wed Jul 11, 2018 7:15 pm

Sounds a bit spammable but we will see
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Gral.Sturnn
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Re: Demons

Post by Gral.Sturnn » Wed Jul 11, 2018 7:17 pm

http://pousse.rapiere.free.fr/tome/tile ... stiles.htm

The monks of the human section seem proper, can someone make them have weapons like clubs, daggers or axes??
~Gral.Sturnn

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makazuwr32
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Re: Demons

Post by makazuwr32 » Wed Jul 11, 2018 7:20 pm

Nonono.
1. Please stop discussing that here.
2. Cultists will not be a frontline units that you can spam. Instead they will be few versions of mages which can be produced in their special castle-type building only.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Gral.Sturnn
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Re: Demons

Post by Gral.Sturnn » Wed Jul 11, 2018 7:29 pm

1. Ok
2. I dont fully agree but we can discuss it later
~Gral.Sturnn

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Hyacintho
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Re: Demons

Post by Hyacintho » Sat Jul 14, 2018 3:48 pm

General Brave, here are the Portal Images.
I know that they don't include red or purple portals, and that is because I found them hard to implement.
I replaced the Portal idea with demonic fires, with the demons coming out of the fires of the underworld and into the new world.
If you wish for the original portal idea, or have any other issues with the image, tell me and I will fix it.
Sorry it took so long, but I was having troubles with the animation of the image. I've heard that the frames must all be in one row for the animation to work, but I was able to open the animation multiple times as a spritesheet without a problem. However if the game won't accept the multiple row image, tell me and I will try to put it in a new format.
Attachments
Portal Unoccupied .png
Portal Unoccupied .png (8.65 KiB) Viewed 1835 times
Portal Occupied .png
Portal Occupied .png (20.51 KiB) Viewed 1835 times
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

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Gral.Sturnn
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Re: Demons

Post by Gral.Sturnn » Sat Jul 14, 2018 3:59 pm

Looks really cool!!
~Gral.Sturnn

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General Brave
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Re: Demons

Post by General Brave » Sat Jul 14, 2018 4:19 pm

We can have that as a mega structure, because how big it is. Or make it a bit smaller and keep it as a regular building.
Gate.png
Gate.png (1.34 KiB) Viewed 1832 times
Wise, Might, Loyalty. Forever stands Warfell.

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Hyacintho
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Re: Demons

Post by Hyacintho » Sat Jul 14, 2018 4:50 pm

I'll revise it. I won't be online again until Monday, so it will be a while before I post it.
Also, it is 64x64, isn't that the normal size of a building?
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

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makazuwr32
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Re: Demons

Post by makazuwr32 » Sat Jul 14, 2018 5:12 pm

Normal building size is 32x32
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Demons

Post by General Brave » Sat Jul 14, 2018 5:14 pm

In this game, regular building size is 32x32, 32x64 tall ones. 64x64 important structures. 96x96 are Mega structures.
Wise, Might, Loyalty. Forever stands Warfell.

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Hyacintho
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Re: Demons

Post by Hyacintho » Sat Jul 14, 2018 5:29 pm

Alright, I'll remember. Thanks.
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

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Menselot
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Re: Demons

Post by Menselot » Sat Jul 14, 2018 6:22 pm

I really want this race to have some chaos inspired units.
The only good is knowledge and the only evil is ignorance.
-Ahzek Ahriman of the Thousand Sons

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godOfKings
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Re: Demons

Post by godOfKings » Sat Jul 14, 2018 6:37 pm

If the portal building is 2x1 or 2x2 size unit, then image can b 64x64, and also put all 5 images in single row, not 2 rows, for example if width is 64, then make width 320 PX, so total image size is 320x64, with 5 frames in the single image, else it won't work
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Lynx Shafir
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Re: Demons

Post by Lynx Shafir » Sat Jul 14, 2018 6:43 pm

I prefer a full open portal, with red and purple colours, than this puny flames. but its just my opinion
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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General Brave
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Re: Demons

Post by General Brave » Sat Jul 14, 2018 6:57 pm

Something like a Nether portal.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
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Re: Demons

Post by Lynx Shafir » Sat Jul 14, 2018 7:19 pm

He..he If you like this associasion may we should add Zombie pigmans to game. :lol: :roll:
R u MC fan General?
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Hyacintho
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Re: Demons

Post by Hyacintho » Sun Jul 15, 2018 1:32 am

It turns out I have just a little more time on the internet. It turns out it was extremely easy to revise the image, resize the image, and format the image in the way it is needed. I'm sorry to one and all, I'm still a novice at making graphics.
The first 2 pictures are the images themselves, and the last 2 pictures are gifs showing off the animations. They run at 120 (milliseconds?) per frame.
General Brave: Remeber that castle graphic I gave you? I now realize it was flawed, taking up the space of 2 tiles. Prior to today, I believed that all buildings were 64x64, now I know that is wrong. If you want, I could take a look at the castle image and try to fix the flaw.
I know the gifs are hard to see, but that is a problem I really don't think I can fix. Besides, I don't think it matters much.
Attachments
Portal Occupied .png
Portal Occupied .png (7.31 KiB) Viewed 1776 times
Portal Unoccupied .png
Portal Unoccupied .png (3.19 KiB) Viewed 1776 times
Portal Occupied .gif
Portal Occupied .gif (7.88 KiB) Viewed 1776 times
Portal Unoccupied .gif
Portal Unoccupied .gif (4.55 KiB) Viewed 1776 times
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

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General Brave
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Re: Demons

Post by General Brave » Sun Jul 15, 2018 2:07 am

Hyacintho wrote:
Sun Jul 15, 2018 1:32 am
It turns out I have just a little more time on the internet. It turns out it was extremely easy to revise the image, resize the image, and format the image in the way it is needed. I'm sorry to one and all, I'm still a novice at making graphics.
The first 2 pictures are the images themselves, and the last 2 pictures are gifs showing off the animations. They run at 120 (milliseconds?) per frame.
General Brave: Remeber that castle graphic I gave you? I now realize it was flawed, taking up the space of 2 tiles. Prior to today, I believed that all buildings were 64x64, now I know that is wrong. If you want, I could take a look at the castle image and try to fix the flaw.
I know the gifs are hard to see, but that is a problem I really don't think I can fix. Besides, I don't think it matters much.
You can fix it, and by the way this is simply amazing, your drawings are better than most of us. I can't simply start a drawing unless I have a existing image to use.
Wise, Might, Loyalty. Forever stands Warfell.

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Hyacintho
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Re: Demons

Post by Hyacintho » Sun Jul 15, 2018 2:41 am

I'll take a look at the castle image, if that is what you meant by "yes you can fix it." I don't imagine you meant the gifs, but if you did I'll take a look at those as well.
Also, a thousand thank you's for your support of my images. Nice to know that they are appreciated. However, I am not as good as you may think. Take the TC graphic currently in use for AOWW. You know I've made a replacement graphic, but in the end it seemed to be lacking what the current had. I downloaded it and examined it to see what it had that mine did not, and wouldn't you know it? The current one looks like it was made by Da Vinci. I will always stand by my work, I will never use templates (which is one of the reasons why my images take so long to make), and my opinion that the current image in use looks earthy and cluttered I still hold, but in the end the current image in use is real tough competition. If it was made entirely by a human, I would certainly like to meet the person who drew it. I've taken much of my inspiration from that image.
I'll post the new castle images in the Scaled folks topic sometime next week.
Thank you again for the support.
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

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MightyGuy
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Re: Demons

Post by MightyGuy » Mon Jul 23, 2018 8:43 am

Hello, Here is my first Demon Image, "Melinoe" - Basic Anti-Cavalry Unit
Attachments
Melinoe Lighter Horns.png
Lighter Horns
Melinoe Lighter Horns.png (961 Bytes) Viewed 1231 times
Melinoe.png
Hhhooornnss
Melinoe.png (901 Bytes) Viewed 1231 times
A.K.A SacredNut

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MightyGuy
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Re: Demons

Post by MightyGuy » Mon Jul 23, 2018 8:47 am

Clearly Horns And Lighter. -Melinoe
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Melinoe Clearly And Lighter Horns.png
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makazuwr32
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Re: Demons

Post by makazuwr32 » Mon Jul 23, 2018 3:50 pm

That demon looks beautiful
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Demons

Post by General Brave » Mon Jul 23, 2018 11:08 pm

Be careful, they can take your soul.
Wise, Might, Loyalty. Forever stands Warfell.

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General Brave
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Re: Demons

Post by General Brave » Mon Jul 23, 2018 11:14 pm

So what's stats?
Wise, Might, Loyalty. Forever stands Warfell.

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