General topic: Magic of races

Here talk about units and structures.
IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
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Savra
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Re: General topic: Magic of races

Post by Savra » Fri Sep 28, 2018 5:06 am

Btw here's those runes from the old dwarf topic.
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Image

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makazuwr32
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Re: General topic: Magic of races

Post by makazuwr32 » Fri Sep 28, 2018 5:09 am

Simplifying will lead aof to aos. Where all are equal.

I am trying to achieve balance with counting as much factors as possible.
Also for now dwarves are nearly worst at siege (i don't count scaledfolks, worse are only elves and undeads).
And due to alex don't want steam tanks and things like that i don't know how to cover for dwarves this hole.
Dwarves are great at buildings but they can't destroy enemy buildings fast.

I once tried match dwarf vs dwarf. It was really annoying and painful. 20-30 turns to destroy one kingdom under mountain.

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Savra
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Re: General topic: Magic of races

Post by Savra » Fri Sep 28, 2018 2:03 pm

makazuwr32 wrote:
Fri Sep 28, 2018 5:09 am
Simplifying will lead aof to aos. Where all are equal.

I am trying to achieve balance with counting as much factors as possible.
Also for now dwarves are nearly worst at siege (i don't count scaledfolks, worse are only elves and undeads).
And due to alex don't want steam tanks and things like that i don't know how to cover for dwarves this hole.
Dwarves are great at buildings but they can't destroy enemy buildings fast.

I once tried match dwarf vs dwarf. It was really annoying and painful. 20-30 turns to destroy one kingdom under mountain.
What about those golems?

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makazuwr32
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Re: General topic: Magic of races

Post by makazuwr32 » Sat Sep 29, 2018 5:11 pm

Problem that golems must be melee units. They can't be ranged.

And dwarves need good ranged siege.

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Savra
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Re: General topic: Magic of races

Post by Savra » Sat Sep 29, 2018 5:21 pm

Should I make a topic about these then? They are the dwarven ballista from the hobbit, battle of the 5 armies.
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General Brave
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Re: General topic: Magic of races

Post by General Brave » Sat Sep 29, 2018 5:23 pm

Pretty sure ballista aint meant for destroying buildings.
Just lower the health of the the mountain.
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Tankhead
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Re: General topic: Magic of races

Post by Tankhead » Sat Sep 29, 2018 5:25 pm

makazuwr32 wrote:
Sat Sep 29, 2018 5:11 pm
Problem that golems must be melee units. They can't be ranged.

And dwarves need good ranged siege.
Can some golems have the ability to throw?

And since its still not exactly known how advance dwarves are its kinda hard to make any advance units for dwarves
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

NikolaTheEinstein
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Re: General topic: Magic of races

Post by NikolaTheEinstein » Sun Oct 14, 2018 12:49 am

This feels unnecessary. It'll just make the game more complicated and less enjoyable. Limiting the magic would limit the amount of potential new units that would be added

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Savra
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Re: General topic: Magic of races

Post by Savra » Sun Oct 14, 2018 2:49 am

Their are still loop holes. You just have to look. Plus, I'm pretty sure you can have 1 unit who extends past their races magic boundaries, much like a unit that can extend last their races trait boundaries at the cost of a higher cost.

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